Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 3-22-04)
10 Concepts that should not go overlooked.
1. Allow everyone to drop 850 items. The current item limitations are not cool.
3. More Buff Icons -- Squad Leaders, Drugs, and Food all need buff icons.
4. Allow Bio-Engineers to scale the size of their pets on creation. Some pets are just too large!
5. Allow players to ride in the passenger seats of the X34 and AV21 Landspeeders (and eventually the AT-ST). An entry list or even the /consent list would be great.
6. Factional members who spent faction points on 3 pets were unfairly dealt with after the change to limit the number of factional pets to 1 came out. Please allow faction pets to be traded in to a recruiter for their full factional value. A drag-and-drop reimbursement / trade would be ideal.
7. Allow players to simultaneously advance up Combat / Combat Support professions and Artisan / Entertainer professions with 250 skill points in each.
8. Fighting Arenas to supplement PvP.
9. Create a new "Trade Window" for Smugglers. Make this a screen where a customer places armor / locked containers and watches the Smuggler slice the gear.
10. Modify Artisan Kits -- Armor / Weapon Repair Kits need a serious overhaul. Vehicle Customization kits are neat, but Artisans either need a way to create a vehicle with permanent modified colors or create far more expensive customization kits that permanently change the color of a vehicle.
Thank you for your update regarding furniture -- looking forward to being able to /rotateUp and /rotateDown.
-kneight incendiary
Last Week's Discussion Thread:
http://forums.station.sony.com/swg/board/message?board.id=in_concept&message.id=6858&page=1
Welcome to the weekly In-Concept Open Discussion thread.
For the In-Concept threads you see in this forum, please stay on topic in the specific threads so we can get focused feedback; consider them "Focus Threads". If you have general questions about the process, new concepts or other types of comments, pleasepost themin this thread.
Please fix the bounty hunter missions.I am spending too much time going after dead waypoints and not enough actually getting experiance.
Allow us to help add more real content to the game. You made a post about path to jedi. Jow about a post letting us give you guys new quest and mission ideas?
PB32
some ides to reduce clutters on coronet (or corellia)
1. reroute yavin4 to tatooine (remove from corellia)
2. reroute endor to naboo (remove from corellia)
3. decrease shuttle interval to 8mins (to compensate for the rerouting)
Thunderheart wrote:
Armor Dyes is something we want to add at some point, but there are some tricky sticking points to work out before they can be added. There are some technical issues with changing armor palettes (or any palette really). What happens is that for every color on the palette, it is associated with a number. That number (which represents a palette color) exists in the database as part of each customized item. If we change the mater palette colors, then there will be lots of of armor (and wearables) that will have different colors. ...
You saud P9 or 10 for Jedi revamp, cant we have something sooner to ease the pain ?
Currently, unless you are an uberrich Armoursmith, you cannot buy pearls. As an example, one guy on Chimaera is buying every single pearl for sale at 8million each.
In playing since Beta 2, I have only ONCE had over 8million, that was yesterday, I dont have it now, and it will be another year before I do.
The average player with a Jedi out there is playing with absolute rubbish crystals that are costing half a million credits each.
The only way to survive as a Jedi is to turn your main into a Weaponsmith, or run afk macro's on the Borgle Bat Cave - I'm sure this isnt how the Jedi was envisioned ?
I was hoping P8 at the very latest for a change to the current crystal/pearl fiasco, but you just shattered every Jedi's hopes
Surely it can't be that hard to award say, one crystal per new box earned (not counting relearned boxes due to skill loss), and a pearl for completing each of the 4 lines ?
This would allow Jedi to have at least some crystals and pearls without having to turn into an Armoursmith or Exploiter ?
I love my Jedi, but realistically, you just said wait until June+ for any chance of ever having a chance as a Jedi
Karquile, the way I read THs response to the armor Dye problem is that it's more of a matter of different armor types having different numbersof colors. So bone armor might have a palette of 2colors that could be swapped, main color and detail while Padding might be 3 with color slot 1 as detail and slot 2 main and 3 the padding color. The vehicle color customization tool deals with frame and trim and is probably uniform over the 4 vehicle types, but an armor color tool would have to know the differences between each type. The again I might have read his response wrong.
Personally I like the vehicle color tool as a start but would rather be able to adjust both colors at once and then use 2 charges. If the above theory is correct, a general armor colorization tool, that doesn't define trim, main, etc would be prefered. So you would use it on padded armor for example and be able to view and adjust 3 colors at once, make a desicion, and use 3 charges of the tool.