Development Cycle Archive
Thread: Daily Test Center Bug Thread: Monday, March 29th, 2004
PreviousBugThread:
Helpful Guidelines:
3. Please post Bugs, Gameplay Problems, Exploits, and stuff that's Broken.
4. Please do not repeat bugs reports that have already been logged here. This thread is checked every day, so if its in this thread, the team has seen it.
SomeTips that are really helpful:
1. If something is gone, please log where the item used to be (Planet, Location X,Y)
2. If you find an NPC that doesn’t work, please provide a Name, Planet, Location X,Y
Thanks
Ace4Brit wrote:
When an item on the bazaar fails to sell (i.e. 7 days has passed) or when an item on a vendor hits 30 days, you get an "item has failed to sell" email. This email never tells you what the price you were selling the item for was. I would like to know in that email what the price it was selling for was. It seems like that information is in memory when the email to be sent is being created, so can that amount be added to that email in some form?
Thanks
if the devs are touching this area of the code can you please also include waypoints in all of these transaction emails? (especially the ones made on player vendors which have almost no way to track down if you find yourself feeling a bit absentminded)
Theos_Robos wrote:
I was able to access the hopper of and empty my harvestor after I was slain today.
I'm almost hoping this is as designed. It's been like this on live for as long as I can remember. As a 0 combat/0 medic skills crafter, there have been times the only way I could access my harvesters was to die horrendously on the spot, ripped to shreds by some wild beast or slain by a gang of murderers. (Note: I never try to die. I do leave and come back later, but if the spot is camped two days in a row, sometimes you have to make a run for it. The results are not always pretty.)
Please leave harvesters accessible to players while incapped or dead. ![]()
Feisen
Tian Tian (Radiant), Oh-kari (Test Center)