Development Cycle Archive

Thread: Test Center Update Notes Mar 29, 2004

Rogue_5
Mon Mar 29, 2004 9:22 am
#1


- Corellian Corvette: Elevator now unlocks for everyone when the switch is thrown.
- Wookiee Armor: Fixed vulnerability problems with Kashyyykian Ceremonial Bracers.


Let me know if you see any problems with either of these changes.


Thanks!



Grant "Rogue_5" McDaniel
SOE Producer, Star Wars Galaxies
Mohr
Mon Mar 29, 2004 10:26 am
#2

Can we please get a more specific description of the Wookie Armor vulnerability problem? What exactly is it and how would we recreate it. I've been happily using my armor and would like to give feedback but this line item description didn't quite make sense to me.


Thanks....


Rogue_5
Mon Mar 29, 2004 12:23 pm
#3






Mohr wrote:

Can we please get a more specific description of the Wookie Armor vulnerability problem? What exactly is it and how would we recreate it. I've been happily using my armor and would like to give feedback but this line item description didn't quite make sense to me.


Thanks....








Bracers will now have the same vulnerabilities as the rest of the Wookiee armor. They are now vulnerable to stun, electricity, cold, and heat.







Grant "Rogue_5" McDaniel
SOE Producer, Star Wars Galaxies
Ragnaat
Mon Mar 29, 2004 12:32 pm
#4



Rogue_5 wrote:

Bracers will now have the same vulnerabilities as the rest of the Wookiee armor. They are now vulnerable to stun, electricity, cold, and heat.







Sweet... I'll have my pre-nerf FWG5s and my nice geo blaster in my toolbar slot all ready tomorrow


(oh yeah, and my be synthsteak ready too... I shouldn't forget that I'm a wookiee too!)

But on a serious note, are there any plans to include some form of stun protection in any future wookiee armors? Have you gotten that far with them yet?



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
EvilDrider
Mon Mar 29, 2004 12:57 pm
#5

The first wookiee armor is comparable to the Chitin type of humanoid armor. It's not allowed to have any protective layers I believe. Newer versions will probably be higher up and can take protection layers. This will allow armormiths to negate any vulnerabilities or add to existing protections like is done on Composite.





Drider
"I want to look at life, in the available light."
DjDemix
Mon Mar 29, 2004 2:10 pm
#6



Sahnd wrote:
It's called negative reinforcement. Every time someone whines or demands a fix, their problem is moved to the bottom of the list. It makes sure that whining or demanding won't get you anywhere.




Very true. I remember the Devs talking about addressing the wookiee armour problem about three or four months ago. Now that us Wookiees are complaining about the look if the armour(Im not. I think its looks great!) our next two sets of armour will probably look aboslutly horrid!

Also, When does the wookiee armour go live? I'm tired of not being able to hunt red cons...



Krev Demix-Intrim Guild Leader of PHALSA DOOOOOOOOM!(PhD)

At least we got Treesquid...Occasionally...when (s)he's not owning Jedi on Valcyn...
PadawanToo
Mon Mar 29, 2004 2:21 pm
#7



Rogue_5 wrote:
- Corellian Corvette: Elevator now unlocks for everyone when the switch is thrown.
- Wookiee Armor: Fixed vulnerability problems with Kashyyykian Ceremonial Bracers.
Let me know if you see any problems with either of these changes.
Thanks!





Greetings,

I'd first like to express my pleasure in the Wookiee armor. I think it's an excellent beginning to this line. With that said...

My male Wookiee is able to wear both left and right bracers while also wearing arm wraps. Is this intended? Tree Dweller's hood and Weighted Waist Wrap all unequip when appropriate armor pieces are equiped. Sadly these three pieces or clothing are all he owns, so I can't say if the arm wraps are the only items not to unequip.

As for the vulnerability fix, is it retroactive or only for newly crafted pieces? My bracers seem to not display any vulnerability at present.

One final note, the leggings and right bracers both have no item sockets, while the chest piece and left bracer do. I have extremely limited knowledge of tailoring or armorsmithing, is this something that may happen naturally?
Rogue_5
Mon Mar 29, 2004 2:30 pm
#8






PadawanToo wrote:





Rogue_5 wrote:


- Corellian Corvette: Elevator now unlocks for everyone when the switch is thrown.
- Wookiee Armor: Fixed vulnerability problems with Kashyyykian Ceremonial Bracers.


Let me know if you see any problems with either of these changes.


Thanks!






As for the vulnerability fix, is it retroactive or only for newly crafted pieces? My bracers seem to not display any vulnerability at present.





Only for newly crafted pieces.





Grant "Rogue_5" McDaniel
SOE Producer, Star Wars Galaxies
Rogue_5
Mon Mar 29, 2004 2:48 pm
#9






PadawanToo wrote:





Rogue_5 wrote:


- Corellian Corvette: Elevator now unlocks for everyone when the switch is thrown.
- Wookiee Armor: Fixed vulnerability problems with Kashyyykian Ceremonial Bracers.


Let me know if you see any problems with either of these changes.


Thanks!




My male Wookiee is able to wear both left and right bracers while also wearing arm wraps. Is this intended? Tree Dweller's hood and Weighted Waist Wrap all unequip when appropriate armor pieces are equiped. Sadly these three pieces or clothing are all he owns, so I can't say if the arm wraps are the only items not to unequip.






This is intended.







Grant "Rogue_5" McDaniel
SOE Producer, Star Wars Galaxies
Boatsheets
Mon Mar 29, 2004 2:53 pm
#10




My male Wookiee is able to wear both left and right bracers while also wearing arm wraps. Is this intended? Tree Dweller's hood and Weighted Waist Wrap all unequip when appropriate armor pieces are equiped. Sadly these three pieces or clothing are all he owns, so I can't say if the arm wraps are the only items not to unequip.






This is intended.



Will I be able to wear a wookiee smock over my armor?











____Roper-Eyepoke_______
ELDER JEDI

Loot Vendor -253 2859 Dantooine (Outside M.O., Shadowfire)

Subscribed August 19, 2003
Star_Ranger
Mon Mar 29, 2004 3:23 pm
#11

Thank Rogue_5!


These notes and warnings have been great to have; much appreciated






}=T==[)

-Corbin Lancer (Engineer / Scoundrel)


}=T==[)
Mikail_Ledeuar
Tue Mar 30, 2004 1:14 am
#12

I may be mistaken but I believe all armors are weak to stun to begin with, Wookie armor is no exception. Basically the current vulnerabilities could probably be overcome by adding a layer to it, or several if the schematic allows. From what I've heard this is to be the first experimental wookie armor so don't expect it to be much better than Advanced Bone armor, but with addition of layers, and possibly more advanced armors later on I could see it becoming fairly powerful.
Ragnaat
Tue Mar 30, 2004 1:21 am
#13

yes... i'm aware of that... and not expecting that this armor will instantly make me or any other wookiee invlunerable or 'uber'. And I know stun is only available as an extra protection, and then only on some armors. Was just curious if stun protection would be available - as either a base effictiveness or special protection - on any future wookiee armors because of its currently high % of of the damage type in the PvP arena... that is if the devs have considered any of that stuff yet.

perhaps i should have reworded "include some form of stun protection" to "some form of stun protection can be included" to make my point a little better without having to go into depth on the topic.



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
Page 1 of 2
Previous Next