Development Cycle Archive
Thread: Should Force Sensitivity be a known path or a mysterious one? (II)
Suba wrote:
As I stated on the other Thread. As The Movies and everything indicates. All Living beings are force sensitive from Conception. This Could be done by Allowing in the New System all players to Start with 1 FS Skill Point thus getting a Novice FS skill right off the bat. This would represent the All Living beings are sensitive to the force its an energy that binds etc.
From the Point where everyone has thier 1 FS Skill they must then proceed on a path of enlightenment to learn about the force and what it is. This would be done by Missions or quests that the player Takes. a Good System may be to have It so like the Jedi Trainers the player has to go to a certain Trainer who is a "Mentor" who will teach them about the force and give them the missions to attain the skills to become fully force sensitive thus unlocking to become a jedi. The Mentor would allow thier to be no camping of a spawn site to get thier advancement. They would visit thier specific mentor and do as he says.
What i think is important though is that we make sure that The Non Combatants of SWG do not get left out. There does need to be 2 Series of Quests. One for those Who are combatants and one for those who entertain or just craft.
I like where this is going...
- Give everyone a FS skill that relates to their current field..(so its their choice)
- Once they have this skill they can then use it and grow their sensitivity from there...like discovering your powers and focusing on what it can and can't do..
- This progression will lead to more Force sensitivity then leading you from there to being ready to be a jedi
Ideas for skills
- Ideas will come later but make the skills based upon your Novice Proffessions... i.e. Smugglers would have the option to choose from FS skills that are Marksman based or Brawler based
- Bh'ers would have Marksman based and Scout based FS skills to choose from
- Once they choose whichever skill they want they can then explore that skill and develop it more.
I will have more on this later once I have some more ideas..
....
sorry for posting about the last thread on this thread
Message Edited by joshjay on 07-10-2004 11:11 AM
JustG wrote:
(Now with 75% more info!)
There are many stages in the path to becoming a Jedi...
The first among them is becoming Force Sensitive. Once you become Force Sensitive you can choose to continue on the path to becoming a Jedi or not. The path to becoming a Jedi will be a long and dangerous one.
Publish 10 is focussing largely on the path FROM Force Sensitive TO becoming a Jedi... this is going to be very quest and story-driven, and will take some effort and time on the part of the players. This path will be directed, and you will know how to get through, but it will also contain an element of mystery.
My question has to do with the step before all of this... with how you actually become Force Sensitive.
The question to continue discussing is this:
Should the method of becoming Force Sensitive (not the path from Force Sensitivity to Jedi) be a mysterious, unknown mechanic orone that is visible and known to everyone?
Thanks for the continued feedback!!
In any MMORPG, if you make something "hard to figure out" or "unknown", as soon as someone figures it out, EVERYONE knows about it. Walkthroughs, etc... get posted on forums and personal web sites.
If you spend a large amount of effort trying to make the Force Sensitive method a mystery, it will be in vain once one person figures it out.
Asheron's Call had a way of dealing with spells where with the more powerful spells, there was a random element to it for each person. But even then, someone figured out the 'pattern', and it was easy to find out what your 'random' element was.
If there were some way you could make the experience unique for each person, then the walkthroughs wouldn't have all of the information.
But I think making it "mysterious" and "unknown" will be wasted effort.
From the Point where everyone has thier 1 FS Skill they must then proceed on a path of enlightenment to learn about the force and what it is. This would be done by Missions or quests that the player Takes. a Good System may be to have It so like the Jedi Trainers the player has to go to a certain Trainer who is a "Mentor" who will teach them about the force and give them the missions to attain the skills to become fully force sensitive thus unlocking to become a jedi. The Mentor would allow thier to be no camping of a spawn site to get thier advancement. They would visit thier specific mentor and do as he says.
What i think is important though is that we make sure that The Non Combatants of SWG do not get left out. There does need to be 2 Series of Quests. One for those Who are combatants and one for those who entertain or just craft.