Development Cycle Archive
Thread: Current Live Issues
Page 1 of 13
Thunderheart
Thu Sep 02, 2004 8:39 am
#1
With publish 10, we have discovered the following issues and are working to correct them:
|
Issue |
Status |
|
Player Cities not on map |
Fixed morning of Sept 2 |
|
Vendors not appearing on map |
Fixed morning of Sept 2 |
|
Some player's not seeing badges |
Fixed morning of Sep 1 |
|
Invisible buildings |
Under investigation |
|
Doctors unable to heal |
Under investigation |
|
Resource Harvesting convertingresource types to a different resource |
Under investigation |
|
Vendor Limits |
Stockroom limits being extended to 30 days |
|
Drop shadows not showing |
Under investigation |
|
.TRE file patching |
Under investigation |
|
Cluster stability |
Fixed morning of Sep 2 |
Thanks for your patience!
Vikassi
Thu Sep 02, 2004 8:41 am
#2
What about the old man and sith issues? I think you forgot to add those in their? Jesus.
Wyyne
Thu Sep 02, 2004 8:44 am
#3
Thunderheart wrote:
What about the problems listing items due to the "you have too many vendors" error, even when the merchant is under the limit?
jkbond
Thu Sep 02, 2004 8:45 am
#4
I recieved my sith attack, but when i looted them and went to the wp, there were two resident houses there =( the wp disappeared and the camp never spawned. what do i do now?
Cafa
Thu Sep 02, 2004 8:45 am
#5
I'd rather have stabilty of the servers TCO'd before old men are addressed. We could literally do nothing but chat last night.
Blimigerite
Thu Sep 02, 2004 8:48 am
#6
Thanks for the update. I'll be sure to /bug anything else if I come across it
Lebbeus
Thu Sep 02, 2004 8:49 am
#7
Could a post explaining Force skill mods be created? I finally got to the village, got Crafting Experimentationbranch and Vehicle Control branchand I can tell no difference...no macros...nothing.
Mkappus
Thu Sep 02, 2004 8:50 am
#8
TH,
This is a great post, giving out information in this format is a great change.
Can you take a look at the Dev Tracker, it seems really hosed up.
Tragot
Thu Sep 02, 2004 8:50 am
#9
I don't know what is going to happen with the rescource harvester issues. I had to empty my hoppers last night since they were getting rather full, so now I have much smaller stacks of materials than the 100k stacks I would have had. 
Ciao,
Solotarious Lupis
Nerj
Thu Sep 02, 2004 8:51 am
#10
What about the inability for smugglers to auto-pull upgrade kits from crates? This has been reported numerous times AND when Pub 10 was on TC2 and TC
Ricven
Thu Sep 02, 2004 8:53 am
#11
Hey TH, thanks for the heads up and allowing us to know that you guys are aware of the issus and what is being done. Keep up the good work!!!
nolan007
Thu Sep 02, 2004 8:53 am
#12
Thunderheart:
What about creatures and vehicles not storing?
Last night, there was probably 200+ vehicles and 200+ animals called in Theed (Bria) ?
RyadhiMakkar
Thu Sep 02, 2004 8:56 am
#13
Thanks for the update
I've experienced 2 of the above mentioned issues:
Invisible buildings- This only seems to happen with in-game structures, not player owned structures.The structureappears after 2-3 mins and I figured this was do to increased server traffic.
Doctors unable to heal- I experienced this on 8/31 and the problem was with stim packs (I only tried a B) and the secondary wound packs. I haven't had this problem since then.
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