Development Cycle Archive
Thread: Daily Test Center Bug Thread: Tuesday, April 6th, 2004
PreviousBugThread:
Helpful Guidelines:
3. Please post Bugs, Gameplay Problems, Exploits, and stuff that's Broken.
4. Please do not repeat bugs reports that have already been logged here. This thread is checked every day, so if its in this thread, the team has seen it.
SomeTips that are really helpful:
1. If something is gone, please log where the item used to be (Planet, Location X,Y)
2. If you find an NPC that doesn’t work, please provide a Name, Planet, Location X,Y
Thanks!
Please note this is an In Test only thread. Please do not respond to it if your answer does not relate to the issue as it stands on the Test Center galaxy. Off topic or unconstructive posts will be removed without warning.
Message Edited by Thunderheart on 04-07-2004 07:36 PM
Commando issues:
->de-nerf our flame dots, they got fire blankets now
->fix acid rilfe: give AP3 (acid carbines are AP2), and acid tick somehow
--->also make it work with riflespecials, and make the ham cost work correctly(when I am buffed shoulf not cost ham to use specials)
->Luncher Pitstol: gives a uber pistol shot for tkaing down turrets and such.......
->Give us gas masks
->FIX GERNADES: increase range fix accuray modifiers, make them usable
->make ammo's weapons (rockets/HBPC) reloadable
1) Any creature engaged in combat that tries to move up or down a steep slope, will become stuck onthe side of the wall and stop moving. Letting ranged attackers shoot without risk.
2) Get on a swoop bike and ride onto a steep hill(like the Theed Waterfall area). Stop your bike on the hill. Normally the bike would lay flat with the wall. Now, it floats out horizontally so the nose of the bike points directly into the wall.
3) I am seeing creatures run of hills into space.
I think what is happening is nothing is "sticking" to the surfaces of a hill and instead is always staying horizontal. So when the creatures are getting stuck(like in #1) its because they are trying to run straight into the wall or out into space(which they are sometimes managing...thus the floating).
It all feels very weird and is resulting in some pretty buggy behavior. I think this has been in effect since the AI changes at the end of last week. It was just hard to say for sure this wekend because the server was having hardware problems so you didn't know what was a bug and what was hardware issues =/
AI Warping Issue
Some NPC's are getting stuck on a fence or such then warping straight into the inside of a city building. They are then stuck in there.
I have noticed this mostly in Nashal, Talus.
I don't know if it is a bug or if it is working as intended :
You can slice while riding a bike
just a small graphic bug, but I think it is funny ![]()
There is a statue on dantooine, near mining op, on a hill. This statue is standing at the cliff toward the water and it is standing in an angle of about 45 degrees. It would normally tip over into the water
Coords on dantooine are -492, 2073
TashunkaSapa wrote:
Lamps do not stop giving light when their lifespan elapses. I have a desktop lamp in my house with a lifespan of 0 and it's continued to light the house for days.
It doesn't do much to give architects a "renewable" source of income if one can buy a lamp and use it forever...
yeah, guess what? No one is going to be buying Lamps or Candles a month from now because they do go out. Everything in this game is a hassle and no one wants another hassle.
Sorry. I know this isnt the place to discuss this. Just had to say something.