Development Cycle Archive

Thread: Daily Test Center Bug Thread: Tuesday, April 6th, 2004

Thunderheart
Tue Apr 06, 2004 9:01 am
#1







PreviousBugThread:














Helpful Guidelines:





1. If you keep crashing to desktop, try doing a "Full Scan". You will find the Full Scan button at the bottom of your launchpad after you log in.


2. This thread is for TC Bug Reporting Only and NOT Live Servers. TC runs a different code base than Live.

3. Please post Bugs, Gameplay Problems, Exploits, and stuff that's Broken.




4. Please do not repeat bugs reports that have already been logged here. This thread is checked every day, so if its in this thread, the team has seen it.






SomeTips that are really helpful:



1. If something is gone, please log where the item used to be (Planet, Location X,Y)

2. If you find an NPC that doesn’t work, please provide a Name, Planet, Location X,Y





Thanks!




Please note this is an In Test only thread. Please do not respond to it if your answer does not relate to the issue as it stands on the Test Center galaxy. Off topic or unconstructive posts will be removed without warning.

Message Edited by Thunderheart on 04-07-2004 07:36 PM



Kurt "Thunderheart" Stangl
Community Relations Manager
lammergeier
Tue Apr 06, 2004 11:18 am
#2

AI pathing/warping:

inside the pirate base on naboo, pirates dead. pulled aggro from a mauler that had spawned above the base (EXTERIOR) while I was still inside (INTERIOR). while trying to figure out where the aggro was, the mauler warped INSIDE. I killed him for cheating/exploiting.



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
erikAceman
Tue Apr 06, 2004 1:54 pm
#3

Commando issues:


->de-nerf our flame dots, they got fire blankets now


->fix acid rilfe: give AP3 (acid carbines are AP2), and acid tick somehow
--->also make it work with riflespecials, and make the ham cost work correctly(when I am buffed shoulf not cost ham to use specials)


->Luncher Pitstol: gives a uber pistol shot for tkaing down turrets and such.......


->Give us gas masks


->FIX GERNADES: increase range fix accuray modifiers, make them usable


->make ammo's weapons (rockets/HBPC) reloadable


/please?



-Imperial Col Er'ik Striker-
-Guild Leader IEBO-
-Imperial from launch-
-http://www.iebo.net-

lammergeier
Tue Apr 06, 2004 3:16 pm
#4

'overt neutral' bug is repeatable from moenia and AH. resign as overt reb, logout or lose connection, and log back on after the timer expires... PvE rebs and imps are both attackable (no FP from kills, only xp).



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
Mohr
Tue Apr 06, 2004 8:45 pm
#5

I disconnected at around 11:30 PM EST (Tuesday night) and when I went to reconnect/login back in I was unable to connect to login server. I exitted from the software entirely and tried again and still could not connect to login server. I have a second PC logged in (2nd account) and it all appears to be working fine.


Ha...nevermind...I tried again quick (its now 11:45) and was able to get in. Still a problem I guess...but I'm up and running (and happy).
Utess
Tue Apr 06, 2004 10:44 pm
#6

The surfaces of hills are majorly bugged right now.

1) Any creature engaged in combat that tries to move up or down a steep slope, will become stuck onthe side of the wall and stop moving. Letting ranged attackers shoot without risk.

2) Get on a swoop bike and ride onto a steep hill(like the Theed Waterfall area). Stop your bike on the hill. Normally the bike would lay flat with the wall. Now, it floats out horizontally so the nose of the bike points directly into the wall.

3) I am seeing creatures run of hills into space.

I think what is happening is nothing is "sticking" to the surfaces of a hill and instead is always staying horizontal. So when the creatures are getting stuck(like in #1) its because they are trying to run straight into the wall or out into space(which they are sometimes managing...thus the floating).

It all feels very weird and is resulting in some pretty buggy behavior. I think this has been in effect since the AI changes at the end of last week. It was just hard to say for sure this wekend because the server was having hardware problems so you didn't know what was a bug and what was hardware issues =/



________________________________

'Tess

- Utess Pero: Master Entertainer, Master Dancer, Master Musician, ID
- Andria Pasretti: Master Artisan, Master Merchant, Teras Kasi Master
- Tatiyana Karkuf: Master Medic, Master Combat Medic, Master Doctor
Arcan
Wed Apr 07, 2004 3:43 am
#7

AI Warping Issue


Some NPC's are getting stuck on a fence or such then warping straight into the inside of a city building. They are then stuck in there.


I have noticed this mostly in Nashal, Talus.


TashunkaSapa
Wed Apr 07, 2004 8:37 am
#8

Lamps do not stop giving light when their lifespan elapses. I have a desktop lamp in my house with a lifespan of 0 and it's continued to light the house for days.

It doesn't do much to give architects a "renewable" source of income if one can buy a lamp and use it forever...



Shaan'ti Hokai (Kauri)
Imperial Pilot Ace/Master Smuggler/Master Bounty Hunter
Master Explorer. Force-Sensitive. HERO OF TATOOINE.
CHiP2sum
Wed Apr 07, 2004 10:48 am
#9

Doing destroy missions and after the lair has been destroyed the mission remains active and no reward is given. This has been happening to me on TC since I started last year, but there has been interludes where the problem went away--now it is back again.
EnnovyFW
Wed Apr 07, 2004 11:07 am
#10

I don't know if it is a bug or if it is working as intended :


You can slice while riding a bike






----------------------------------
Ackaina , Ackicefa , Eano , Ermora , Fidad and Shini
EnnovyFW
Wed Apr 07, 2004 12:51 pm
#11

just a small graphic bug, but I think it is funny



There is a statue on dantooine, near mining op, on a hill. This statue is standing at the cliff toward the water and it is standing in an angle of about 45 degrees. It would normally tip over into the water Coords on dantooine are -492, 2073






----------------------------------
Ackaina , Ackicefa , Eano , Ermora , Fidad and Shini
Thunderheart
Wed Apr 07, 2004 3:58 pm
#12

*All Tuesday's bugs pulled*


Thanks!



Kurt "Thunderheart" Stangl
Community Relations Manager
Skedoozy
Wed Apr 07, 2004 4:21 pm
#13






TashunkaSapa wrote:
Lamps do not stop giving light when their lifespan elapses. I have a desktop lamp in my house with a lifespan of 0 and it's continued to light the house for days.

It doesn't do much to give architects a "renewable" source of income if one can buy a lamp and use it forever...







yeah, guess what? No one is going to be buying Lamps or Candles a month from now because they do go out. Everything in this game is a hassle and no one wants another hassle.


Sorry. I know this isnt the place to discuss this. Just had to say something.




U Skedoozy - Weaponsmith/Architect/Artisan/Merchant k
Skedoozy Mart - Weapons, Architectual Items, Smuggler Goods
Juganoth Valley, Tatooine
- Chilastra. Waypoint -6615 -4790

++ Krusos Darksun - Master Smuggler/Master TK/Pirate ++

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