Development Cycle Archive
Thread: Publish 8 Testing Feedback: Turrets with Manual Targeting
Purpose: Turrets that guard HQs auto pick targets. These targets that a turret chooses may not be the best opponents for a turret to be attacking.ffice
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Primary Goal: To allow players control over what targets the turrets guarding their HQ shoots at. This will give defenders a much greater chance of success in defending their HQ and make attackers have to be more organized when attacking a base.
Features: New terminals will spawn near the entrances to all HQs called Turret Control Terminals. Each terminal will control one turret, if there is a turret in place defending the base. If a base does not have any turrets defending it or that base does not have maximum capacity in its turrets numbers the extra terminals will not work.
If you are an admin to the base you can use the control turret option on the radial menu of these terminals to bring up a list of available targets that the turret currently has. When selecting the option you will get a SUI menu that tells you the name of the turret it is controlling, the amount of hp the turret has left, and that turrets current target. Listed below is a list of available targets to select from. This list is generated by the good targets a turret has. Each of these targets has a listing for that targets Current Health.
To change a target the player selects a name from the list and clicks on the attack target button at the bottom of the SUI. The turret will switch targets to begin attacking the new target. Hitting the refresh button at the bottom of the page refreshes the list updating good targets, HP, etc. If a turret does not have any good targets the player using it will receive a message that this turret does not have any targets to choose from.
Have you tried the new turret changes?
What were your experiences?
LMAO. /wipe tear
And while you are going through all of that... a three man Rifle team has destroyed your turret.
Please.. explain to me what this fixes? Turrets are a joke and only serve as a small speedbump to stop bike rushes.
Want the controllable Turret experience? Buy an AT ST, use it in a base defense and halve the survival time.
I really wonder at times what game you all are playing.
Zarathustra wrote:
Agreed, Turrets really need to be beefed up big time, but I think they should only be beefed up if they are in a faction building. Placing a super, super powerful turret on it's own could be a way to grief...not to mention the fact that if they stand on their own, you can simply repair them instantly with credits, and they don't run off the halfhour timer like they do to repair when they are in faction bases.
The GCW needs some teeth before the turrets are worthwhile for the most part TH
Yeah thats what happens with small turrets now. Their HP gets bumped up to 100k when added to a base, with the exception of small towers (bugged?). Large turrets have 100k normallyand remain at 100k when getting added to a base. IMO they should get 600k HP when donated.
From the balance standpoint I think a good difficulty would be like one of those super battle droids on the corvette. Copy the damage potential and resists over except with a bit more life, 500k or so sounds good. The extra life is because you'll need to give it some kind of vulnerability to commandos. Make rockets AP3, make turrets AR3 with 25% blast resist or something. Resists to everything else should be 90%. Make it so you actually need high level commandos to take these down effectively. Swordsmanwould still be ok with their hammers. Swordsmen and commandos are arguably the worst classes in PvP, make them worth something.
You have to understand you need something that lasts a fair amount of time. As it stands, a team that knows what they are doing can have all the base terminals hacked in 2-3 minutes and the base is gone10 minutes later. The reason why when bases get blown up no one puts them back up is because there is little incentive to guard them.They give next to no benefit and are very tough to defend because they die so easily.Even if reinforcements miss one shuttle the base is gone, there needs to be more powerful things to help defenders while waiting for more people to show up.
Keep in mind that a large turret costs half of a base, it should NOT die in 30 seconds to 5-10 people.