Development Cycle Archive
Thread: Publish 7 Feedback: Crafting System Enhancements
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One of the top concerns for crafters of all types was the issue of “critical fails”. Critical fails are a risk that all crafters take when attempting to create an item. This basic dice roll function is the gamble crafters take as part of the risk of crafting, but as a resounding player concern, the developers looked at the system to see how the relationship of crafter and crafter-risk could be made to have a stronger relationship to the fictional act of crafting. Toward creating a stronger crafting experience, a new modified die roll model has been implemented to enhance the experience so that now, a crafter’s raw ability will have an effect on how often critical fails occur. Crafting still works on the same risk/reward principle of a 5% critical fail chance, but is now modified with the player’s assembly or experimentation skill. As crafters progress from Novice to Master they will have a reduced chance of a critical failure.
What are your experiences with this new crafting enhancement?
Sgt_Rick wrote:
To be perfectly honest, as a Master doctor and Master Chef i find the new crafting system to be excellent and i hope that it DOES NOT get reverted back to the previous system in the next couple days. My stims are more powerful, my food packs more punch, and my bio engineer loves the changes. I think that there was a large amount of misunderstanding with the new system, and a mass hysteria was started. I think the best way to avoid this in the future would be to fix the character upload/download commands so that we could try the new changes with out already established toons. Great job devs, keep it coming...........
I culd not agree more with you. Now im making ber 14 harvesters without problems. =)
Sgt_Rick wrote:
To be perfectly honest, as a Master doctor and Master Chef i find the new crafting system to be excellent and i hope that it DOES NOT get reverted back to the previous system in the next couple days. My stims are more powerful, my food packs more punch, and my bio engineer loves the changes. I think that there was a large amount of misunderstanding with the new system, and a mass hysteria was started. I think the best way to avoid this in the future would be to fix the character upload/download commands so that we could try the new changes with out already established toons. Great job devs, keep it coming...........
Well, this bioengineer tried making some BSN with the new system and didn't have much success. I was even using bespin port and was barely able to get most of them up to 85% using really good resources. I was taking two "passes" at experimentation and was often getting "success" or "moderate success." Very rarely was I getting great sucesses or amazing sucesses.
Of course, this is just anecdotal evidence, as I only messed around with it for about a half hour over lunch.
Sgt_Rick wrote:
One other small detail i noticed....all the boxes would fill up and the effectiveness would still be at about 96% not sure if this was intended or if there is an internal bug with the game.....
Fivo Asia
All of my friends really enjoy the new changes & it sounds from this board the misconceptions have run wild. So my question is, what are your plans now?
Are you going to revert or let it settle for a week or two and let them see the changes??
bountyhunterzz wrote:
Sgt_Rick wrote:
To be perfectly honest, as a Master doctor and Master Chef i find the new crafting system to be excellent and i hope that it DOES NOT get reverted back to the previous system in the next couple days. My stims are more powerful, my food packs more punch, and my bio engineer loves the changes. I think that there was a large amount of misunderstanding with the new system, and a mass hysteria was started. I think the best way to avoid this in the future would be to fix the character upload/download commands so that we could try the new changes with out already established toons. Great job devs, keep it coming...........
I culd not agree more with you. Now im making ber 14 harvesters without problems. =)
No kidding. Too bad everyone flipped out before they knew what they were talking about, huh?
Actually I can see how it's bad for the smiths, but for almost everything else it is great. Funny how many people jump on the bandwagon without knowing the facts.
Im hoping you guys will chose to leave the "new" changes to experimentation/resource in effect for at least a few days. I suspect most of the complaining was from people that had not really tested it and/or where not realizing the point of the change. The new system does seem to create more of a benefit for masters vs non-masters and even masters with extra experiment points vs standard masters.
Let us see how it works for a bit, if it truly is worse, or heads towards messing things in the economy then do the hotfix.