Development Cycle Archive

Thread: Daily Test Center Bug Thread: Monday, April 19th, 2004

Wokka
Mon Apr 19, 2004 1:01 pm
#1

1) Yes, I also got auto-volunteered for Coronet by double clicking the ticket terminal when I started a new char. AS a side note, I waived the tutorial.

2) selected brawler profession. Did not want to wield knife. Helper droid made me wield knife anyway, but it was a new one and not the one I was equipped with. So now I have 2.


3) Medic helper droid does not have profession missions working. When you select them or tell it "I'd like help", it does nothing.


Wokka-wokka

AcowebaAbi
Mon Apr 19, 2004 1:11 pm
#2

more details about the bugged quest npc


Talus - Nashal
Igbi Freemo (4541 5069)
second mission doesn't give waypoint


Talus- Nashal
Slooni Jong (4303 5090)
Third mission can't be validate


Naboo - Deeja Peak
Captain Arven Wendik (4711 -1432) for rebels
4th mission, we can't destroy the listening post, it's not a selectionnable object

Naboo - Keren
Bardo Klinj (1821 2781)
first mission broken


Naboo - Keren
Lt Vana Sage (1275 2745)
second mission broken


if you want more details, for example beginning of the sentences for the bugged mission, no problem
jefmes
Mon Apr 19, 2004 1:21 pm
#3

Working a new character named Bolluck, hanging out around New Unity on Naboo - hi everyone


1. HAM bars stopped updating - I noticed that my bars weren't fluctuating at all while I was fighting, but I was accumulating wounds. I decided to fight something impossible for me to kill and it incapped me, so apparently I was taking damage, it just wasn't showing on my bars.


2. The Newbie Medic quests are not working from my helper droid. I finished my artisan tasks, and now the medic one just recommends that I get artian, I say "No help needed" and it say if you need anything blah blah blah and only gives me the option of "Thanks". It never tells me what my next step is for my intro to medic.






Rodo Doneeta (jefmes)
TCO - Smuggler - Chilastra
Owner of: Rodo's Automatons, Tsarin, Talus
Saving a respec to go home to Droid Engineering...

...when it's more useful!
Lerning
Mon Apr 19, 2004 1:26 pm
#4

From Sunday/Saturday...


Food and Chemical Factory sends me the following email:


-----------


Subject: Internal Manufacturing Error


Message: @system_msg:manf_error_7


-------------


The factory is no longer usable. Every schematic (old and new) that I attempt to run cocludes in the failure of the factory. Hoppers appear to be at about 65%, maint and power is positive.


Factory is south of NU, at about neg6611,4555
aqu_muffins
Mon Apr 19, 2004 1:33 pm
#5

If you create a new marksman and do the turorial you can get a second CDEF pistol by talking the the imperial before the rubble



_____________________


oooaquooo
_____________________
aqu of Lowca
LeBob
Mon Apr 19, 2004 2:14 pm
#6

Playback Module



  • MSE droid with playback module keeps sinking below the floor at NU cantina

  • when using /bandflourish the droid's action pool is depleted... it should only deplete the batteries, since a droid will not last long playing music like this

  • it would be really nice to have some way to specify a droid to do a /flourish ... the /bandflourish makes everyone in the group do the same flourish and doesn't allow others to get music xp, so this is undesirable

  • novice entertainers can use the droid... only novice musician+ and novice dancers+ should be able to use it - imho

  • the experimentation on this module and on the Dual Wave Synthesizer has no end user effect

besides that, these are working very well!
good job on these guys




SWGEntertainer.com
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Account cancelled as of June 23, 2005

FaceInTheCrowd
Mon Apr 19, 2004 4:57 pm
#7

Newb missions:


Good: Can now access different profession newb missions by using the radial menu.


Good: Droid now remembers which mission you were on and clicking on the droid will tell you what your current mission is for a given profession.


Good: No problems completing marksman missions or artisan missions (no problems for me, as a human, with completing entertainer missions other than needing to entertain 7 people... this is TC after all )


Bad: Medic newb missions still stuck at the point of advising you to take artisan skill.


Bad: Scout newb missions still stuck at 'kill enough creatures to harvest 3 units of hide and 3 units of bone'.







Vredak - Elder BH/Elder Carbineer of TC | Vre'dak - Elder Swordsman/TK Elder of TC
Vred'ak - Elder Smuggler/Elder Pistoleer of TC

Ras'beema - Old School MBH of Intrepid | Xarlys - Elder Commando/Elder Carbineer of Ahazi
Proud to be a Resident of TC
irott
Mon Apr 19, 2004 5:49 pm
#8

15 second pet calling delay is happening inside structures within cities again. Cantina, med center, merchant tents, houses, etc.



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

AcowebaAbi
Mon Apr 19, 2004 6:04 pm
#9

hi again


i have created a new character named Tsosnix on TC


the quests given at vreni island on corellia are still bugged


Karrek Flimin Hotel, Venthan Chassu and Vinta Maysorin Cantina don't give waypoint when you want to do the first mission
TivoTenook
Mon Apr 19, 2004 6:55 pm
#10

The following creatures still do not spawn babies:


  • arachne queen

  • ancient graul

  • merek harvester

  • king merek harvester

  • queen merek harvester

  • blood-drenched merek king

  • bark mite burrower

  • bark mite burrower queen

  • kliknik queen

  • mire marauder

  • plains hunter

  • seething bol crusher

  • bol

  • mantigrue reaper

  • deranged mantigrue

  • bloodseeker mite queen

  • surefoot brackaset

  • thune herd leader

  • fierce piket protector

  • horned voritor lizard

  • slinking voritor hunter

  • vexed voritor lizard

  • quenker relic reaper

The following creatures are listed as "Tameable" but are not spawning babies:



  • frenzied graul (have not spawned babies since September)

  • terrible quenker (lair boss, not sure why its listed as "tameable" in the first place)

by the way, hi TH




Tivo Tenook (Lowca)
- Master CH/Master Rifleman
- SWG player since 7/6/03
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Ragnaat
Mon Apr 19, 2004 8:11 pm
#11



Lotussutol wrote:
I don't know if it is a bug or not...but when i created a new char coronet was auto picked...no planet selection or city selection.
I agree with limiting the choices (been ranting that for almost a year)...but I think you should be able to choose the planet (three of them) tat, naboo, corellia...then depending on which planet you choose you auto start in theed, coronet, or bestine.
make since?
although...ONE starting planet/city is NOT bad either...just wondering if it is a bug or not.





There needs to be 2 levels to this feature.

There is ZERO reason for an experienced play to have to start in coronet (as happened with my 3rd TC char that I had made end of last week). On TC you have the situation where one may be setup with one or more chars already - most likely not on coronet - so the first thing after getting in the game is probably to find some money just to move to the planet they want to be on. On the live side (ignoring the upcoming 2 slot changes) there's little reason for the restriction on where I should start a new char on a new server. Most players hate coronet, and other for the chance to AFK beg I'd never want to start a char there now that I know the game.

*But* there is a lot to be said for not starting your first character, when you don't know anyone from outside the game who is playing, in some place like Nashal or Karen.

So this needs to be looked at some more, and perhaps a quick dialog needs to be re-added at this point.


==========

On a totally different note, the factory error mentioned above is on live as well and usually has to do with the factory output hopper being 'prematurely' full (reporting as full even tho it isn't anywhere near 100/100). Empty a few crates of stuff from the hopper and then try and start things back up.



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
Thunderheart
Tue Apr 20, 2004 12:36 am
#12





PreviousBugThread:














Helpful Guidelines:





1. If you keep crashing to desktop, try doing a "Full Scan". You will find the Full Scan button at the bottom of your launchpad after you log in.


2. This thread is for TC Bug Reporting Only and NOT Live Servers. TC runs a different code base than Live.

3. Please post Bugs, Gameplay Problems, Exploits, and stuff that's Broken.




4. Please do not repeat bugs reports that have already been logged here. This thread is checked every day, so if its in this thread, the team has seen it.






SomeTips that are really helpful:




1. If something is gone, please log where the item used to be (Planet, Location X,Y)

2. If you find an NPC that doesn’t work, please provide a Name, Planet, Location X,Y





Thanks!




Please note this is an In Test only thread. Please do not respond to it if your answer does not relate to the issue as it stands on the Test Center galaxy. Off topic or unconstructive posts will be removed without warning.




Kurt "Thunderheart" Stangl
Community Relations Manager
Lotussutol
Tue Apr 20, 2004 12:50 am
#13

I don't know if it is a bug or not...but when i created a new char coronet was auto picked...no planet selection or city selection.


I agree with limiting the choices (been ranting that for almost a year)...but I think you should be able to choose the planet (three of them) tat, naboo, corellia...then depending on which planet you choose you auto start in theed, coronet, or bestine.


make since?


although...ONE starting planet/city is NOT bad either...just wondering if it is a bug or not.
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