Development Cycle Archive
Thread: Test Center Update Notes April 14, 2004
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Rogue_5
Wed Apr 14, 2004 11:16 am
#1
Improved server stability. Please make sure that you don't see any new chat related problems.
Death Watch Bunker: Improved the foreman conversation script.
Death Watch Bunker: Improved the technician conversation script.
Death Watch Bunker: Improved some spawning debris so that it won't trap players.
Droid Modules: Fixed a problem that prevented most of the new utility modules from working with the socket clusters.
Droid Modules: Detonation Module - Added %75 PvP reduction to the detonation module.
Droid Modules: Detonation Module - Addded result combat spam for the master of the detonation droid.
Droid Modules: Harvest Module - Added confirmation messages when you set the harvest interest on the droid.
Droid Modules: Harvest Module - Added message telling the player how much was harvested by their droid.
Droid Modules: Scout Trap Module - Added Message for when a droid is loaded and unloaded.
Droid Modules: Scout Trap Module - Added ability to arm the droid with a trap from the radial menu on the trap.
Droid Modules: Scout Trap Module - Added a fix to allow multiple stacks of the same trap type to be added to a droid.
Droid Modules: Merchant - Fixed a typo in the merchant barker messaging.
Loot: The loot radial menu option should now work.
New User Experience: Fixed several code strings.
New User Experience: The helper droids quests should work now.
Weapons: Executioner's Hack should now be certified at 2-Handed IV (Fatal Finesse)
Death Watch Bunker: Improved the foreman conversation script.
Death Watch Bunker: Improved the technician conversation script.
Death Watch Bunker: Improved some spawning debris so that it won't trap players.
Droid Modules: Fixed a problem that prevented most of the new utility modules from working with the socket clusters.
Droid Modules: Detonation Module - Added %75 PvP reduction to the detonation module.
Droid Modules: Detonation Module - Addded result combat spam for the master of the detonation droid.
Droid Modules: Harvest Module - Added confirmation messages when you set the harvest interest on the droid.
Droid Modules: Harvest Module - Added message telling the player how much was harvested by their droid.
Droid Modules: Scout Trap Module - Added Message for when a droid is loaded and unloaded.
Droid Modules: Scout Trap Module - Added ability to arm the droid with a trap from the radial menu on the trap.
Droid Modules: Scout Trap Module - Added a fix to allow multiple stacks of the same trap type to be added to a droid.
Droid Modules: Merchant - Fixed a typo in the merchant barker messaging.
Loot: The loot radial menu option should now work.
New User Experience: Fixed several code strings.
New User Experience: The helper droids quests should work now.
Weapons: Executioner's Hack should now be certified at 2-Handed IV (Fatal Finesse)
Please post here with any problems that you find with these changes.
Thanks,
Theos_Robos
Wed Apr 14, 2004 11:26 am
#2
Rogue_5 wrote:
New User Experience: The helper droids quests should work now.
Please post here with any problems that you find with these changes.
Thanks,
I started a markswoman. The quest did not work, and the "help" miniquests killing creatures got stuck and looped on the Overcharge shot one.
JamesHighwest
Wed Apr 14, 2004 11:36 am
#3
I started a new character on Test last night and began the tutorial. The armies of storm troopers you see through the shuttle bay window in the first room look like cards with 8-bit pixels of storm troopers drawn on them.
Drterror
Wed Apr 14, 2004 11:46 am
#4
JamesHighwest wrote:
I started a new character on Test last night and began the tutorial. The armies of storm troopers you see through the shuttle bay window in the first room look like cards with 8-bit pixels of storm troopers drawn on them.
Get a new video card. It looks good to me.
Spacey
Wed Apr 14, 2004 11:54 am
#5
You are seeing them at the lowest poly count. Either increase your graphics options or update your video card.
MonGiovanni
Wed Apr 14, 2004 1:10 pm
#6
WumpusAmungus wrote:
Is this a new Two-Handed Sword?
I'm guessing it is by the requirement to be certified in 2-Handed IV, but what in the world is Fatal Finesse? Do you perhaps mean Master Sword Finesse, which is 0/0/0/4?
Fatal Finesse is the subtitle of the Two-Handed IV skill in the Brawler profession.
Isacoast
Wed Apr 14, 2004 1:19 pm
#7
Rogue_5 wrote:
Droid Modules: Detonation Module - Added %75 PvP reduction to the detonation module.
How about adding 75% reduction to POISON and DISEASE!? Please. 
Lendara
Wed Apr 14, 2004 2:53 pm
#8
I've made the same experience.
I tested entertainer, but the helping droid does not help at all.
He asks if I want some help with dancing, then I clicked on "Yes I'd like." and nothing happens.
The radial menu on the helping droid also don't work.
Atteke
Wed Apr 14, 2004 2:56 pm
#9
JamesHighwest wrote:
I started a new character on Test last night and began the tutorial. The armies of storm troopers you see through the shuttle bay window in the first room look like cards with 8-bit pixels of storm troopers drawn on them.
I'm getting that as well, everything else looks perfect.
Jynn_Seidai
Wed Apr 14, 2004 4:19 pm
#10
Server stability is better, but not fixed. Player cities are still crashing every half and hour to hour.
Jenden
Wed Apr 14, 2004 4:27 pm
#11
The droid harvest modules don't seem to be working quite right (or if they are they should probably work differently). Right now the rating on the module doesn't seem to be playing any role in the amount harvesting, it is just the exact ammount you would harvest yourself. I tried this with a droid with 1 module totaling to 17 creature harvesting bonus and 3 creature harvesting modules totaling to 47 creature harvesting bonus. The numbers were identical to what I harvested with my novice scout skills. While I do think the harvest amount should be tied to your skills (so as not to put rangers out of a job) but they should add a little bonus if you have higher level/stacked modules.
Niktok
Wed Apr 14, 2004 7:36 pm
#12
A rather minor detail, but since it was addressed on test center, I believe it should be brought up.
I was perusing the new skill titles, and I am overall extremely happy with the changes to a few of them. However, i found one that didn't quite seem to make the cut, and I believe that it should be changed.
In the Carbineer tree, the titles Assaulter and Mercenary should be switched. I noticed that the Assault line (the far left one) gives the title of Mercenary, whereas the Far right line (the combat xp line) gives the title of assaulter.
Going along with that reasoning, wouldn't it make more sense for the assault line to give the assaulter title, and move the mercenary title over to the combat xp line?
Niktok
Shadowtalker
Wed Apr 14, 2004 8:21 pm
#13
Question... how will the scouting driods work? Will it be more beneficial for a master ranger to harvest or have the bot harvest for the ranger? Do the bots take their master's skill into account?
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