Development Cycle Archive
Thread: Publish 7 Feedback: Combat Changes
As part of the ongoing Combat Balance, the team has made some preliminary changes to combat in order to equalize some of the larger changes that have been made recently.ffice
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l Defensive Modifiers will have a hard cap with profession template stacking. Defense stacking will no longer stack beyond the intended combat calculation limits causing the defender to be nigh invulnerable.
l Carbineer Specials have been improved:
o The dizzy effect in /fullAutoSingle1, /fullAutoSingle2, /fullAutoArea1 & /fullAutoArea2 have been improved
o /burstShot2 was changed from a single target to an AE cone attack
o /actionShot2 now hits all targets in the area of effect.
l Defense / To-Hit Fixes:
o Melee attackers now get a To Hit bonus when attacking targets with ranged weapons.
o Dodge enhancing Food now decreases your chance of being hit.
o Accuracy increasing food now increases your chance to hit your target.
o Dead Eye buff now increases your chance to hit your target.
l Warcry has been changed from being a single target lock down preventing it from attacking to a method of “crowd control”. Enemies can be temporarily prevented from attacking as long as they are not currently being attacked themselves.
l Panic Shot & Strafe Shot are cone effect shots that will delay your target for 10 seconds on a successful shot. Strafe Shot succeeds only when your target is in the “take cover” position. In both cases, the effect ends upon further damage to the target.
l Bleed DoT Improvements: Targeted pool bleeds (/mindShot1 & 2, /healthShot1 & 2, etc) now hit their intended pool on the initial strike as well as the bleed damage.
How are the combat specials working for you? (Please state your profession and the special move).
This is a great step to bringing "balance to the Force". Lets just hope the work continues on to weapons, armor, and other professions.
GREAT WORK
Can we get a committed answer to what the offical cap is? And why did they not cap Defense vs. XXX stacking? Or is it included and simply not stated?
Does the Panic Shot delay for 10s until attacked like warcry?
seems as if KD2 was ninja nerfed in this patch...
the move now either dizzies or it KD's but not both..
some feedback on this is much appreciated