Development Cycle Archive

Thread: Publish 8 Testing Feedback: Droid and Droid Engineer Changes

Thunderheart
Tue Apr 20, 2004 1:07 pm
#1



Profession: Droid Engineer fficeffice" />



  • Added an Interplanetary Survey Droid - This droid is capable of using survey tools and traveling to other planets to report on the resources present on that planet.




  • Added Merchant Barker Module to the DE skill tree: This module allows for the owner to input a short message that is continuously transmitted to nearby players. It also allows him or her to place a waypoint in the droid that is given to any player that requests it via the radial menu on the droid.




  • Added Structure Maintenance Module to the DE skill tree: This module will allow a player to pay maintenance on structures they own from a remote location.




  • Added Auto Droid Repair Module to the DE skill tree: When this module is activated, it sends out a "healing pulse" which repairs every other nearby friendly droid within a 15' radius. The pulse fires every 10 seconds and heals an amount equal to the droid's Auto Repair Power. The more auto-repair modules that are added to a droid, the higher this attribute will be.




  • Added Stimpack Dispenser Module to the DE skill tree: This skill allows a player with Pharmacology IV to load up a properly equipped droid with Stimpack A's. Once loaded, any player within the droid master's group may issue a /requestStimpack command to receive healing.




  • Added Musician Playback Module to the DE skill tree: This module allows an entertainer or a musician to record a musical track onto the droid. The droid will then be able to play back the music that was recorded as accompaniment in the player's band. Multiple modules of this type will stack and allow multiple musical tracks to be recorded, although only one track can be played at a time.




  • Added Entertainer Lighting Effects Module to the DE skill tree: These droid modules can have up to 5 unique lighting effects that can be used by dancers and musicians.




  • Added Scout Trap Module to the DE skill tree: This module will allow any player with the novice scout ability to program and arm a droid with player made scout traps which will then fire when given the command by the player.




  • Added Creature Harvester Module to the DE skill tree: This module will allow any character with the Novice Scout ability to program and control an equipped droid to advance on the look-at target of the player and harvest the resources on the creature. The player can preset the droid to harvest one of the three types: meat, hide or bone. Or the player can just let the droid pick a random resource type.




  • Added Detonation Module to the DE skill tree: This module grants Bounty Hunters and Smugglers the ability to destroy his droid causing damage to every enemy target nearby. The destruction is ordered by the /detonateDroid command or via the droid's radial menu.




  • Droid deeds now have the appearance of the droids they represent and are customizable. The customization will carry over to the droid pet when generated. (Correspondent Issue)




  • Fixed Droidsmith Tool Belt schematic to use the proper item in the Tool Set slot




  • Fixed a problem with installed modules not displaying properly when examining droid deeds and control devices. (Correspondent Issue)



Pets



  • Anyone can use a droid customization kit on a droid pet (although experienced droid engineers will have more customization options available). (Correspondent Issue)




  • Droid customization kits now have an extended lifespan before the custom colors fade. (Correspondent Issue)




  • Displaying remaining battery power when examining a droid pet (Correspondent issue) Increased the effectiveness of combat droids so that they are more effective.



Have you tried to craft the new modules? What were your experiences?



Have you used a droid with the new modules? What were your experiences?






Kurt "Thunderheart" Stangl
Community Relations Manager
LeBob
Tue Apr 20, 2004 1:12 pm
#2

thanks for the Playback Droid



SWGEntertainer.com
Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
"Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
-I support ATK people and playstyles.
Account cancelled as of June 23, 2005

Kevm
Tue Apr 20, 2004 1:15 pm
#3

Make the survey droid return the stats of the resources, otherwise its only of very limited use.


Make the maintenance droid be able to add power as well asmaintenance, otherwise its only of limited use for harvester runs.





Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

Kreegan's BE Pets and Tissues - Cairdeas City, Naboo (7378 -6482)
Kreegan's Pet Meds - Right outside Coronet on the Map!
BaalZamon
Tue Apr 20, 2004 1:19 pm
#4


Have you tried to craft Publish testing feedback threads before the Publish was started to be trickled out? What were your experiences?


Have you used Publish testing feedback threads before the Publish was started to be trickled out to positively impact the Publish? What were your experiences?




Ravage, Crime Boss
JUGANOTH Criminal Syndicate
LeBob
Tue Apr 20, 2004 1:25 pm
#5



--------------------------------------------------------------------------------
Thunderheart wrote:


Profession: Droid Engineer
Added an Interplanetary Survey Droid - This droid is capable of using survey tools and traveling


to other planets to report on the resources present on that planet. last I heard the emails were


coming back blank, and if you guys can do it in the future, please make another droid that can be


sent to survey one specific resource and return the stats along with the top three concentration


locations (could require Survey IV for use)



Added Merchant Barker Module to the DE skill tree: This module allows for the owner to input a


short message that is continuously transmitted to nearby players. It also allows him or her to place


a waypoint in the droid that is given to any player that requests it via the radial menu on the droid.


would be really nice to have some way to selectively /addignore these...



Added Structure Maintenance Module to the DE skill tree: This module will allow a player to pay


maintenance on structures they own from a remote location. last I heard these only work on the


same planet one is on... functionality would be greatly increased by allowing them to work off


planet




Added Musician Playback Module to the DE skill tree: This module allows an entertainer or a


musician to record a musical track onto the droid. The droid will then be able to play back the


music that was recorded as accompaniment in the player's band. Multiple modules of this type


will stack and allow multiple musical tracks to be recorded, although only one track can be played


at a time. using /bandflourish with this droid quickly depletes its action pool and should only


deplete its batteries, can be used by any level entertainer... should only be able to be used by


novice+ musicians and dancers IMHO, but besides these it's very neat! and I have one


preordered



Added Entertainer Lighting Effects Module to the DE skill tree: These droid modules can have up


to 5 unique lighting effects that can be used by dancers and musicians. thanks!



are there any plans to let us use multiple non-combat droids simultaneously?



--------------------------------------------------------------------------------


thanks very much (btw the front page is borked)




SWGEntertainer.com
Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
"Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
-I support ATK people and playstyles.
Account cancelled as of June 23, 2005

TheRealTK421
Tue Apr 20, 2004 1:26 pm
#6

For those interested, further details and information on the droid/DE changes can be found target=_blank>here.



Enjoy!


/bow

Respectfully,




TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Dapper_Dan
Tue Apr 20, 2004 1:36 pm
#7





Added an Interplanetary Survey Droid - This droid is capable of using survey tools and traveling to other planets to report on the resources present on that planet.







Along with the idea to have the droid return the stats of the resources, could we also have it place a map of resource percentages. Maybe have the area it reports limited, or have it take a set amount of time to return back results.


Also, why is it when I try to quote or paste a relevent portion of developer text I get the stupid can't use HTML in posts error. Quite annoying TBH.




Signature Here:
Jenden
Tue Apr 20, 2004 1:40 pm
#8






ugly format due to all your illegal HTMl....





Thunderheart wrote:

Profession: Droid Engineer
Added an Interplanetary Survey Droid - This droid is capable of using survey tools and traveling to other planets to report on the resources present on that planet.
I've tried them... the email is comming back blank though, so we have no clue what it ends up doing.


Added Merchant Barker Module to the DE skill tree: This module allows for the owner to input a short message that is continuously transmitted to nearby players. It also allows him or her to place a waypoint in the droid that is given to any player that requests it via the radial menu on the droid.
I like the idea (and from what I've tested it works great), but I think it would be a huge benefit to also have some kind of "request brochure" option which would automatically send an email to the person (or even just pop up a screen with more text).


Added Structure Maintenance Module to the DE skill tree: This module will allow a player to pay maintenance on structures they own from a remote location.
It really needs to be made inter-planetary. As it is with the reduced shuttle times and speeders, you can get anywhere on planet in about 5 minutes. Its stuff thats off planet that it would be really nice for. Aside from that, its also got some bugs about adding structures to the list. If the structure has its default name, in the list you get a generic system name (like player/_structure/... or however it goes). I hear there's also issues with these generically named structures and server boundaries (haven't had a chance to test it myself).


Added Auto Droid Repair Module to the DE skill tree: When this module is activated, it sends out a "healing pulse" which repairs every other nearby friendly droid within a 15' radius. The pulse fires every 10 seconds and heals an amount equal to the droid's Auto Repair Power. The more auto-repair modules that are added to a droid, the higher this attribute will be.
This is working well (a little weak even at maximum stats) but still working well.


Added Stimpack Dispenser Module to the DE skill tree: This skill allows a player with Pharmacology IV to load up a properly equipped droid with Stimpack A's. Once loaded, any player within the droid master's group may issue a /requestStimpack command to receive healing.
This works well, though I think its got some room for improvement. The interface is somewhat of a pain, having to keep the droid targeted in combat can cause problems, add the fact that the request for a stimpack goes into your combat queue and it makes it awkward to use in combat. It would be nice to be able to be able to use stim A+'s, but hey...


Added Scout Trap Module to the DE skill tree: This module will allow any player with the novice scout ability to program and arm a droid with player made scout traps which will then fire when given the command by the player.
This is working out great.


Added Creature Harvester Module to the DE skill tree: This module will allow any character with the Novice Scout ability to program and control an equipped droid to advance on the look-at target of the player and harvest the resources on the creature. The player can preset the droid to harvest one of the three types: meat, hide or bone. Or the player can just let the droid pick a random resource type.
This is working well, though it doesn't seem to be (from my testing) giving anything in the way of a bonus to harvesting. It would be nice if it gave a 10-20% bonus to harvesting so it would be more than just a convenience.


Added Detonation Module to the DE skill tree: This module grants Bounty Hunters and Smugglers the ability to destroy his droid causing damage to every enemy target nearby. The destruction is ordered by the /detonateDroid command or via the droid's radial menu.
This is working great, though its not damaging static targets (lairs and turrets). Not sure if this is intentional or not. Also you don't get any faction points for any factional kills with this, but you still do get a TEF. Should probably be more consistent.


Droid deeds now have the appearance of the droids they represent and are customizable. The customization will carry over to the droid pet when generated. (Correspondent Issue)
Very nice



Fixed a problem with installed modules not displaying properly when examining droid deeds and control devices. (Correspondent Issue)
Its still not displaying any combat stats (just a combat rating). It would be really nice to be able to see how good our combat droids were before we sold them.



Have you tried to craft the new modules? What were your experiences?


Have you used a droid with the new modules? What were your experiences?












Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Dapper_Dan
Tue Apr 20, 2004 1:40 pm
#9

Forgot, can't edit here.


Also, you can add "Map Modules" to the survey droids, that will record the information. Make it so that the better the modules, more information can be stored.





Signature Here:
Atteke
Tue Apr 20, 2004 1:43 pm
#10

I've tried looking for the answer to this question but I’ve had no luck finding it so I’ll post it here, has the bug that causes Droids to change colour when called been fixed yet? Also my personal view on the Droid paint kits is to allow the colour change to be permanent because people will stop buying them after a while (kind of like the vehicle paint kits).


p.s Please allow Protocol Droids to let players speak/understand other languages and make us spend skill points if we don’t want to use the Droid.

-Thanks



Colonel Atteke Runningmoon
Alliance Crimson Pheonix Ace
Jedi Elder

AudioOrgana
Tue Apr 20, 2004 1:48 pm
#11






BaalZamon wrote:


Have you tried to craft Publish testing feedback threads before the Publish was started to be trickled out? What were your experiences?


Have you used Publish testing feedback threads before the Publish was started to be trickled out to positively impact the Publish? What were your experiences?







/agree with those questions.


You want our feedback the same day they start pushing the patch out to live (finished or not)?


Sorry, I have a wall to go have a chat with, I don't have the time today.


AO
MatchstickNaritus
Tue Apr 20, 2004 1:55 pm
#12






AudioOrgana wrote:





BaalZamon wrote:


Have you tried to craft Publish testing feedback threads before the Publish was started to be trickled out? What were your experiences?


Have you used Publish testing feedback threads before the Publish was started to be trickled out to positively impact the Publish? What were your experiences?







/agree with those questions.


You want our feedback the same day they start pushing the patch out to live (finished or not)?


Sorry, I have a wall to go have a chat with, I don't have the time today.


AO






Keep in mind the client trickle out is primarily composed of graphics and animation changes.... the sorts of things they would need to tweek based on feedback wouldn't go into your client files... so it's certainly not too late to try and fix any problems before the SERVER publish.



Matchstick


Longstreet
Tue Apr 20, 2004 1:58 pm
#13

The harvesting module is not very helpfull to anyone. Because it takes the place of the players' harvest, the player might as well do it themself since they can do it a lot faster with a macro. Just doing a harvest the droid is too slow. Either make it so it makes harvesting faster or some way actually benifits the master.

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