Development Cycle Archive
Thread: Daily Test Center Bug Thread: Monday May 3rd, 2004
Valenceofpm wrote:
I have noticed that myself but everywhere I have played ... if a target has even one small piece of itself inside a building and you try to shoot it youre told you cant see your target.
I wonder if this only applies to ranged combat. My TKM has no problems in situations like ths. In fact, its easier to pull imps away from groups this way because she can attack one, and the rest that would normaly shoot at her (granted they would shoot through the wall) just stand there while their friend runs towards me to his doom.
twice today i received a runtime error while logging off one character and onto another. The message it gave was:
Runtime error!
Program: c:\program files\starwarsgalaxiestestcentre\SwgClient_r.exe
P6025
-pure virtual function call
although im nott sure whether this was my computer or the game, but after the first time it happened i full scanned before logging on and the second time i didnt and it made no difference but both times it was switching from the same character to the same character.
PreviousBugThread:
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Mobs are "poofing" (as opposed to warping).
Dant, near Em City... hurrton stalkers, hurrton matrons, Graul (mauler, frenzied), Thune (leaders, mothers).
During the combat and generally after the mob is at about half HAM the mob will suddenly, to be technical, "poof". One time we did find the critter about 120m away, but all other times (in excess of 15 times) the critter was no where to be found. In most cases, the mobs were not associated with a spawned lair.
*bugs pulled and sent to QA*
Thanks very much for your help.
Mobs are "poofing" (as opposed to warping).
Dant, near Em City... hurrton stalkers, hurrton matrons, Graul (mauler, frenzied), Thune (leaders, mothers).
During the combat and generally after the mob is at about half HAM the mob will suddenly, to be technical, "poof". One time we did find the critter about 120m away, but all other times (in excess of 15 times) the critter was no where to be found. In most cases, the mobs were not associated with a spawned lair.