Development Cycle Archive

Thread: Design Topic: Player City locations

fatgit
Wed Oct 29, 2003 12:25 pm
#1

One of the issues with the current City system on TC, is that it appears that it will take a number of weeks before a player city can get a shuttle port.

Due to this fact, amny cities will just start as close as possible to other towns.

I have a nice new place scouted out for the PA Im in to create our city, however, it isn't really practical to use it for several weeks, so will more than likely be started as a "Ghost Town" for the first couple of weeks, with the "citizens" returning once a week to top up maintenance & vote, unntil I have the politician skills, and the city is large enough, to get a shuttle port.

I believe the shuttleport is _the_ main feature most people want in their city, but will not be attainable for some time. So until then, many cities will be ghost towns for a while.
SueDenim
Wed Oct 29, 2003 2:00 pm
#2

I'm kinda bewildered myself, and unsure how or whether I'll wind up actually doing something with regard to player cities. I have a shop in a good location now, just outside the "no-build" zone south of Kor Vella, and have no great desire to move. And I'm not sure whether I'd want to get together with my neighbors to make our little neighborhood an actual town, or just stay unincorporated, as I'm kinda fuzzy on what the pros and cons of it would be.



Bindi Kicklighter
Kicky Fashions of Kor Vella (-3403, 1395)
Visit our "Hall of Justice" display!
Kor Vella, Corellia, Lowca
HoTron-rex
Wed Oct 29, 2003 2:01 pm
#3

yes, people will put cities near high-traffic points as fast as they possibly can and toss a shuttleport there. I can guarantee you there will be shuttleports near the kryat yard, force crystal caves, and the naboo imperial base to name a few. probably some near any POI that requires you to walk a far distance.



------------------------------------------
High Chancellor- KGB SWG
Hotron - Master Riflewoman, Master Pikeman
Nereus - Master Doctor, Master Politician
Ysaanne - Secretist Extraordinaire
Unitarius
Wed Oct 29, 2003 2:02 pm
#4

I don't think shuttleports should be easy to get. I also think that a metropolis sized city should be able to have a starport.


I also think your requirements for city buildings are...


heh...way too small. Sue me if I think things as they are are far too easy. (except jedi lol)



Just got done going from a brand new character to creature handler in 3.5 hours. (sigh)

Jayces
Wed Oct 29, 2003 2:02 pm
#5

Our PA's sole intention 2 years ago was to build a player city.


We have had several stabs at it and the clearest issue so far has been that without a shuttle port or vehichles you won't get hardly any visitors (not even people who live in the city like the treck).


This is on a starter planet, on the harder planets it's just suicidal to try and build one unless you are very high levelled, travel with a group or both.


That said we are ready to build our city on a European server in a location 2k from an existing city.


I think if shuttle ports were available much earlier on then we would definitly think of a more remote location and / or planet.

Minicoy
Wed Oct 29, 2003 2:03 pm
#6

We have a spot picked out. Have about 34 people already for the city. Just need it to go live. We are about 3500m from the closest city. One of our primary concerns is how level the ground has to be put items down. That will be our biggest barrier in placing down structures. Please Q3P0 allow architects to level the ground, fill in ravines, some to enable us to build our city more coherently and give us the opportunity to expand.



Ishok Doyle



Current profession: Master CH, Master Pistoleer

Retired: Master Weaponsmith, Master Artisan

Selling fusion at 6644, 5363 - LIberty Ridge, Naboo
1.2 CPU ALWAYS
lowarzek
Wed Oct 29, 2003 2:03 pm
#7

I believe that a Player City without a shuttle port is not a city.


My PA will make a city with the purpose of getting a shuttle/Cloning Center/Bank.


Why...So when we get killed or need something we dont have to run for 15 minutes to get somewhere.


Why is this an issue...well we dont have Speeder Bikes yet.


I keep track and in one day I walked over 50,000 meters...ouch!


Most buildable land will be out in the middle of nowhere - We have a circle to build in and if we build next to a no build zone we lose space so unless you are brain dead you will pick a spot away from a city....and in turn need a shuttle.

Sun_Xhu
Wed Oct 29, 2003 2:03 pm
#8

Bindi:

Glad to see another independent merchant around Kor Vella on Corellia, Lowca.

Too many folks are soul-bound to a PA these days.
BlueMorgoth
Wed Oct 29, 2003 2:03 pm
#9

More thoughts, triggered by the Moving House post above.

Shifing house for crafters will be a major PITA. Even worse will be the merchants. Personally, I have well over 1000 items on my various vendors in my shop. The biggest impediment by far for me to move is shifting the vendors as I have to empty every single one of them, destroy them and put up new ones, and restock. I simply cannot shift thousands of items. A major attraction for me to move would be to allow me to pick up the vendor, complete with its stock and move to the new location, and sit the vendor down again. If you could add that ability to the merchant profession, you'll have a lot more interest in people getting away from the big cities.



Sox na'Kreyte : Wanderer, looking for professional counciling
Retired Master Droid Engineer, Master Merchant, Master Artisan,
Titzosh Irssoko: Master Chef, TKM
Tyrena, Corellia (-4027, -2324), Bria
FumblerMJM
Wed Oct 29, 2003 2:05 pm
#10






kaid23 wrote:

I think you are going to probably see player cities going up on rori, talu, lok and dantooine more than you may expect. These worlds have lots of open areas far less built up and if you can add in a shuttleport they have the draw of giving fast access to parts of the world normally that would be time consuming to get to.




Correct me if i'm wrong, but i don't think you can build player cities on those planets?



hShock-E Ltdh
~ Shockey Moonflier ~ Master Doctor ~
~ Pharmaceuticals ~ High Quality ~ Low Prices ~
~Apotheon ~ Naboo ~ Corbantis
-115, -3990

Himrethar
Wed Oct 29, 2003 2:08 pm
#11

I think whoever stated that starport being one of the prime requisite for a remote player city was on the dot. I would love to be in a player city that is near a theme park or some dungeon, but I don't want to have to walk 5000m to the nearest shuttleport.




Fuil Sub'k
Master Armorsmith
Bloodfin, Tatooine
Mos Espa, (-1899, 1467)
Odwyn
Wed Oct 29, 2003 2:09 pm
#12

My PA has allied with 2 other PA's to form our own Player city we are a bit remote. 3k from closest city. But already we have filled the room up. so we may have to shuffle some houses around.

I haven't a clue how the trend will be. I'll go where my PA goes.



----------------
Talious Tobanis, Jack of All Trades, Valcyn
Avihog, Geneticist, Valcyn
Safetyguy
Wed Oct 29, 2003 2:10 pm
#13

i am almost99% certain you can fumbler, the corellian city hall works on talus, the nabooian city hall works on rori and dantooine and i think the tatt one works on lok. I Think.



Mason

Hadishi_M
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