Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 5-3-04)
When I first started playing this game I was told that the game would cater to both casual gamers and power gamers.
If this is true, then why have the last major publishes all been power gamer oriented?
Every single new weapon and itemin the game is a rare loot drop schematic. This means that weapon smiths have to take time out of there schedule to craft a single use schematic item (most crafter hate this). Then you also get greedy players that sell the schematic / components / final product for millions of credits.
Tell me how a casual player is supposed to get any of these new weapons / items ?
My suggestion is have alternative ways that you can obtain new content for players that don't have the skills to last one minute in one of the new dungeons.
Perhaps have alternate quests simmilar to a theme park that players can do to recive the schematic or component.
In my opinion components like the AV-21 power supply should drop more often. What good is the schematic if you can't make the item. Not that this should apply to everynew item. Items like Mandilorian armor for example should be very rare.
StarchMonkey wrote:
I am a badge lover.
I think we should have a badge display revamp. Specifically I would like to see graphical badges. The game Jumpgate had a very good graphical badge system. I don't know if that game is even still running or not, but they even had a website you could go to and view peoples badges. I think this would be much better than the "...has seen blah blah blah" on our screens now. Basically just a little picture icon to represent the badge instead of the text. Also maybe we could add faction rank as a badge?
The second part I think should be a separate badge window when you examine someone. They could be organized into categories and all that kind of thing. Give badges, bio, and anything else their own page in the examine window.
Also for the non-badge lovers, an option to not display them would be in order I think also.
I love the idea of a graphic badge system. I was also thinking of the idea of being able to turn the badges off. I saw this guy in the starport being accused of being a Jedi because he had no profession badges. Come to find out, the accusation was correct.
On another note, and I'm sure this has been brought up before... we should have some way of disallowingothers from putting us on their friends lists.
TH:
A while ago you said SEAs would be fixed, after the friday feature mistake. There has been no communication since, and the second major publish since the friday feature error is arriving tomorrow. When can we expect all the issues with SEAs to be addressed? Multiple listed attributes still dont stick.
Here's my suggestion for the week:
Immersion and the GCW. Sometimes its the little things that can make a game fun or not. One thing I find a bit unimmersive is name tags. Yes, I understand the need to be able to say "oh hey theres whosawhatsit".
1. Remove all name,profession tags from Factioned players.
or
2. Remove all name,profession tags from Factioned players that are overt.
No offense here, but if Im chasing an overt player, there is no way I should still be able to see his/her nametag through walls.
Just a simple change can make a world of difference. Flame on
- For vendors that have no items in them for sale: a cresent moon
- For vendors that have items for sale: a sun
This is just implementing the same system that we have in place for cantinas and medical centers. Just taking it one step forward. Should be relatively easy to implement and would not cause any hardship for merchants having to keep resetting global advert on each of there vendors.
Just my idea, hope to see it in game soon ![]()
Sincerly
Amom
RotorofCorRng wrote:
Hello,
Is the database ever going to be upgraded to allow the proper items per lot usage for Large Houses and GuildHalls? The current "nerf" was deemed "temporary" by Holocron when it was first introduced.
Gosh, I hope so. If the Oracle database is really the cause of this, time to throw out Oracle and find a database robust enough to handle the data SWG needs.
PA Halls are so silly at 250 items - 250 is just about enough to decorate the main floor of most PA halls, if that - leaving those expansive and interesting looking basements absolutely empty.
And forget about actually storing stuff for your guild, unless of course you exploit vendors, which the Dev team seems to be all but requiring us to do.
No one is asking for the moon - just to be able to decorate and get useful functionality out of these structures. Like many Kosterian-era promises (like DE's and high factional ranking players, among other groups, would see the only one pet out at a time modified, that DE's would see a reduction in their reliance on another profession, or they would increase other professions reliance, just for two quick examples) the Dev team has simply not followed through.
For many people, decorating and maintaining a home is a large part of the game. It doesn't matter how creative you are, 250 items is not enough to decorate hundreds of square meters. You gave us these beautiful buildings, now let us fill them.
Can you please clarify the structures wipe with a "deleted" character? I.e. If an account is cancelled and/or expiredwithout the character being deleted prior, do the structures remain?
I can answer this one : if you delete your character, your building goes poof the next server reset (or sooner). If you just cancel your account (and don't delete the charachter), your building remains until they do a cancelled player wipe - which has yet to happen.
Thank you for your time and interest on this matter.
I hope it gets some attention too - it's really getting rediculous at this point, especially since as you pointed out this was supposed to be temporary in the first place. This is a huge concern for many players, and one that really puts a damper on the game.
AO
Chianti wrote:
TH:
A while ago you said SEAs would be fixed, after the friday feature mistake. There has been no communication since, and the second major publish since the friday feature error is arriving tomorrow. When can we expect all the issues with SEAs to be addressed? Multiple listed attributes still dont stick.
That's only one of the many problems with SEAs.
About half of the ones that currently drop have no use in the game - literally. They are for skills that were taken out in BETA, you know, a year ago...
It seems as if SEA's are a low priority for the Dev team, which is ironic - it seems to be a top concern over serious players.
My merchant deals in them, and I can't tell you how many bugs there are - from SEA's poofing when used to the not-in-game-skills- yet like many things it is ignored (the email bug - how hard can it be to stop 10new mail windows from showing up every time I click the button ONCE?) in favor of "sexy" additions.
I've said it before, will say it again (as have many) : STOP NEW CONTENT for a publish, and FIX BUGS.
Whenlittle bugs are still around ten months into live play, you have to question the priorities of those thatschedule them to be fixed.
AO