Development Cycle Archive

Thread: Publish 8.1: Image Designer Issues

Rogue_5
Thu May 13, 2004 8:31 am
#1






Please post any issues you have experienced with the Image Designer changes here.




Thanks,

Message Edited by Rogue_5 on 05-13-2004 08:33 AM



Grant "Rogue_5" McDaniel
SOE Producer, Star Wars Galaxies
MarinhaTiga
Thu May 13, 2004 8:47 am
#2

This isnt a bug so much as a request.


Remove the timer. With the addition of the new UI (having to click changes instead of using macroes) and the changes in the xp gain it just seems that the timer is totally not needed. I can see why there needs to be a timer for Stat Migration, but why timers for body modifications and color changes?





Marinha Tiga
Master Image Designer
Master Dancer
Master Entertainer
Musician 0-0-3-0
Artisan 0-0-0-4
Syzygy-Gorath
Thu May 13, 2004 8:54 am
#3

Compiled from the Image Designer forum thread:


Bugs:


  • Males still have the torso slider (this slider is redundant and can negatively effect changes to muscle)
  • Bothan males do not have a hair trim color picker
  • Bothan males do not have an eye angle slider
  • Wookiee (gender uncertain) do not have the eye shape slider
  • Revert does not reset the Bothan male fur color color picker

  • Revert does not reset the Human male eye shape slider

  • Hair color does not update on change without leaving range of other players or relogging

  • Changing clothing during an image design session does not update the display in the UI

  • Holo-emotes are difficult to see at low particle detail levels (intentional?)

  • Client appears to swim in the ID UI (uncertain of circumstances, possibly related to zone)

  • CTDs reported when IDing (uncertain of circumstances)

  • Zabrak hair color is not selectable unless the client began the ID session with a hair and horns style

  • UI spontaneous closure (uncertain of circumstances)


  • Design flaws and other not-exactly-bugs:


  • Designer-side UI lacks an independant zoom function, making matching fur to hair difficult without repeatedly switching back and forth between body and hair tabs

  • Designer-side UI lacks number identifiers on sliders and pickers

  • Holo-emotes last too little time (possibly related to particle detail settings)

  • Color pickers are too small and make selecting the right color difficult



  • œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
    Most of the universe's problems can be solved by the application of a brick to the side of the right head.
    The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
    œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

    Syzygy-Gorath
    Thu May 13, 2004 8:56 am
    #4

    Bleah. No edit. Thethird bullet should read:



  • Bothan males do not have an eyeshape slider



  • œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
    Most of the universe's problems can be solved by the application of a brick to the side of the right head.
    The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
    œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

    Kasteu
    Thu May 13, 2004 8:58 am
    #5

    1) Hair still going brown (until relog & LD timeout) if the style is changed, regardless of colour choice. Similar bug with horn changes too!!

    2) Driods go invisible (can still hear them beeping away) when inside the tent. Found this out as I'm a musician to and wanted my driod for some background music.

    3) Palette size for the increased number of colours is too small. Its hard to tell some colours apart without selecting them.

    4) Easy to lose track of all changes made. Revert, is nice but it reverts everything. Would be nice if there was a revert for each type of change, instead of just the global one.

    5) The GUI disappears when we hit commit, even though the client hasn't accepted or refused. Frustrating if the client has gone AFK without us knowing.

    6) Weight change bug on women not fixed, they still loose shape around the waist.

    7) Twi'lek Lukku (sp?) does not change if they are wearing a head wrap.

    8) The client has to modify their stats before entering the ID GUI for stat migration to work. If they do it while the GUI is active, when we select commit (after the 10mins) nothing happens.

    9) Image of client is not changed in the GUI if they change cloths. This would be nice, if we are trying to actually ID for a look that goes with several of their clothing styles.
    GrolenOvrDhouje
    Thu May 13, 2004 9:10 am
    #6

    Cant close the Stat Migration window after you open it. (from the character stats menu)





    CRON - Flurry Master TKA,Dirty Fighter,Shock trooper

    Virgo664
    Thu May 13, 2004 10:17 am
    #7


    Bugs I ran into last night as a Master Image Designer


    - I worked on seven Zabaks last night but one of them I "didn't have the skill to do this" that was for changing his hair color. I changed about six other parts of him got paid then was going to do holo emotes for him when the hair color option started working again.


    - If I change someones hair to red it appears brown to me after I finish the job. The players see it fine though.


    - The ID preview menu closed on me on two occations. Not sure why but the other player had to close theirs before I could try again to ID them. If someone went AFK after this happened I would not be able to do any ID work.



    That is it so far. All the emotes work awesome. Once the servers are up and running this morning it is back at it for me.




    Platt Vite of Bloodfin R.I.P. 6/26/2003 - 9/10/2005
    (Will be back if SWG kills off the Jedi)
    GotEgg
    Thu May 13, 2004 10:28 am
    #8

    Posted this in Runesabre's thread too:


    Rotating your toon in the preview window, to see changes from all angles, gradually zooms the view outward. Eventually face view is at the same zoom level as the full view. Clicking onto full view then back to face doesn't change the zoom rate.


    On the same note, the IDer may be able to use this bug to zoom out a bit (since they say that it's too close sometimes), but could never zoom back in if they needed.






    Venxen Rehq :: Master Swordsman | Master Brawler | Master Loot Monkey

    Veho Rehq :: Master Fencer | Master Doctor | Master FOTM'er

    R.I.P Rruhg :: Master Bio-Engineer | Master Doctor

    PadreBook
    Thu May 13, 2004 10:36 am
    #9



    MarinhaTiga wrote:

    This isnt a bug so much as a request.

    Remove the timer. With the addition of the new UI (having to click changes instead of using macroes) and the changes in the xp gain it just seems that the timer is totally not needed. I can see why there needs to be a timer for Stat Migration, but why timers for body modifications and color changes?






    I agree. As an ex-Master Image Designer, I can say it was too fast to level before, but 128+ hours non-stop with maximum efficency to master Image Designer now is approaching how long it takes to master Bounty Hunter. I'm sorry that is a little ridiculous. It was stated by Devs that mastering should be an achievement of worth (my paraphrasing), but it shouldn't be a nightmare. This is too far over the other way.

    Padre
    Ragnaat
    Thu May 13, 2004 10:47 am
    #10

    Syzygy-Gorath did a good job of rolling in my previous bug reports so there isn't much more to say, but for a few clarifications.

    - As a Male Wookiee I had sliders for eye size and eye shape, although eye shape seemed to change angle. Haven't run into a female wookiee yet to see if there's any difference there.

    - I did not have any CTDs yesterday, but did encounter 3 BSODs/full system crashes while sytlying and/or emoting. After the 3rd crash I updated my graphics drivers (Radeon 9000 v7.x -> v8.x) and I haven't seen the crash again. Great for me, but I had *never* blue screened off this game (or anything in 6 months+) running those drivers so something changed for the worse in the graphics code and I just may have bypassed it.

    - Of the holo emotes at low particle effects levels initially the kitty didn't appear at all for me.


    And a few non-bug/design issues:

    - The 2 minute timer for holo emotes is kinda lame.
    - Can you give someone multiple, but not all holo emotes in one session? If so I can't figure this out.
    - The new color swatches are TEENY and too easy to lose your place when working on others.
    - The wookiee color pallatte really needs more dark colors - or just to be shifted to the dark end. As it stands right now if the base color (either fur or marking, depending on pattern) is in the middle of the road there are only 5-10 options for a noticably darker spot color


    Overall though, WONDERFUL job at pulling this together - what went live is a far cry from that first day on test, and it is much appreciated.



    :: Retired... For the moment ::
    -I support going slow and being careful.
    focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
    Syzygy-Gorath
    Thu May 13, 2004 11:13 am
    #11

    A design flaw I forgot to mention because, well, I don't like holo-emotes:


    • Holo-emote pickers should be checkboxes, not radio buttons. Radio buttons would require a 2 minute session for each emote granted unless the client wants all of the emotes, which may not be the case.




    œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
    Most of the universe's problems can be solved by the application of a brick to the side of the right head.
    The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
    œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

    Tsimhnori
    Thu May 13, 2004 11:24 am
    #12







    Kasteu wrote:
    7) Twi'lek Lukku (sp?) does not change if they are wearing a head wrap.




    It's always that way... the lekku wrap changes the style when you put it on... same with all twi'lek head gear... and armor helmets that they are able to wear.




    110Naimi If'Lya - Bothan Jedi - Kauri Events010011
    10101001000101010000110001010111110100000011001110
    01110011000101011100000010011100110010100111100111
    10101000110101000011011000100010100100010000110101
    10011001011111011001100001010011011011011000001111
    01001010100010101111100000001001000010011011010100

    TheBothan - deviantArt (+) AAU - 3D Modeling/Games
    d0qtrX
    Thu May 13, 2004 11:46 am
    #13

    Please remove the timer. It's absolutely REDICULOUS.


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