Development Cycle Archive
Thread: Publish 7: Major Features
Page 1 of 54
klawlegna
Thu Feb 19, 2004 4:59 pm
#1
Preliminary Combat Balance Changes: As part of the ongoing Combat Balance, the team has made some preliminary changes to combat in order to equalize some of the larger changes that have been made recently.
Defensive Modifiers will have a hard cap with profession template stacking. Defense stacking will no longer stack beyond the intended combat calculation limits causing the defender to be nigh invulnerable.
Carbineer Specials have been improved:
The dizzy effect in /fullAutoSingle1, /fullAutoSingle2, /fullAutoArea1 & /fullAutoArea2 have been improved
/burstShot2 was changed from a single target to an AE cone attack
/actionShot2 now hits all targets in the area of effect.
Defense / To-Hit Fixes:
Melee attackers now get a To Hit bonus when attacking targets with ranged weapons.
Dodge enhancing Food now decreases your chance of being hit.
Accuracy increasing food now increases your chance to hit your target.
Dead Eye buff now increases your chance to hit your target.
Warcry has been changed from being a single target lock down preventing it from attacking to a method of “crowd control”. Enemies can be temporarily prevented from attacking as long as they are not currently being attacked themselves.
Bleed DoT Improvements: Targeted pool bleeds (/mindShot1 & 2, /healthShot1 & 2, etc) now hit their intended pool on the initial strike as well as the bleed damage.
Carbineer Specials have been improved:
The dizzy effect in /fullAutoSingle1, /fullAutoSingle2, /fullAutoArea1 & /fullAutoArea2 have been improved
/burstShot2 was changed from a single target to an AE cone attack
/actionShot2 now hits all targets in the area of effect.
Defense / To-Hit Fixes:
Melee attackers now get a To Hit bonus when attacking targets with ranged weapons.
Dodge enhancing Food now decreases your chance of being hit.
Accuracy increasing food now increases your chance to hit your target.
Dead Eye buff now increases your chance to hit your target.
Warcry has been changed from being a single target lock down preventing it from attacking to a method of “crowd control”. Enemies can be temporarily prevented from attacking as long as they are not currently being attacked themselves.
Bleed DoT Improvements: Targeted pool bleeds (/mindShot1 & 2, /healthShot1 & 2, etc) now hit their intended pool on the initial strike as well as the bleed damage.
PsychoticChipmunk
Thu Feb 19, 2004 5:05 pm
#3
Cool, the veil is going away. Looks like carabineers finally got the loving they've waited/needed for so long.
Zeritul
Thu Feb 19, 2004 5:25 pm
#5
Will the devs let us know what the limits are to defense stacking?
PsychoticChipmunk
Thu Feb 19, 2004 5:28 pm
#6
I'd put money on 100. Same as speed, and a nice round number.
MoridinTheSick
Thu Feb 19, 2004 5:30 pm
#7
wow this is fantastic.
yey for the carbineers! i dont know jack about carbines but i hope this is good for them.
And im glad they put a hard cap on stacking instead of removing it completely.
woohoo!
Zeritul
Thu Feb 19, 2004 5:34 pm
#8
What about stacking def. vs stun, blind, etc... is this going to be capped or effected by the weapon you have equipped?
acecjast
Thu Feb 19, 2004 5:36 pm
#9
this is not the carb forum why post what affects them?? our concearn is what is doen to our profession strafe2?? suprise??
klawlegna
Thu Feb 19, 2004 5:37 pm
#10
acecjast wrote:
this is not the carb forum why post what affects them?? our concearn is what is doen to our profession strafe2?? suprise??
I'll take it down then.
PsychoticChipmunk
Thu Feb 19, 2004 5:38 pm
#11
klawlegna wrote:
acecjast wrote:
this is not the carb forum why post what affects them?? our concearn is what is doen to our profession strafe2?? suprise??
I'll take it down then.
Well is that the entire combat specific updates in the upcoming patch? If so then leave it just like that for us to see everything not just class specifics.
BadKarma777
Thu Feb 19, 2004 5:41 pm
#12
Klaw - the bleed stuff applies - I say re-sticky it.
If you didn't sticky dev statements that had stuff about other professions - you'd never sticky a dev post.
Plus - this will alleviate the "where did they say that" and the "do you have the link?" stuff that is bound to come in the next week or two.
My tow cents.
Onichi
Thu Feb 19, 2004 5:42 pm
#13
PsychoticChipmunk wrote:
I'd put money on 100. Same as speed, and a nice round number.
Same here, though it'd be nice to know what exactly it is, but I guess they can't give away too many of the coded secrets..![]()
Thanks for the info, now I can tell my Carbineer buddies not to worry too much WOO!
Peace! ![]()
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