Development Cycle Archive

Thread: Oh my…sir, he says there are several creatures approaching P

NarfBlinko
Sun Oct 26, 2003 10:08 pm
#1

2.I don't see a problem with the proposed changes to the CH trees, but I see a BIG problem limiting non-CH players to ONE pet of any type active at once. Mainly, I'm referring to faction perk pets. Frankly, droids have been reduced in effectiveness enough to allow one pet, one droid and faction pets. I would propose a limiting system based on rank for faction pets (something other than the current system, which is something like you can control as many faction pets as 10x your faction points spent to get your current rank, if I remember right). Private=1 faction perk pet of the lowest level, Corporal=2 lowest level or 1 medium level, etc. Limit the pets that ranks have access to and limit the number of a given level, but do not leave it at one pet of any type.

One of the main selling points of this game was the ability for the casual gamer to solo. Reduce the maximum active pets to one of any type for non-CH players and you will force the casual solo gamer to be a CH or non-combat oriented. Forcing players into a niche they may not wish to be in is a bad thing. I understand the need for balance, but there are some things that need to be looked at here in ways other than currently stated.

Narf, Wookiee BH, Corbantis.



Narf, Wookiee, Master Bounty Hunter, Imperial Colonel, Imperial Ace Pilot, Elder
Naarf Blinko, Sullustan, Master Trader (Structures), Freelance Ace Pilot, Elder
Kiwosik, Rodian, Jedi, Alliance Ace Pilot
Comprehensive Booster, Engine, Weapon Image Guide
Impressive. Most Impressive. -- Darth Vader, Ep. V

lazyimpbum
Sun Oct 26, 2003 10:22 pm
#2

2.well, that's just great. i'll be cancelling my accounts, and never purchasing another sony product as long as i live. 1 pet! sheesh!
Quantys
Sun Oct 26, 2003 10:38 pm
#3

2.I am optimistic about these changes. I only have a few boxes in CH and I think that this will help me be much more diverse in how I choose what box to do next. I was never a big fan of the old skill tree.



==================================
Quantys -- Carbineer/Creature Handler/Medic
Artos -- Doctor
Chilastra
Bela Vistal Contingency
==================================
GrimlockPrime
Sun Oct 26, 2003 11:01 pm
#4

2.

I'd like to start off by appologizing incase I repeat anyone else's complaint entirely....since there are tooo many to bother reading them all


well I'd like to thank the Devs for another CH nerfjob - I almost didn't go ch because of all the nerfs...I worked hard as hell just to make it to nov ch...now I'm working my butt off to get MCH....and now I'm not seeing a perk to all the time I'm wasting on this game....I'd like a refund or a discounted Mo/rate since you just killed one of the reasons to buy the game....


Now I do agree to an extent w the nerf to nonch, given I how hard I worked to obtain CH w/o using pets....right now it's hard as hell for me to solo stuff as a CH...2-1-1-2 working on 2-1-1-3 so I can use 2 Grand Wrixes....now I can see allowing only 2 active pets to a CH.....but they should at a min be able to be used to attack - then you can improve your little AI all you want.....but it's hard enough for me as is...w/o having an AI ignore my pets...and kill me...they target you enough from a distance as is..I've been incapped COUNTLESS times by ai from a pet I wasn't near b/c mask scent is fairly useless...and I'm incap before I can put up even a fighting chance....I have enough time before incap to swear at the system and have it lost to being incap by the enemy....


I propose this...make your little nerfing changes to my profession....but atleast allow this....2 active pets....either for attack or 1 to attack 1 to ride...it's not like mounts will be all might and AWESOME given your obviously lame choices to start out with as mounts...I want to mount a bantha and be a tuskan raide...won't happen...probably NEVER....you'll nerf ch again before allowing it...but back on track...why not write a script to only allow a max lvl control...say you have a max lvl control of 70...you can't use a lvl 60 pet and a lvl 24 pet...but you can use 2 pets whose lvls combined = 70....ever think of that or try implimenting it? it's a way to nerf CH like you want to but w/o making us who actually want to stick in the effort for MCH take the short end of the stick....


under your proposed nerf a ch will be as much work, maybe a little less, as a TKA and have no perks...c'mon I watched 2, count em 2, TKA - only 1 a master/expert - solo an ancient Rancor....only other time I've seen one die was when I was with 8 people 5 pets - only 1 high lvl and the others were all master something except me...I was just a nov ch...using a worthless Brackaset to gain 200-300 xp per Rancor we killed we lost the pets cept one Grual 3 times on 3 rancors...and they were my brak...a rockbeetle, 2 GSPs, and the grual...and like I say 7 master somethings...2 a commando....1 a BH....1 a doc....etc...then me a master of nothing...but death b/c of the rewardless road to MCH....our pets are our lively hood..they are my survival....if the ai doesn't kill me first....2nd a pet would rarely attack it's master....esp under the structure of the tree...you can only control certain lvls....maybe only certain types of pets...like AGRO ones for example would turn on their master for healing them....I mean...can I get a little something to make $15/mo worth paying...b/c the Star Wars name alone isn't doing it for me anymore....eps since I can go play FFXI or EQ for less money a mo. and they promise to be more rewarding....then SW is shapping up to.....and don't nerf faction pets...granted I HATE AT-STs people work **edit** hard for them....maybe you should just balance the skill tree of CH to either raise the # of masters or weed out the "dabblers" or maybe you should just stop certain classes from obtaining CH....try anything but making CH the WORST profession next to maybe a CHef or Dancer *no offense to those that chose that route*


all I'm saying is that I have stuck alot of time into ch...and I don't want it to be for nothing.....when you are done nerfing it again.....I want to be proud of the time I stuck into CH...not...ohh yeah..I'm a CH but I'm really useless b/c all I can do is call a tank not actually fight anything....esp given Rancors and Gruals do RUN a HELL of ALOT....and intimidate like MAD....maybe just try removing Rancors and Gruals from the tameable creature list? *once again sorry to those that rely on these petslikemad...but they are kinda unfair in reality...to some extent...*


Aerlah Dak'tai (Radient Server) - Nov Doc, MCH in training, Pistol Marksman


PS I hope you choose to use our feed back to some extent not just take our money and give us the s-job like you are planning


if you have any questions or concerns email [email protected] or contact Aerlah on radient server...I'll be more then happy to share my opion in an UNCENSORED manor - that's how much this bugs me!

Ghengis_Expee
Sun Oct 26, 2003 11:10 pm
#5

2.

Faction Pet CL should be determined soley by Faction rank. IE a Colonet gets 375 max CL and aCorporal gets 20. 3 Pets was fine the way it was. By tieing the Faction pet CL you fix the imbalance of every Imp Warrant II having 3 AT ST's.In tieing too many things into the CH tree you force everyone to become Creature Handlers.You're reducing everything towards a **edit** fight.


3 AT ST's was over the top but so was 3 Graul Maulers but let's be real, 3 AT ST's isharder workto get than 3 Grauls any day of the week and have a huge drawback (perma death).




IFU Industries
Kif's Weapons & Spice 320 -5635 coronet
Pushy Galore Resources & Rares 230 -6000 coronet
TheRock's Resources and Masta's Combat Meds 249 -5925 coronet
Elians Resource Business 209 -5808 coronet

Haggmeezerelli
Sun Oct 26, 2003 11:13 pm
#6

t.???d a lot of time into CH and I'm very pleased with ALL but one of the points made.

I think it's a great idea to hamper dabblers. It's frustrating to see doctors running around with Graul Maulers.

I think it's an alright idea to knock non-CH'r down to 10, but it will certainly put a screaching halt to my Rock Beetle sales. =p

I love the skill tree modification. I've been hoping for that for a long time.

I love the fact that as a Master Ch I'll be in charge of almost the entire creature sales market, and dabblers will not be.

Mounts are gonna rock, and we are heading that. Also a good thing.l

HOWEVER

I think taking away Active Pet +1 from the Management Tree is a poor idea. I can see putting it at Management IV instead of III, but there are two major flaws with that. First of all, at the tier III level, EXP is REALLY slow for CH's without a second pet. Second of all, I think that MASTER Ch's should be able to have a mount and two pets. I can see limiting it to that (instead of three pets), but not just two pets or one mount and one pet. I beg of you to compromise on that. Not having two active pets along with a mount as a master I feel will greatly hurt our ability to be effective in the high end. I think that the intelligence shift will more than compensate for the ability to have that extra pet.

Thanks for the great ideas.

Haggmarc Singer
CH of Chilestra
gweth
Sun Oct 26, 2003 11:17 pm
#7

2.

well time for a master CH to chime in.


Im not happy about losing a pet, I like having 3 pets. I also like being able to get my medical droid out when in camp, so i can craft stims and heal my pets between battles.


I also don't think we should be giving up 10 creature levels.


non CH = lev 10, novice CH +10, then we still get 70 max levels at master.


I don't use faction pets because they are a waste as long as they remain perma death items. Im sorry but working for a few hours to afford 1 faction pet that can be destroyed by 1 bleed shot the first time i use it is not what I consider a perk. They are also not wielding any weapons worth using. Faction pets should be wielding T21s, Flame Throwers, Light Lightning Rifles etc.


As for pets vs players - PETs will continue to be the main tank of the game until you fix the brawler elite classes. When a brawler elite class has the same Ham or the ability to reduce the damage taken so that 1k ham player = a 10k ham pet then you will see players tanking mobs.


The answer to the problem isn't making everyone do massive damage so they can kill things faster. Its the opposite. Increase everyones ham so they can take more damage and reduce the amount of damage they can do per second.


If the brawler classes got ham increases as they leveled you would see players tanking without pets, as it stands now, no player exists that can tank.


The perfect fighting character should be a combination of Melee and ranged. Ranged skills for distance damage and melee skills for dealing with your target up close and personal.


Also there should be a melee damage type with all ranged weapons bigger then a pistol. A Rifle makes a pretty good club. A Rifle with a bayonet is a spear. There is no reason anyone using a Rifle should be at a disadvantage in hand to hand combat (**edit** sure shouldn't be taking 2.5 times the normal damage). The combat type should change to hand to hand instaead of point blank. Instead of the moronic idea that the rifle user is trying to shoot at point blank instaed of impale you or bash your skull in.


Before you kill everyones tank, it would be nice if you annouced what you intend to replace it with!





Droogie-sunrunner
Sun Oct 26, 2003 11:20 pm
#8

2.If this goes live i am very tempted to quit.
stevedwright
Sun Oct 26, 2003 11:50 pm
#9

t.

There's good and bad in this. My first observation being the obvious loss of THREE pets which a Master can call.


Now we're down to TWO...which brings us down to ONE when we have a mount out. That's a HUGE hit. Am I correct or did I miss something?


So, a Master can't have out a dewback mount, and fight with a pair of Grand Wrix's.



Also, I noticed the sneaky reduction of Maximum Pet levels. IE the max appears to be 60 now instead of 70. No more dual level 35 pets...and certainly not if you want to use a mount.


Again...am I correct, or did I miss something.


If that's correct...that's horrible, and not worth any benefit from the remainder.



Astria Starsong, Master Creature Handler (with a soon to be developed Limp)

stevedwright
Sun Oct 26, 2003 11:52 pm
#10

2.Also, the inability of a Non-CH to use more than one pet, such as droid and pet, or more than one Faction Pet (uh oh), is GOING to cause a riot on these boards. Mark my words.
Levrion
Sun Oct 26, 2003 11:59 pm
#11

2.Ok, im kinda confused by this...I'm currently 2211 in CH, will I still be able to call my Graul? What will I need for my pet now??? All this is very confusing.



---------------------------------------------------


Bleex Cortez - Beta tester extraordinaire!
2002-current
Soren_dVinn
Mon Oct 27, 2003 12:00 am
#12

2.

I am a doctor! I need to pull out my medical droid!


Please re-think about nerfing my profession as well... don't force me to store pets every time I need my droid. It's NOT fun.




Soren Medicorp
Soren d'Vinn, Master Doctor of Scylla
Soren MediCorp at 6500,3800 Kaadara, Naboo

SSG: Scylla Surveyors Guild
http://ssg.ordo.cc

DrApple
Mon Oct 27, 2003 12:29 am
#13

2.

Acceptable if:


Give wookies armour before you dream of giving it to mounts.


Fix everyones ham - getting one shot killed by practically everything I hunt is just stupid.


Explain to me how a 3 foot Ewok has 10 x the HAM a 7 ft wookie does?

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