Development Cycle Archive
Thread: Schematics limited to 100
- Powerups I make in runs of 1000
- Structure Modules I make in runs of more than 100 and they take about what 90 minutes per run of 100? I usually load in 80k ore and 20k metal and start it before I go to bed, 400 blocks for me.
- Electronic GP modules
- Syn Cloth, 8 per couch, 12 per factory run? ACK!
1000 would be a nice schematic to keep.
i think limiting scematics or anything rare or hard to get is completely logical. rare weapons armor etc should be reduced even more. not set to 1000, the materials should be rare, the design should be difficult, and the end result should be near IMPOSSIBLE for a perfect run.... have you noticed that a schem needs to be perfect or it wont be run by most? this already says they're much too mass produced already. The krayt areas have CITIES built on them for farming the ultimate ubertissues etc.24/7... that just sucks... i mean, there's a full imperial faction city there, with atst's up the wazoo, hunting krayts all the time in order to horde them. this is just WRONG. In the star wars universe... krayt were TOO DANGEROUS TO DO ANYTHING WITH EXCEPT RUN!!! i think the krayt should have the ability to destroy buildings, harvesters, anything and everything placed to "camp".
Frankly i think a krayt weapon should be almost impossible to make even at master level, and the armor should be the same, or this game is going to die in a few months, everquest is all high level chars now, and anyone new is shunned and mocked. all the best areas are camped as they spawn by certain groups, and no one else can ever have them. the same thing is happening in swg only at 100 times faster speed. i for one do NOT want an uber "better than thou" gaming experience.
SWG is a grand idea, but already it's being exploited by the greedy and the brainless, who think "it's a game therefor i can cheat" which is a very bad mentality. it's almost to the point where most who really wish to roleplay and enjoy the game should switch to complete non combatants, and go craft for the rest of their game lives, because combat stuff is no longer decent... there's a very certain satisfaction to geting or making a high quality weapon, handcrafted and made by your own hands, or wielding a weapon, knowing it's the only one of it's kind, and not many match it. not looking at stats and comparing thinking... "max dps = everything" it's getting to be too much.
This is an upcoming change on TC. The change was made because this is what schematics were always supposed to be limited to--there is a bug that lets you put in a value larger than 100 right now.
I see some negative reaction to this change. How impactful is it? What is a reasonable limit in your mind?
I'll state up front that there may be DB reasons why we don't want a huge number here, so I will have to check on whether changing it is feasible at all.
Holo,
Thanks for posting to this effect.
How about 300-500? The reason is because finished products oten take multilpe subs of the same serial # to make the goods.
For ranged StimE which will now be fixed to require 3 liquid suspensions, the change means that the maximum amount of StimE i can ever make in a run is 33. Then I have to start over.
Is it possible to make the schematic dependent on subcomponent vs. final? I can fully understand why you don't want one schematic to make 1000 T21s. But what's wrong with large subcomponent runs?
Jacore
This is devistating to most crafters. what little there is left of us ![]()
Could we get some kind of explanation as to why this was done? seems like no other reason than to grief us crafters from where I sit.
I guess crafting is not for casual players. Since if you only play 2-3 hrs a day, you are limited to 1 factory run of 100 per day, and since you need 3 subcomponent for stimp B, and each subcomponet takes about 4 hrs for 100, casual player with 1 factory can make 100 stimp-B every 4 days. Nice. 2 crate of Stimp-B every 4 days?
It would be same as making all combat class go to cantina of your starting planet city after 1-2 hr of fight.
Why not make it so that harvesters can only hold 3k maintance and 3k power? would be just as annoying since what is point of having factories that will not run all the way when we are sleeping or at work?
So basically you are saying no more factory runs when we are offline except for first hour of that offline huh? Seems pointless to waste a whole lot for something we can only use while we are online.
Just very mean thing to do.
The number that is available in the schematic has little bearing on the number I will create. If I want to create 500 items and I have the resources, guess what I'm going tomake 500 items (10 crates). If the schem size is lowered down to 100, all I see is more work for me.
However, Ido know that though I routinely create 1000 size schems I also generally only create maybe 250-300 of that particular item. But some things are really staples, like bio effect controllers that are in everything. I really like being able to do 300 runs of those.
So for a sample of 1, 300-500 sounds like a good idea. And as far as the database is concerned, I'm going to make the items anyway. I have to in order to run my business, so the items *will* get created whether you make it easy or hard.....
Since it was mentioned earlier that the limit is supposed to be 100, that's how I've been working so it won't be much of a change for me. But it would be useful to be able to make runs of greater than 100 for certain things, say PSG subcomponents or armor layers. How about that? Allow certain items to be made in runs of greater than 100.
Mk3 PSGs, to make 50 of them in your factory you need at least 153 Deflector Shield Generator - Particle.
3 to make the Schematic and then 150 for the factory run. Do you intend for us to make less that 50 at a time?
I can see the Schematic being set at 200.
The limit of 100 already seems to be in place for most of my schematics - at least the ones that I would like to be able to make in runs larger than 100 (i.e., the master artisan parts that every droid needs).
I really don't see the problem with raising the limit above 100 - it would be nice to be able to do runs of the parts that I need all the time in larger increments.
Just pull down SWG in its entirety for 1 week, give us a week free to make up for it and...
THROW AWAY THE STUPID DATABASE AND REPLACE IT WITH ONE THAT WORKS
schematics being limited to only 100?
geez that would really make things tuff, alot of wasted resoures on the schematics.
i feel a limitof 500-1000 unitsper schematicwouldwork out better than a schematic with only 100 items.
Bond
avid user of the 1k unit schematic