Development Cycle Archive
Thread: Update Notes Archive cleaned up
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Q-3PO
Fri Feb 13, 2004 11:36 pm
#1
Over the course of the last 7 months we added 6 major publishes and a whole bunch of hotfixes. Unfortunately different people updated the website portion of the update notes. Putting it lightly, they've been a bit messy.
Today I went through and gave a consistent format to all the archived notes. For ease of reference they are now archived by major publish. All hotfixes are included in that publish (this matches the launchpad notes). At some point, the website version and the launchpad version will draw from the same source and it won't be an issue. Currently, the website must be updated by hand and usually lags behind the launchpad by 30 minutes to 4 hours (depending on when I get into work
)
Before the Mounts and Player City Publish, we were doing "themed publishes". I welcome suggestions for better names, especially for Publish 2. Also, at the time of this post, the old old archives are still filtering out. Anything listed afterPost Launch Updatesshould be gone by morning. Finally next week, I'll get rid of those side date/time stamps since they aren't very relevant.
So if you are feeling like a little trip down memory lane or need a reminder that the devs are working hard to improve this game (and put dozens of "enhancements" in for every "nerf"), check out the update note archive.
kayxfour
Fri Feb 13, 2004 11:39 pm
#4
Second, I suppose I will use this spot to complain like everyone else.... um....
FIX STUFF
FIX STUFF
Sutarion
Fri Feb 13, 2004 11:40 pm
#5
Go to bed Q!
I'll see if I can think of any names and edit them into this post.
Sutarion
DarthHossith
Sat Feb 14, 2004 2:51 am
#9
Q
How about 'Pets for all' ![]()
Thats when I decided to take up CH, after I got to try out a pet Gluama
sysfailur2
Sat Feb 14, 2004 6:15 am
#10
9th!!! HOORAY! Highest up I know I've ever replied 
FIX BLEEDS!!! BLEED NERF=BAD.
Akernar
Sat Feb 14, 2004 6:59 am
#11
I went to look at the publish 6 notes and I found this:
What? Does that mean the 1% decay in faction death is gone again?
Atteke
Sat Feb 14, 2004 7:10 am
#12
Yeah (it even includes dieing from NPC faction memebers).
Akernar wrote:
I went to look at the publish 6 notes and I found this:
PvP Death Penalty reduction: Faction deaths will no longer suffer 1% decay if items are insured after the player's death.
PvP Death Penalty reduction: PvP deaths will no longer cause items to un-insure after the player's death.
What? Does that mean the 1% decay in faction death is gone again?
Akernar
Sat Feb 14, 2004 7:32 am
#13
Thanks Atteke, I finally found the announcement:
http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=4586
http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=4586
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