Development Cycle Archive

Thread: Test Center Issues Thread Feb 26th, 2004

Rogue_5
Thu Feb 26, 2004 12:28 pm
#1

Please post any new issues that you find today on Test Center in this thread.


Thanks!



Grant "Rogue_5" McDaniel
SOE Producer, Star Wars Galaxies
KolTaggar
Thu Feb 26, 2004 12:41 pm
#2

Chargeshot2 still does not work.



-Kol Taggar, FoTM Whore.
Master Smiter
Master Troll
Expert Spammer
NarfleTheGarthog
Thu Feb 26, 2004 2:43 pm
#3

Graphic assets not loading properly. I configured an old system for a second account and have found that at times, mission terminals do not load, other characters will disapear etc. I can look on 1 system and see both characters fighting a mob, on the other I see the mobs fighting an invisible, untargetable character. Running the character out of range and back in seems to clear it up. The low end system is

a 1.2 Ghz Celeron with a GF3 64mb card, 512mb PC133 RAM on an ASUS CLS-2 Mainboard. XP/DX9 newest Nvidia ref drivers. 60 GB 7200RPM Maxtor Drive. All junk services in XP disabled, Clean booting with no startup apps. I have turned Graphics and Terrain settings to minumum. I also switched from Mt. Dew to Dr. Pepper butthere was no change.



Explorer.exe allows me to delete my profile directory or copy files into my SWG directory. It is software made by Microsoft not SOE and is therefore 3rd party. By this reasoning, running explorer.exe while playing SWG is against the EULA. But since you can't run windows without it, running windows is against the EULA. Oh Wait, you can't run SWG without windows therefore running SWG is against the EULA.

Geneticus - Jedi Retard
RailDriver
Thu Feb 26, 2004 3:20 pm
#4

Hmmm...I would try to switch to Sierra Mist.
Artisan_Eaglet
Thu Feb 26, 2004 5:10 pm
#5

I've been told the animations, and therefore the power updating on harvestors is still broken. Also, unless this was fixed (haven't logged in today), there is a visual bug with buffs. If you log out and back in, the icons are missing, but the buffs are still there. Plus, if you die, the visuals are still there, but the buffs are not.



Vanyel Ashkevron
~ Head of the Silent Alliance Administrative Council ~
Archi Naffit
~ Naffit Weaponry: Located NW of the Mining Outpost on Dantooine ~

raz1337
Fri Feb 27, 2004 4:42 am
#6

This feedback is from a LIVE server. I'm expecting the Geonosian cave bugs to be resolved, along with the combat issues that are involved.


The extent of the incomplete-ness of the Geonosian cave is overwhelming.


After spending an hour tonight, I found the first set of mobs to be entirely unbalanced.


While it is the nature of the intent of the developers that leaving the cave resets the security, the Crazed Geonosian respawn rate that it triggers is unbalancing the whole entire cave.


Players are now farming the first area of the cave at an extreme rate, that the cave itself is no longer a place for content, but a place to get loot for your phat new weapon.


It has also caused an extreme amount of Crazed Geonosians to spawn in the first area of the lab, making the rest of the lab, unaccessible.


Another bug that this cave has now created, has brought AoE attacks to a whole new level, but not a legitimate one.


In the first alcove that brings you from the initial cave into the inner depths of the lab, where you first initiate combat with the Crazed Geonosians, if you use an AoE attack, the Area of Effect is ultimately disposed of. However, the damage done to the target at hand, takes all the damage that it's comrades was supposed to.


I have 10opponents around my player. I have one targeted, and I use two hand spin attack 2 on the one targeted. Now, in the actual intent of this special attack, it is supposed to attempt to hit every opponent around me. Instead, it hits the opponent I have targeted, the amount of opponents I have around me, which is 10, or whatever it is.


As seen in this picture, I'm attacking ONE Geonosian here: http://www.imagedump.com/index.cgi?pick=get&tp=44699


But want to see something even scarier? It goes BOTH WAYS!


I got hit by the SAME Crazed Geonosian 11 times in one second, this wasn't good for my armor either, as several parts of my suit of composite armor took a hit in condition, because of a programming flaw.


http://www.imagedump.com/index.cgi?pick=get&tp=44700


This same anomaly occurs in several other parts of this game. Take Fort Tusken for example. Multiple times in the successive waves of the "Fort", the players repeatedly get hit multiple times in the same second by one Tusken.


The abnormality is causing me to not want to go to one of the new places that I have now found more fun in, the Geonosian spawn rate, and the peculiar multiple attack bug.





Annoka Starkep ~~~~~~ Danielle Sevi


Jedi are like ants in an ant farm, you watch them work and play, and if one is being bad, you squish them
LrdGaijin
Fri Feb 27, 2004 8:24 am
#7

Unfortunately, raz1337's observations are correct. I confirm his findings ( including the players are farming the entrance bit too ).






- Cycler Cray -
Master Smuggler/Master Brawler/Teräs Käsi Master
The Dark Vengeance
Explorer 73% Socializer 53% Achiever 40% Killer 33%

Karquile
Fri Feb 27, 2004 10:10 am
#8

Weren't we told that these threads would be aggressively moderated to stay on the topic of Test Center issues? Or is this going to be the same stew of "I don't play on Test Center but I wanted to ask..." and "DEVS PLZ RD!!! New Profsseion Ideuh" postings that ruined TC Forum?
raz1337
Fri Feb 27, 2004 6:23 pm
#9

Since when is it bad to report an issue that exists on live and still hasn't been fixed on TC?



Annoka Starkep ~~~~~~ Danielle Sevi


Jedi are like ants in an ant farm, you watch them work and play, and if one is being bad, you squish them
Vandessa
Fri Feb 27, 2004 6:49 pm
#10






raz1337 wrote:

Since when is it bad to report an issue that exists on live and still hasn't been fixed on TC?




Because the code on TC is different and stuff thats complained about on Live is more than likely fixed all ready on TC. Therefor unless you went to the genosian dungeon on TC today post patch 7 update and found the same issues wrong its best not to clutter the forum with live server issues.



* VANDESSA *
[Test Center & Tailor Correspondent Emeritus ]
Main: Kathlean Vegas | Guild : Unity

raz1337
Mon Mar 01, 2004 2:14 pm
#11

Didn't realize that, thanks for pointing it out, vandessa






Annoka Starkep ~~~~~~ Danielle Sevi


Jedi are like ants in an ant farm, you watch them work and play, and if one is being bad, you squish them
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