Development Cycle Archive
Thread: Test Center Issues Thread Feb 26th, 2004
This feedback is from a LIVE server. I'm expecting the Geonosian cave bugs to be resolved, along with the combat issues that are involved.
The extent of the incomplete-ness of the Geonosian cave is overwhelming.
After spending an hour tonight, I found the first set of mobs to be entirely unbalanced.
While it is the nature of the intent of the developers that leaving the cave resets the security, the Crazed Geonosian respawn rate that it triggers is unbalancing the whole entire cave.
Players are now farming the first area of the cave at an extreme rate, that the cave itself is no longer a place for content, but a place to get loot for your phat new weapon.
It has also caused an extreme amount of Crazed Geonosians to spawn in the first area of the lab, making the rest of the lab, unaccessible.
Another bug that this cave has now created, has brought AoE attacks to a whole new level, but not a legitimate one.
In the first alcove that brings you from the initial cave into the inner depths of the lab, where you first initiate combat with the Crazed Geonosians, if you use an AoE attack, the Area of Effect is ultimately disposed of. However, the damage done to the target at hand, takes all the damage that it's comrades was supposed to.
I have 10opponents around my player. I have one targeted, and I use two hand spin attack 2 on the one targeted. Now, in the actual intent of this special attack, it is supposed to attempt to hit every opponent around me. Instead, it hits the opponent I have targeted, the amount of opponents I have around me, which is 10, or whatever it is.
As seen in this picture, I'm attacking ONE Geonosian here: http://www.imagedump.com/index.cgi?pick=get&tp=44699
But want to see something even scarier? It goes BOTH WAYS!
I got hit by the SAME Crazed Geonosian 11 times in one second, this wasn't good for my armor either, as several parts of my suit of composite armor took a hit in condition, because of a programming flaw.
http://www.imagedump.com/index.cgi?pick=get&tp=44700
This same anomaly occurs in several other parts of this game. Take Fort Tusken for example. Multiple times in the successive waves of the "Fort", the players repeatedly get hit multiple times in the same second by one Tusken.
The abnormality is causing me to not want to go to one of the new places that I have now found more fun in, the Geonosian spawn rate, and the peculiar multiple attack bug.
Unfortunately, raz1337's observations are correct. I confirm his findings ( including the players are farming the entrance bit too ).
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Because the code on TC is different and stuff thats complained about on Live is more than likely fixed all ready on TC. Therefor unless you went to the genosian dungeon on TC today post patch 7 update and found the same issues wrong its best not to clutter the forum with live server issues.
raz1337 wrote:
Since when is it bad to report an issue that exists on live and still hasn't been fixed on TC?