Development Cycle Archive
Thread: Test Center Update Notes Mar 3, 2004
Bestine: Fixed some conversation problems for Victor Visalis
Candles: Candles should now show the light in the inventory and should not lose the light when placed back in the world.
Combat: Fixed bug with Intimidate which could cause it to not land on high level creatures.
Corellian Corvette: Quest NPCs should now have the Big Blue I above their names
Corellian Corvette: Fixed the electric trap so that it doesn't do a Fire Dot anymore.
Corellian Corvette: Added a new reward schematic that will sometimes be granted. A brand new vehicle schematic!!!
Crafting: Allowing color customization when crafting Chef's Apron
Crafting: When crafting a Crafter's Apron, you will no longer be able to choose a shirt appearance
Holocron (Ctrl-H): Added a section on houses.
Medicines: Fixed a problem with the power of cure dot medicines not being displayed.
Pets/Vehicles: Reduced call time to 15 seconds.
Pets/Vehicles: Reduced post combat call delay to 30 seconds.
Player Garages: Fixed some collision problems with the Tatooine player garage ramp edges
Misc: Made some back end code changes to the way /unstick works in interiors. (Try using /unstick in a variety of interiors to see if there are any problems.)
Message Edited by Rogue_5 on 03-03-2004 11:41 AM
Crafty devils eh? Announce new mounts but new vehicles...sweet
Rogue_5 wrote:
The latest Test Center update notes:
Corellian Corvette: Added new reward drop to the Corellian Corvette. (A brand new vehicle schematic!!!)
Rogue_5 wrote:
Pets/Vehicles: Reduced call time to 15 seconds.
Pets/Vehicles: Reduced post combat call delay to 30 seconds.
Player Garages: Fixed some collision problems with the Tatooine player garage ramp edges
Rogue_5 wrote:
Corellian Corvette: Added new reward drop to the Corellian Corvette. (A brand new vehicle schematic!!!)
OH MY! *gasp* Thank you!
Rogue_5 wrote:
The latest Test Center update notes:
Corellian Corvette: Added new reward drop to the Corellian Corvette. (A brand new vehicle schematic!!!)
My guess is a landspeeder variation kinda like the ones we saw in Episode I on Naboo.
The devs love sharing model framework, then covering it with a new texture and skin.
So it would be easy...DEVS love easy...
""Pets/Vehicles: Reduced call time to 15 seconds.
Pets/Vehicles: Reduced post combat call delay to 30 seconds.""
WOOOOoooooooooooo!
I'd buy 2!
Pets/Vehicles: Reduced call time to 15 seconds.
Confirmed!
Pets/Vehicles: Reduced post combat call delay to 30 seconds.
Confirmed - note that this is not a call time but a delay MESSAGE, if you wait the 30 you can then call your bike and wait another 15. (Is this what you wanted?)
Player Garages: Fixed some collision problems with the Tatooine player garage ramp edges
Definitely fixed! Thanks, this was annoying in the dunes! Did you take out a pillar as well? I can't remember...
Misc: Made some back end code changes to the way /unstick works in interiors. (Try using /unstick in a variety of interiors to see if there are any problems.)
Dam it SOE you ow me a new pair of pants!
I craped myself after reading this!
*claps* i'm very impressed where this game is going, there were a few months where i was starting to doubt it. but now, you guys are really doing a great job with content. i tip my hat to you.