Development Cycle Archive

Thread: Weekly Roundtable Discussion (Week Ending 3-8-04)

DVader539
Mon Mar 01, 2004 2:02 pm
#1

Oh, and TH, this thread isn't showing up in the Dev Tracker... That thing doesn't like you, does it?



Click here for proof that the Devs hate Riflemen. And here's the kicker! (Seperate thread)
Making a controversial point: Ignored
Making a good controversial point: Locked
Making a great controversial point no one can argue: Thread Deleted
There are few things you can post, for everything else, there's a CSR waiting.

Skedoozy
Mon Mar 01, 2004 2:06 pm
#2

It is now.. the posts dont show up instantaneously in the dev tracker. It takes awhile. Has to cycle.



U Skedoozy - Weaponsmith/Architect/Artisan/Merchant k
Skedoozy Mart - Weapons, Architectual Items, Smuggler Goods
Juganoth Valley, Tatooine
- Chilastra. Waypoint -6615 -4790

++ Krusos Darksun - Master Smuggler/Master TK/Pirate ++

Reekoh
Mon Mar 01, 2004 2:07 pm
#3

Not really a question, but I like the new quests and caves and the notes for Publish 7. *cough* BH droids *cough*


Impressed with the progress this month, and roll on publish 7.





Kastra - M.I.A - 15/02/2005
MonGiovanni
Mon Mar 01, 2004 2:09 pm
#4






DVader539 wrote:
First Link
Second Link
Third Link
Fourth Link
Fifth Link






None of those links work.



-----------
Ique - Bria - Bounty Hunter, Pistoleer
Iryu - Starsider - Master Architect, Master Artisan, Master Merchant
Ragnaat
Mon Mar 01, 2004 2:09 pm
#5

Hiya TH! Hope the vacation went well.

Lets see what I have for yah this week....

1. There was a change to the spawn at Fort Tusken sometime in the last 2 months - specifically the lack of elite type spawns. Us players have no way of knowing if this is a bug, or intential change by the devs and threads like this one can never be resolved without a dev stepping in and providing some insight.

2. A similar pile of speculation can be found in this thread discussing the status of Treasure Maps. It seems like all tmaps are coming up as fakes since the last patch. Bug or intential change... Us players have no way of knowing unless you step in and say something (CSRs have been no help).

3. Word on the street (and the chef forum) is that Smuggler's delight is broken - that the icon timers are shortened but the effects of the downer remain for the base length of the spice's downer. Thought I'd bring it up here because I didn't see anything mentioned in the pub 7 notes and it seems silly to have to wait 2 or 3 patches from when something is put into the game before it actually works.

4. The spawn rates and corpse stacking/area attack bugs are totally out of control in the front of the Geo cave. Walking in the other night I got hit for 50k damage before I could engage, and then over the weekend I went back and there was a group of 10 or 15 people in the front room intentially not looting the corpses so they would pile up instead of vansih and they could all exploit the area bugs for xp.

And while I'm posting somewhere you are reading I just want to share my concern over the trend I see of "balancing" combat with the dabblers/stackers in mind. [With what we know about the end goal of the combat changes] You are making it even *harder* to play this game at a high level for those not paying the templates you're balancing. My specific problem is that each change we've seen (made or proposed) to the brader class of pistol wielding combatants (dot changes, special changes, cert changes) have made it very difficult to play this game as a Master Smuggler without also having some or all of the pistoleer tree. Perhaps some DF moves are too powerful in the hands of a Master pistoleer, but please be concious of what you're doing to the Smugglers who are not Pistoleers if the changes you make are in the DF line and not the Pistoleer tree. Also, while I understand the Rep. Blaster cert fix in general (way overpowered for an "everyman" gun) the move as proposed leaves Smugglers out in the cold with a very limited assortment of weapons - No AR weapon at all (cept for the SR Combat which noone makes for a variety of reasons) - and no weapon cert to call our own.



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
DVader539
Mon Mar 01, 2004 2:10 pm
#6

The last two do, the Dev/Mods erase the old threads. I keep 'em there for impact.



Click here for proof that the Devs hate Riflemen. And here's the kicker! (Seperate thread)
Making a controversial point: Ignored
Making a good controversial point: Locked
Making a great controversial point no one can argue: Thread Deleted
There are few things you can post, for everything else, there's a CSR waiting.

3D4D
Mon Mar 01, 2004 2:16 pm
#7

Im just gona list a bunch of things I would like to see in the game to make it better.


Here goes:


*Lets see some new speeders, the new colors were nice but I want different models.


*Faction armor that can actually be crafted by armor smiths. Rebel armor and Storm Trooper.


*More dungeons like the Blockade Runner. (great idea by the way)


*Lets see pet special attack commands actually working like intended.


*Since vehicles are faster than mounts, why not give mounts more advantages over vehicles? Such as sampling and scanning for resources while mounted. How about a Chef buff that helps your pet recover from gallop.


*Anchorhead needs a second Recruiter somewhere. Why? Because the Imps will camp the cantina making it impossible to form a group to combat the Imperial raid.


*Protocol droids need to be able to translate languages for you!


*Load lifting droids need to be able to hold more items.



I will think of more later...



/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
Cafa
Mon Mar 01, 2004 2:17 pm
#8



TH,


Great work on the SEA explanations. Stuff like this is the documentation we have been CRAVING for some time and it is apprecitated.


Could you verify that the bug with putting a clothing tape with more than one modifier into a socketed piece of clothing shows all modifiers of the tape now? Or is this a publish 7 fix? Lost 900K on a tape that had structure experimentation +4and dodge +8 before and I am currently bidding on one in a similar vain. I just want to make sure the SEA in a new piece of clothing will work as noted in your (excellent) description.


Fivo Asia



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Fluxxen
Mon Mar 01, 2004 2:17 pm
#9

Star Wars Cybernetics


This is some Star Wars cyberntics from the Pen and Paper Star Wars RPG (WEG), is there any possibility of seeing something like this in the game? I think it could make a nice additon as a kind of semi-permanent doctor buffs, but much more expensive and with use-based decay.



  • Neuro-saav Coporation cardi-muscular package - Should give increased stamina and strength by cybernetic enhancment of mucles and heart.

  • Geneering Response-improvement packade - Replaces normal reflexes. Should give better quickness.

  • Neurosaav Hifold sensory package - Improves eyesight and hearing. Would make it possible to see and detect enemies at larger distances.

  • Neuro-saav Hi-sense enhanced eyes - IR-vision, makes vision better at night and easier to detect warm blooded opponents at greater distances.

  • Bio-tech neuro-shock hand - Prostetic hand with extra unarmed stun damage.

  • Control zone repulse-hand - Prostetic hand with built in repulsors making it possible to knockdown an opponent with a wave of the hand. Should give a bonus to unarmed knockdown moves, perhaps making it possible to make knockdowns every 20 sec in unarmed combat? Increases the range of unarmed knockdown.

  • Biotech Borg construct AJ^6 - This is the thing Lobot has on his head in SW:ESB. It is a small computer linked to the brain, making thinking quicker and more logical. Also makes it more easy to communicate with computers. Should give Focus bonus and help when using slicing to slice into a base computer and other computer interaction. Could possibly give a bonus to droid engineering since it also make it possible to link with and work with droids easier and also make it possible to control extra droids simultaneously. Should give some extra datapad storage. One of the more expensive cyber-enhancements.

  • Replacement prostetics - hard to implement. Perhaps it would lower the risk of wounds, but at the cost that wounds have to be repaired by a droid engineer instead of being healed or perhaps it could be used as a way for Cyberneticists to heal wounds.

  • Swift 78B vessel courier system - A hidden built in data storage device made to carry information. Should increase the datapad storage of the owner.

It should take several professions components to build (droid enginer, doctor, bio engineer and master artisan) since they are so complex and should be assembled by bio engineers (maybe some parts first have to be assemble by a droid engineer) and later installed by doctors (at least a master surgeon). After being installed it cannot be removed other than by dying. If not insured they need to be reinstalled by a doctor againbefore being able to use it (you need to have it re-activated in your character by a doctor). Should possibly require that the character uses a small quantity of energy to keep them working and but still suffers slow use based decay making them useable only for a couple of weeks at most.All cybernetics should be very expensive in production and should be able to suffer critical failure at both creation and installation (at each installation if not insured and having to re-install). Failure at installation should give serious wounds, successful installation also gives wounds, but a smaller amount. Uses maintenance to give full buff.


An additional idea would be that cyborg could use energy to make the enhancments work in an "overcharge" mode and making them perform even greater during this short period but at the cost of additional decay during the "overcharge" period and at a high energy cost.


The more cybernetic parts a character have, the less he is affected by spice, food and doctor buffs since his mechanical systems are not affected by these organical substances. In essenace he has traded away the ability to get higher buffs for more semi-permanent lesser buffs. They lose it becausedoctor buffs, food and spice boost your biological body. Since your body is no longer only biologicalit will not work as well with bio-buffs anymore. The more cybernetics you have implanted, the less effect doctor buffs, food and spice will have. Too much cybernetics and it wont work at all. Cybernetics would be a longer lasting, but much less effective buff. This is more for the people who do not want to depend as much on others to be effective. Real powergamers, PvPers and people who want to be on the top of the power curve will not choose this, they would still go for the more powerful doctor, food and spice buffs. People who like to solo a lot and who do not like to have to re-buff every 2hours will get this. It is an alternative, not a substitute. This is for those who want a diffrent playstyle from what the system currently offers.


Wounds received while having cybernetics installed can hurt the cybernetic parts. If such wounds occur then the damage must be repaired by a droid engineers droid reapir kitor the wounds wont go away.


Many of these cyberntics should be illegal by the rules of the Imperial crackdown.


One could have a Cyberneticist profession for this, who builds and installs the, but better to give more use to the existing professions.


So, anyone have any ideas or comment on this? Any Dev comments? I did make several posts about this on both the beta boards and the now closed Discussion forum, but the only Dev comment I got then was in beta and that it could possibly be a nice future feature. So, would not this be a nice feature to add now?







Jirigan "Jinx" Nix
Smuggler and Captain of the Distant Star
Mos Mosel (2764, -3060 on Tatooine) - Roleplaying community
- I support Star Wars Galaxies!
ossireese
Mon Mar 01, 2004 2:19 pm
#10


TH last week you you wrote something about the FSCS, and most of us not getting something very important about how to unlock it.


You also said that you would ask if you could talk a bit more about it.


Did you get any answer from higher up on that?
Can you tell us a bit more?
And for that matter is there a definitedate (what publish)when the changes to the unlocking system will come?


Thanks for your time


ossi






Apology accepted captain Needa­..
zealot13g
Mon Mar 01, 2004 2:21 pm
#11

TH, you may find this post overly critical and delete it. If such is the case, then you will have proven, at least to me, that SOE's policies do not include customer satisfaction, nor that the Devs have the players in

mind. However, I am merely trying to show you that you need to start listening to the players or you WILL drive this game into the ground, completely.


On February 27, players from all servers met on Bria, as wookiees, to protest game mechanics concerning that race. The outcome was numerous CSRs threatening players with disciplinary action. When I read what

happened to said players, I was outraged. I was also immediately reminded of Tiananmen Square, China. This is a game. People are supposed to be able to have fun. Instead, what you have is players calling for changes and a company not listening to what paying customers desire.


Had such an occurrence taken place, in real life, news crews would have been covering such an event and negotiation would be your ONLY option. As this is only a game, the majority of society could care less. However, the majority of society is not paying SOE, monthly, and generating your income. Those protesting players, however, ARE the ones generating profits for SOE.


Most players merely post threads on their individual server forums, not knowing where to post their suggestions. We do not have a well advertised forum that we, the players, can voice our opinions and suggested changes. I merely wonder if it is because you are tired of hearing our call and are content with having players just "suck it up" and continue to pay for a game with which we have so many disputes. Yes, we have the option to quit, at any time. However, many hold out hope that you will begin hearing their voice and begin making said changes. Your track record would suggest otherwise. Game mechanics are one thing, but ignoring discontented players is despicable.


So, my question is, TH, will you hear our voice or do we next have to

worry about SOE officials coming around to our homes, armed with riot

gas, demanding our payment for a game in which we form protests to get

attention?


Signed,
RRS


P.S.- Yes, I have been very critical with the real world comparisons. This has been to draw your attention to a very serious matter that should NOT be a serious matter. This is a game, TH, and I would like to hold out

hope that your job is to satisfy the paying customer and not merely to provide high profits from a fan base that is based on a revolving door of income.


P.P.S.- Also, as a side note, I see harmless threads, on various server forums, being closed for being off topic. My original forums account was permanently banned for two reasons (1. Taking jabs at SOE. 2. Using foul language, even though it was masked.). However, most recently, a number of very foul and degrading posts have been made on the Radiant forums, in which a number of players have perpetuated personal attacks upon another player. Said attacks have included thinly veiled accusations of said player performing homosexual acts for money and one post in which a player posted a link to a modified picture of the player involved in a homosexual act. Not a thing was done to the offending players, save that the offending threads were merely removed. Has the community standard been lowered since my original account was banned, TH, or do the offending players have someone working for SOE's SWG division that allow such offenses to go by unpunished?



~I'm not staying because it's the best game available. I'm staying because of a severe lack of options.

~SWG is like nicotine. With each new 'patch', it makes you want to quit even more.
3D4D
Mon Mar 01, 2004 2:21 pm
#12

Oh yeah, A monthly update on the Space Expansion would be nice. Even if it was only a few tid bits of information and a screen shot. Answer some of our FAQs of the Space Expansion.



/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
scruftydog
Mon Mar 01, 2004 2:22 pm
#13

Please Thunderheart read the replies to last weeks Friday Feature. The Friday Feature is so wrong it is not funny.




________________________________________________________
Ana Lightingfly has left the building

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