Development Cycle Archive
Thread: Daily Test Center Bug Thread: Wednesday, March 11th 2004
PreviousBugThread:
Helpful Guidelines:
3. Please post Bugs, Gameplay Problems, Exploits, and stuff that's Broken.
4. Please do not repeat bugs reports that have already been logged here. This thread is checked every day, so if its in this thread, the team has seen it.
SomeTips that are really helpful:
1. If something is gone, please log where the item used to be (Planet, Location X,Y)
2. If you find an NPC that doesn’t work, please provide a Name, Planet, Location X,Y
->Faction pets will not attack TEF'ed players, only overt (Declared players)
->When incapped by a PC after 3 incap rule auto DB, decay occurs
->PCs can target and shoot thru base walls inside faction bases, check door/floor/ceiling code make sure it blocks LOS Pretty sure its the floors and cielings are not blocking LOS (Make players inside a base not see outside radar targets?)
->Commando acid rifle skills increase not effecting its performance (speed/accuracy/etc)
->Nerf CM's dots, everyone else's DOT/Beelds got nailed they should to? Or bring back bleeds and DoTs, DoT and Bleeds are the equalizers, because buffs and armor now make the uber guys indestructable with out bleeds, and DoT. Right now CM's are the only ones who can kill elites, with 80/38 stun comp, and fully buffed.
Thank You guys
Hi I think I report this here.
On Naboo Grinding out trap EXP when a strange thing happened. Using Traps on the local critters attacked a Fambaa with a series of traps and got good trap exp for it but the creature poofed (it was not moving at all for a bit tho I could see nothing it might be trapped on) Repeat this with smaller Gnorts and some Capper Spine Guards. Basically the same thing happened i would fire a few shots throw 6 different kinds of traps and the creature would vanish. As i was throwing the traps the creature would stop (not sure why I was not using any thing that would immobilize) And by the time the 6th was thrown it would vanish.
Thrain wrote:
-Crackdown control. When I got controled, half of time, control abord: I got starting message, got ejected from my bike and... nothing more (no storm running on me to perform control).
After 2nd patch last night:
I'm not sure how it happened but the radial menu is now inconsistent. The radial each time would come up and rotate but when you clicked what you wanted off the menu, it wouldnt take it. No error messages or anything in the spatial chat. The various commands were in different positions. I was able to call my med droid out of the datapad. I was able to pull an item out of a crate in my inventory. I had the most problems when it was a double stacked menu item, such as use self/use target. I could get the first option for use on target to work, but not use on self. On the backpacks, I could open in the same window but not in a new window, which is what i normally do.
Dialogue boxes are not popping up for any structure function, leaving it impossible to pay maintenence, deposit power, or perform other functions
Unable to use "add power" on harvester or factory
Unable to use "add maintenence" on harvester, factory or house
Unable to "access schematic slot" on my factory in order to install a new schematic.
Input and output hoppers are still opening on the factory and am able to retrieve items from the factory.
Unable to retrieve resources from harvesters
Unable to view "status" of harvester, house, or factory
To TC people: if you are afraid of losing a structure, click on the structure/terminal and type /pay amount. That should top off your structure.
Knightemplar wrote:After 2nd patch last night:
I'm not sure how it happened but the radial menu is now inconsistent. The radial each time would come up and rotate but when you clicked what you wanted off the menu, it wouldnt take it. No error messages or anything in the spatial chat. The various commands were in different positions. I was able to call my med droid out of the datapad. I was able to pull an item out of a crate in my inventory. I had the most problems when it was a double stacked menu item, such as use self/use target. I could get the first option for use on target to work, but not use on self. On the backpacks, I could open in the same window but not in a new window, which is what i normally do.
I'm seeing something similarly screw in my few minutes on test today... specifically the harvest sub menu items wouldn't "take" when clicked on, although the main "harvest" did and proceeded to harvest the default resources type.
Let me be clearer: the option to "pay maintenence" does appear on the radial menu. But when I click "pay maintenence" or any other function, the normal box which allows you to input a number does not appear. Ditto for other functions such as "status" and "operate machinery."
It is also impossible to pay maintenence on vendors. Again, the radial menu displays the option, but when you click on the option to pay maintenence, the dialogue box does not pop up. While clicking on the vendor and typing /pay 1000 only succeeded in paying maintenence to the house, not the vendor (which is a concern!).
Probably related, but I could not join the bank in Kadaara on Naboo. I attempted it several times.