Development Cycle Archive
Thread: Daily Test Center Bug Thread: Wednesday, March 17th 2004
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Thunderheart
Wed Mar 17, 2004 8:26 am
#1
PreviousBugThread:
Helpful Guidelines:
1. If you keep crashing to desktop, try doing a "Full Scan". You will find the Full Scan button at the bottom of your launchpad after you log in.
2. This thread is for TC Bug Reporting Only and NOT Live Servers. TC runs a different code base than Live.
3. Please post Bugs, Gameplay Problems, Exploits, and stuff that's Broken.
3. Please post Bugs, Gameplay Problems, Exploits, and stuff that's Broken.
4. Please do not repeat bugs reports that have already been logged here. This thread is checked every day, so if its in this thread, the team has seen it.
SomeTips that are really helpful:
1. If something is gone, please log where the item used to be (Planet, Location X,Y)
2. If you find an NPC that doesn’t work, please provide a Name, Planet, Location X,Y
Karquile
Wed Mar 17, 2004 8:43 am
#2
Say, it's our Daily Bug Thread of the Week. 
I was moving crates of cloth from a house-dropped backpack into my equipped backpack. When I tried to drop one item in that house I got a transfer error. /Structurestatus showed 301 items in the house! It really has/had more like 125.
At least for me, these Forums are slower than bantha pudu. And they've messed with the color scheme or something.
I was moving crates of cloth from a house-dropped backpack into my equipped backpack. When I tried to drop one item in that house I got a transfer error. /Structurestatus showed 301 items in the house! It really has/had more like 125.
At least for me, these Forums are slower than bantha pudu. And they've messed with the color scheme or something.
Karquile
Wed Mar 17, 2004 8:54 am
#3
Also. Sometimes taking a shuttle does a /dump, other times it does not. I have a ticket loop macro like a lot of people. When the shuttle finally comes and the ticket is used from the toolbar, and I go to the other planet or shuttleport, sometimes the ticket loop remains running after I arrive at the other side, other times it stops of its own accord. I don't know how to tell which is going to happen. Either behavior is acceptable to me, but the inconsistency is troubling.
fsuchan
Wed Mar 17, 2004 9:05 am
#4
Just a minor graphic thing. Whenever I shuttle into the Dragon Call shuttleport, when I fully load i'm always sunk into the platform up to my waist. Once I move I pop up to the right level.
Everseeker
Wed Mar 17, 2004 9:08 am
#5
WOW!, I never thought of doing that.... Thanks!
Karquile wrote:
"...I have a ticket loop macro like a lot of people..."
Gamble
Wed Mar 17, 2004 10:26 am
#6
As a mon cal, I can't wear any gloves at all (clothes or armor). I have tried this with chitin gloves and one of the long gloves (can't remember name). I have talked to other testers who have mon cals and they don't seem to have a problem with their gloves.
GoCanes
Wed Mar 17, 2004 2:08 pm
#7
Gamble wrote:
As a mon cal, I can't wear any gloves at all (clothes or armor). I have tried this with chitin gloves and one of the long gloves (can't remember name). I have talked to other testers who have mon cals and they don't seem to have a problem with their gloves.
I don't have a MonCal on TC, but my MonCal on LIVE cannot wear Chitin gloves or Long gloves either, but can wear Bone Armor, Ubese, and Composite GLoves fine as well as the regular gloves from Tailors... I always thought it was a limitation of the long style of gloves artwork not looking right on MonCal so it was blocked...
Numen
Wed Mar 17, 2004 3:52 pm
#8
The issue with the long gloves I believe is that they aren't considered gloves I don't believe. At least it used to be the case(5+ months ago) that the long gloves were not listed under gloves but under some "other" category or something. If that is the issue, the same bug must be the case with chitin.
Vertexon
Wed Mar 17, 2004 6:47 pm
#9
The "Use Ranged Attack" command does not work for pets that have been tamed in the wild (i.e. pets that are NOT Bio-Engineered). They can be taught the command, but using it does nothing. No system message and no change in attack behaviour.
The "Use Ranged Attack" command works for Bio-Engineered pets... but you can't turn it off once you've turned it on. Subsequent uses of the command always produce the system message "Ranged Attack Mode: ON" (instead of alternating with OFF), and the pet willcontinue using its ranged attack unless you store and recall it.
Creatures that have been trained as mounts still won't follow their masters.
Ragnaat
Wed Mar 17, 2004 11:28 pm
#10
When coming off spice downers for spices that modify your primary stats the maximum value for that stat is restored but the current value isn't being backfilled leaving you damaged after the downer leaves - even if you weren't damaged before hand. For example with Pixie you gain 1k health and 500 action (in both max value and actual value), then on the downer you lose H1000 A500 but when the downer leaves you're left with 1000 health damage and 500 action damage. This sounds similar to the dancer buff issue that was described as fixed in todays testcenter patch notes, but I just got off test and the problem was still visible. (is on Live as well).
More details here on the smuggler board
More details here on the smuggler board
Thunderheart
Thu Mar 18, 2004 9:57 am
#11
All the Bugs are pulled and forwarded to QA.
Thanks very much.
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