Development Cycle Archive
Thread: Test Center Update Notes Mar 17, 2004
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Rogue_5
Wed Mar 17, 2004 9:16 am
#1
Corellian Corvette: Corvette quest documents are now no drop/no trade. And when a player aborts a corvette quest, all documents they currently hold are deleted.
Corellian Corvette: Yondalla: Incorrect "Your" used in conversation text fixed.
Corellian Corvette: Rebel Destroy: Master Sergeant Crowley: typo in conversation "has has" fixed.
Corellian Corvette: Neutral Destroy: Bruce McBrain: typos in mission description text fixed.
Corellian Corvette: Neutral Assassination: Bronell: typos in mission description text fixed.
Corellian Corvette: Imperial Assassination: Lt. Sabol: punctuation typos in conversation fixed.
Corellian Corvette: When aborting the quest, it will now search in the player's bank as well as their inventory for the ticket to remove.
Creature Handler: Fixed Ranged Attack training to work on BE created pets with ranged attacks.
Dancer/Musician: Fixed performance buffs to add buff amount to current value instead of just setting the maximum value.
Player Cities: Corrected a bug that was causing incorrect nearby player structures to be deleted when attempting to destroy a player city garden
Corellian Corvette: Yondalla: Incorrect "Your" used in conversation text fixed.
Corellian Corvette: Rebel Destroy: Master Sergeant Crowley: typo in conversation "has has" fixed.
Corellian Corvette: Neutral Destroy: Bruce McBrain: typos in mission description text fixed.
Corellian Corvette: Neutral Assassination: Bronell: typos in mission description text fixed.
Corellian Corvette: Imperial Assassination: Lt. Sabol: punctuation typos in conversation fixed.
Corellian Corvette: When aborting the quest, it will now search in the player's bank as well as their inventory for the ticket to remove.
Creature Handler: Fixed Ranged Attack training to work on BE created pets with ranged attacks.
Dancer/Musician: Fixed performance buffs to add buff amount to current value instead of just setting the maximum value.
Player Cities: Corrected a bug that was causing incorrect nearby player structures to be deleted when attempting to destroy a player city garden
If you find any problems with these items, please respond to this thread.
Thanks!
GartChan
Wed Mar 17, 2004 9:32 am
#2
Rogue_5 wrote:
Player Cities: Corrected a bug that was causing incorrect nearby player structures to be deleted when attempting to destroy a player city garden
Akkori
Wed Mar 17, 2004 9:41 am
#3
Rogue5, you ought to mosey on over to the Politician forum and let them know directly about the re-deed fix. Its been too long since a red name has posted there.
Witnezz
Wed Mar 17, 2004 11:11 am
#4
wanna throw in a fix for the iq deficient mounts, pet hams not showing correct leavels,
urban sprawls eradicating creature spawning grounds, making all creatures under cl70 tamable would be a nice addition as well
urban sprawls eradicating creature spawning grounds, making all creatures under cl70 tamable would be a nice addition as well
DeQuosaek
Wed Mar 17, 2004 11:56 am
#5
But it was fixed on Test Center. Posting this fix to a live board wouldn't really make much sense, would it?
Akkori wrote:
Rogue5, you ought to mosey on over to the Politician forum and let them know directly about the re-deed fix. Its been too long since a red name has posted there.
Rookaru
Wed Mar 17, 2004 4:40 pm
#6
Dancer/Musician: Fixed performance buffs to add buff amount to current value instead of just setting the maximum value.
What does this acutally mean?
Sahnd
Wed Mar 17, 2004 5:33 pm
#7
If you are at 200/450 Mind, and you "stop watching/listening" to get the effects of the buff, you will have 650/900 instead of 200/900. It adds the buff effect to both values, so you don't have to heal that extra mind before using it.
---Stootee
---Stootee
Ragnaat
Wed Mar 17, 2004 11:22 pm
#8
Rogue_5 wrote:
Dancer/Musician: Fixed performance buffs to add buff amount to current value instead of just setting the maximum value.
It looks like you have to do this "fix" for Spices as well. When you're coming off downers (both test and live in the last hour) the maximum values are set to their normal pre-spice values but your H, A or M isn't being backfilled in leaving you vulnerable after the downer wears off.
Sahnd
Wed Mar 17, 2004 11:36 pm
#9
That may be by design... part of the negative effects of spice...
But, without seeing a design document, I don't know for sure.
But, without seeing a design document, I don't know for sure.
Ragnaat
Thu Mar 18, 2004 7:16 am
#10
If by design, the designers snuck it in without telling anyone (I generally keep a good eye watching the tc patch notes). And as I mentioned this was seen as a bug on the dancer buff end and patched yesterday. Remember the downer for spice is already 1/3 the length of the upper - which can mean up to 4 minutes. This change artificially doubles that.
In the name of communication (and a few other saints) I hope its a bug, but yes, I realize the possibility is there that this was done intentionally just unannounced.
In the name of communication (and a few other saints) I hope its a bug, but yes, I realize the possibility is there that this was done intentionally just unannounced.
Akaara
Sat Mar 20, 2004 12:57 pm
#11
Player Cities: Corrected a bug that was causing incorrect nearby player structures to be deleted when attempting to destroy a player city garden
I am curious to see how this works on test center and if it is indeed fixed and when it will go on live servers. Anymore info from players on test center?
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