Development Cycle Archive
Thread: Test Center Update Notes Mar 19, 2004
Page 1 of 1
Rogue_5
Fri Mar 19, 2004 9:17 am
#1
- Corellian Corvette: Players will be sent back to the quest giver to get their reward. This is to help solve some issues where player's were not able to get their reward because their inventory is full.
- Corellian Corvette: Another fix so that players will no longer be able to trade the quest documents or tickets.
- Corellian Corvette: Players can once again speak to the quest giver NPC and abort the corvette quest they took from them.
- Corellian Corvette: Fixed engines so they tell you they're going to blow up after you set them properly
- Missions: Made some optimizations to the mission system. Requesting a mission on a planet like Dantooine should be somewhat faster.
- Treasure Map: Fixed a problem where all treasure maps were falsely stating that it was a fake when you tried to use them. Some treasure maps should now work when they are used.
- Vendors/Bazaar: Fixed an instance where the warning message that you get when purchasing a container was not appearing.
- Misc: TC players should now be able to disconnect and change characters again without having to log all of the way out of the game.
Please post here if you experience any issues with these changes.
Thanks,
Barb-Wire
Fri Mar 19, 2004 9:29 am
#2
any word on a fix for pet ham bars not updateing correctly. its extremely irritating having to give my pet a command to monitor the healing process.
yuso
Fri Mar 19, 2004 2:01 pm
#4
ok yall fix everything else in pvp so why leave combat medic as it is. why can someone plan an atack that should last maybe an hour be over in 10 seconds 2 combat medics can throw a mind disease from 60 ft away disease a group of freakin 20 an end the battle in 10 seconds.
Malicious1
Fri Mar 19, 2004 5:19 pm
#5
any word on a fix for the crafters apron and wookies not bein able tp
$%$#%#$%$ wear it?
Stubac
Sun Mar 21, 2004 10:17 am
#6
Fix Victor and his Imperial Banner/painting! I was promised a reward and I demand I get it! having too fight a tusken for a stupid gun that sucks ass is not a reward too me.
Fix it!
Wokka
Mon Mar 22, 2004 7:58 am
#7
yuso wrote:
ok yall fix everything else in pvp so why leave combat medic as it is. why can someone plan an atack that should last maybe an hour be over in 10 seconds 2 combat medics can throw a mind disease from 60 ft away disease a group of freakin 20 an end the battle in 10 seconds.
You would think that group of 20 would at least include one doctor, or is everyone in this hypothetical group TKM and BH?
Wokka-wokka
Page 1 of 1