Development Cycle Archive
Thread: Team Comments – Gordon Walton, Studio Manager
SOETyrant
Thu Aug 12, 2004 10:26 pm
#105
Glip_G wrote:
Manages local QA team and any satellite SOE team (SD/India)
It says SOE not SWG.
It is a future possibility, but currently we have no QA in India for Austin or SWG. We certainly need to hire someone with experience in managing remote teams. Half the QA team for SWG is at LucasArts in theBay Areaafter all!
Octavuous
Thu Aug 12, 2004 10:41 pm
#108
SOETyrant wrote:
It is a future possibility, but currently we have no QA in India for Austin or SWG. We certainly need to hire someone with experience in managing remote teams. Half the QA team for SWG is at LucasArts in theBay Areaafter all!
*raises hand* I can do that! :-) I think Managing remote teams is my middle name *frowns* got me beat up a lot in high school though. :-)
Cheers
Claudious Zankin
Ahazi
CMDRbarbere
Thu Aug 12, 2004 10:59 pm
#109
I really hope the unannounced game you are working on is not SWG2.
SOETyrant
Thu Aug 12, 2004 11:11 pm
#110
CMDRbarbere wrote:
I really hope the unannounced game you are working on is not SWG2.
No. (I love saying that!)
Seems to me we have plenty of work we can do on SWG without running off to do a second version! 
Sraecru
Thu Aug 12, 2004 11:17 pm
#111
SOETyrant wrote:
CMDRbarbere wrote:
I really hope the unannounced game you are working on is not SWG2.
No. (I love saying that!)
Seems to me we have plenty of work we can do on SWG without running off to do a second version!
This statement alone makes you my hero.
Banthabutcher
Thu Aug 12, 2004 11:17 pm
#112
Belated welcome (well, re-welcome from the sound of your letter
) Tyrant!
And don't worry, when people start attaching your name to (A) Swear words and (B) Flame posts it's really a good thing. Means they respect your power and know to bother you instead of the lower guys. 
By the way, I demand more one-liners!
EMC2
Fri Aug 13, 2004 12:00 am
#113
Nice to meet more of the team and read about backgrounds.
Reading the fact that Tyrant plays in game reminds me of a curiosity many of my guild has been pondering of late:
In ther early days of SWG being live (just after launch), it wasgreat to be visited by CSRs or DEVs running in the game as "just another player" (as far as we could tell anyway) who would sometimes provide a badge for "interesting bio", "helping others" etc. There have been no reports of this happening in so many months we have all made the assumption that DEVs are no longer in "live" like they use to be except for the very rare "live event" that is usually over by the time we hear about it and get to the location.
Are we going to see more "live events" and surprise visits from the DEVs in game? It's always fun to get caught off guard and sometimes get rewarded for our roleplaying, helpful or creative performance. It's nice to get caught off guard by a surprise invasion too, and hopefully someday Vader can come land in a shuttle with a garrison and cut a swath of destruction. I'm a rebel by the way, but who wouldn't love to see the obsidian armored villan in action?
Syraxen
Fri Aug 13, 2004 1:01 am
#115
lol i like tyrant, he's fiestier than your average mild mannered dev
Tavian_McMaster
Fri Aug 13, 2004 1:11 am
#116
SOETyrant wrote:
CMDRbarbere wrote:
I really hope the unannounced game you are working on is not SWG2.
No. (I love saying that!)
Seems to me we have plenty of work we can do on SWG without running off to do a second version!
I wonder if that isthe project that lured Wiesman away from the EQ developers who formed Sigil Games.
GamerFeedJeff
Fri Aug 13, 2004 1:12 am
#117
Syraxen wrote:lol i like tyrant, he's fiestier than your average mild mannered dev
I agree. Any of the other SWG devs (TH included) would have said "We're going everything we can to make the game great, it's hard to decide what order we do things, but eventually thigns will be better in *x* months!"
Hmm, on second thought I guess Tyrant is saying the exact same thing we've been hearing since launch.
The guy who posted about the dev team being stretched too thin was right on and everyone here knows it. You're keeping the minimum amount of devs on the payroll to maintain profit, so I guess you can't be blamed for that. The gaming industry is all about business after all.
Doesn't change the fact that the game sucks though.
Message Edited by GamerFeedJeff on 08-13-2004 03:15 AM