Development Cycle Archive

Thread: Weekly Roundtable Discussion (Week Ending 5-31-04)

CommanderRyalis
Tue May 25, 2004 8:46 pm
#105

Any news on what hapend to the harvester, factory ect. animations? Also what about the stormtrooper sounds?


On the subject of sounds certain backround sounds are too quiet, (like the birds you hear in somplaces) so yu turn your speakers up to hear it, but then a shuttle goes by or somone walks by and it's way too loud.





Issab Tyrann,
Imperial Warrant Officer II (Retired)
Monkeydeath
Tue May 25, 2004 8:48 pm
#106

Please give something to the "Middle Class".


The Geonosian Caves, followed by the Corellian Corvette, were ridiculous hard, and not geared for most players. Most of my guild went to each a couple times, and then wrote them off as pathetic.


You are following these two, laughable constructs with the Death Watch Bunker. Oh I can't wait to get my *** beat in this arena. From the descriptions of the Bunker, I'd be better off selling soap from my ****hole in Leavenworth.


You are not gearing content for the "middle class", and I will fault SWG to the end's of the earth for this. Any economy is based on a strong middle class. Your appealing the elite power-gamer freaks is not going to be good in the long-term, when all of us leave for games like World of Warcraft.


MasterOfPikes
Tue May 25, 2004 9:16 pm
#107

I have suggestions, but in case my post is read I'd much rather say this....

Good job. You people are doing a great job especially considering how hard it is to shove so much content for such a rich world into a developing game style.

Good work. I'm very pleased and happy to pitch my $15 a month your way.

MoP



-=-


Okay, so, these characters have the ability to build starships to travel the stars, bio-engineer animals by playing God with their DNA and even -- bring people back to life (I know, just kidding), yet..... They still haven't figured out how to make roads?

taloncard
Tue May 25, 2004 10:16 pm
#108



Thunderheart wrote:


wickedHangover wrote:
This issue is in regards to walking for very long distances and not running into and random lairs. It seems that Lok was fixed, but Dantooine is a dead planet. I walked for 11,000 meters on Dantooine hoping for something to spawn and only ran into 5 random lairs. Yavin is getting pretty dead too.

It means that there are a lot of people on the planet. The more people there are, the less random spawns there are. These are adjustments the server makes automatically. If you are running shy of random spawns, you should go get a mission. The terminals will spawn additional lairs when this type of loading occurs...








Sheesh TH that is an answer that sounds most likely to be put on a flowchart for a clueless Tech support person (wait all lowerlevel tech support is clueless).

Seriously TH we need a better answer than that. Lok used to be so you could hardly get out of Nym town without getting killed by overlapping aggro spawns. Now you can go 1000's of Meters without seeing anything. The spawn rates were adjusted a while back. Maybe it's time to adjust them back.




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


Squidwalker
Tue May 25, 2004 10:22 pm
#109

Soooo glad you all think as I do on this issue.


Basically what TH says is that the planets were made to big, 16kM to a side, and should be more like 8KM to side so the spawn dencity is good. Yea brilliant.





Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
Rizzaka
Tue May 25, 2004 10:23 pm
#110

can we get a way to use the ingame holocron to tell the amount of citys per planet or at least how many spots are left available? with City Halls being non-redeadable it would TRUELY be a nice small feature to have.

kk thanks =D






Drrty · Bothan of DOOOOOOOM
Zabuza · Demon of the Mist
· Prince of Endor ·
learn to adapt to the situation you have put your character in. i do not need to adapt my proffesion to accomodate yours.

Calculus_Entropy
Tue May 25, 2004 10:51 pm
#111






Thunderheart wrote:





wickedHangover wrote:

This issue is in regards to walking for very long distances and not running into and random lairs. It seems that Lok was fixed, but Dantooine is a dead planet. I walked for 11,000 meters on Dantooine hoping for something to spawn and only ran into 5 random lairs. Yavin is getting pretty dead too.




It means that there are a lot of people on the planet. The more people there are, the less random spawns there are. These are adjustments the server makes automatically. If you are running shy of random spawns, you should go get a mission. The terminals will spawn additional lairs when this type of loading occurs...








This certainly causes a lot of probelms for us hunters. We can't tell people to get off our planet so we can hunt. So how do we hunt? Mission terminals do not always give us what we need to hunt.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
nvoigt
Tue May 25, 2004 11:18 pm
#112

Communication.


Communication.


Communication.


Communication.


Communication.


19 Questions/Answers ? Missing without a trace.


This thread ? Missing without a trace.


We could guess you were busy on E3. But guessing isn't exactly what I am supposed to do. I do have a community communication guy. Thats you TH. And either I failed to find your message or you failed to post one. I know you were busy and I appreciate that. But you need to communicate this fact.


Communication has been SOEs achilles heel since launch. I really hope you manage to get better next year.



WarFerret
Tue May 25, 2004 11:43 pm
#113

There are definitely mission terminals on Yavin, the south gate of the Mining outpost has them for starters.


I would like to raise the point about a lack of gloves and boots for Trandoshans, I can handle the lack of armour in those locations, I can handle the fact that it looks like I'm wearing lizardskin boots, but I can't handle the fact that it means we're short of 8 skilltape slots, can you at least put some basic shinguards/fingerless gloves in so I can get the same number of slots as every other race ? I don't care if they're purely cosmetic, but please, 200 extra HAM is not worth the penalties associated with this race.





---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
Refah
Wed May 26, 2004 4:06 am
#114

Thx for fixing the vendor label in the Strg-M map.
Now its possible to see all vendor labels in one tent





Refah Deon, Heaven/Tatooine (Chimaera)
Visit Heaven at -525 4070 near Mos Entha
www.heaven-city.ne
All ressources for 2cpu vendor in mall
Getoc
Wed May 26, 2004 4:55 am
#115

TH is there a way to get rid of jedi grouptef griefing ?

I guess i have to explain ..... mostly used in dungeons ..... a dark jedi is in a full group of imperials ..., people are fighting in there using area effects and the unteffed dark jedi moves into the mobs pulling his lightsaber get teffed and atacked by the area effects at once and the group starts diseasing and killing the other players . On my server this is done regulary in dungeons .




Get'toc : Elder Jedi - Farstar day 1 player - Proud of wearing the 'Teras Kasi Elder Titile' to honor the coolest profession there has ever been in SWG . Black Epsilon Pilot Ace .

Xanea : Trader - Master Shipdesigner and RSF Pilot Ace / Xaneas Shipyard at Arakeen on Lok (closed atm because of spaceloot sickness)

Sharres : Spy by nature and RSF Pilot Ace , Smuggler Pilot Ace , Black Epsilon Pilot Ace and acutal Corsec Pilot Ace
th0mas
Wed May 26, 2004 5:21 am
#116

I find that sometimes (far from always) i slow down/stop my swoop and wait a little the area will spawn lairs.

Should you have to come to a stop to spawn the lairs?

No, but its a potential workaround for those creatures handlers looking for lairs.
Doesnt fix the planets beeing deserted and non-advanced.



Aefa Freesky / Areek Freesky / Aylana Freesky
(All Cancelled)

Co-founder of AE Medical
WoW - Shadowsong Server - Aefa - 60 Alliance Hunter
wickedHangover
Wed May 26, 2004 5:51 am
#117






Thunderheart wrote:





wickedHangover wrote:

This issue is in regards to walking for very long distances and not running into and random lairs. It seems that Lok was fixed, but Dantooine is a dead planet. I walked for 11,000 meters on Dantooine hoping for something to spawn and only ran into 5 random lairs. Yavin is getting pretty dead too.




It means that there are a lot of people on the planet. The more people there are, the less random spawns there are. These are adjustments the server makes automatically. If you are running shy of random spawns, you should go get a mission. The terminals will spawn additional lairs when this type of loading occurs...








Thunderheart,

I don't mean to push on this issue and I hope you see this reply. I ran into this problem on Dathomir just last week. I was about 1200m south of the Imperial Prison wandering around. A "/who" returned only myself. Now playing the odds game, lets say that there was maybe a dozen anonymous jedi on the entire planet at the same time as me that don't show in the /who output. Does that really mean that I should still be able to walk for over 2000 meters on what is considered the hardest planet in the game without seeing one random spawn? The spawns are great at the sarlac pit, but not in the southern hemisphere.


Your explanation of Dantooine havingmany playersdoes not makes sense, if i walk around Corellia or naboo, there are tons of random spawns. Is this a case of the starting planets having more hardware to handle more spawns? This explanation also does not work with Lok at all, there was nobody in the /who window at all, and there were no spawns up until a week or so ago. Now there are just as few people on that planet and the spawns have increased ten fold.


I really enjoy walking around the planets and spotting a random lair and attacking it. There is a big difference in a random lair and a mission lair. It has nothing to do with experience for me, i'm master and capped in combat and rifle. I want to hunt big game and the mission terminals only spawn small game for me. So I've taken to go around and hunt the random lairs. If the mission terminals would allow me to take level 50 mission, I would feel different. I would mission terminal hop.


The other catch, and I understand you answer, is that the mission terminals will not be going through any more development. In your words, the dev team said that the terminals work as expected and will not be further developed in favor of a different content approach to the game. That the terminals were really a temporary thing or something of that nature. I don't want to find your exact post on the subject but that about sums it up.


So the problem I have is with finding creatures to hunt. I really like to explore the maps. I just would like to be able to attack things along the way, or be attacked along the way. Can you please tell the dev team to bump the spawn rate up a bit? Or as a simple way to follow your instruction to grab a mission, make the max mission level on the terminals higher?


As I have stated in this board before, I truly think the dev team has underestimated how well some people play this game and the lack of master level content in this game is lacking. A quick fix to this would be to make the max mission level 50. I invite you to go to the aggro outpost on Dantooine on a saturday and read the spam for starting solo groups. I know the dev team did not intend for groups taking missions to work in this way.


Let us kill ourselves as we see fit. If I want to take a level 50 mission and obviously cannot do it alone it harms nobody but myself.





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