Development Cycle Archive
Thread: Weekly Roundtable Discussion (Week Ending 5-31-04)
Any news on what hapend to the harvester, factory ect. animations? Also what about the stormtrooper sounds?
On the subject of sounds certain backround sounds are too quiet, (like the birds you hear in somplaces) so yu turn your speakers up to hear it, but then a shuttle goes by or somone walks by and it's way too loud.
Please give something to the "Middle Class".
The Geonosian Caves, followed by the Corellian Corvette, were ridiculous hard, and not geared for most players. Most of my guild went to each a couple times, and then wrote them off as pathetic.
You are following these two, laughable constructs with the Death Watch Bunker. Oh I can't wait to get my *** beat in this arena. From the descriptions of the Bunker, I'd be better off selling soap from my ****hole in Leavenworth.
You are not gearing content for the "middle class", and I will fault SWG to the end's of the earth for this. Any economy is based on a strong middle class. Your appealing the elite power-gamer freaks is not going to be good in the long-term, when all of us leave for games like World of Warcraft.
Good job. You people are doing a great job especially considering how hard it is to shove so much content for such a rich world into a developing game style.
Good work. I'm very pleased and happy to pitch my $15 a month your way.
MoP
Thunderheart wrote:
wickedHangover wrote:This issue is in regards to walking for very long distances and not running into and random lairs. It seems that Lok was fixed, but Dantooine is a dead planet. I walked for 11,000 meters on Dantooine hoping for something to spawn and only ran into 5 random lairs. Yavin is getting pretty dead too.It means that there are a lot of people on the planet. The more people there are, the less random spawns there are. These are adjustments the server makes automatically. If you are running shy of random spawns, you should go get a mission. The terminals will spawn additional lairs when this type of loading occurs...
Sheesh TH that is an answer that sounds most likely to be put on a flowchart for a clueless Tech support person (wait all lowerlevel tech support is clueless).
Seriously TH we need a better answer than that. Lok used to be so you could hardly get out of Nym town without getting killed by overlapping aggro spawns. Now you can go 1000's of Meters without seeing anything. The spawn rates were adjusted a while back. Maybe it's time to adjust them back.
Soooo glad you all think as I do on this issue.
Basically what TH says is that the planets were made to big, 16kM to a side, and should be more like 8KM to side so the spawn dencity is good. Yea brilliant.
kk thanks =D
Thunderheart wrote:
wickedHangover wrote:
This issue is in regards to walking for very long distances and not running into and random lairs. It seems that Lok was fixed, but Dantooine is a dead planet. I walked for 11,000 meters on Dantooine hoping for something to spawn and only ran into 5 random lairs. Yavin is getting pretty dead too.
It means that there are a lot of people on the planet. The more people there are, the less random spawns there are. These are adjustments the server makes automatically. If you are running shy of random spawns, you should go get a mission. The terminals will spawn additional lairs when this type of loading occurs...
Communication.
Communication.
Communication.
Communication.
Communication.
19 Questions/Answers ? Missing without a trace.
This thread ? Missing without a trace.
We could guess you were busy on E3. But guessing isn't exactly what I am supposed to do. I do have a community communication guy. Thats you TH. And either I failed to find your message or you failed to post one. I know you were busy and I appreciate that. But you need to communicate this fact.
Communication has been SOEs achilles heel since launch. I really hope you manage to get better next year.
There are definitely mission terminals on Yavin, the south gate of the Mining outpost has them for starters.
I would like to raise the point about a lack of gloves and boots for Trandoshans, I can handle the lack of armour in those locations, I can handle the fact that it looks like I'm wearing lizardskin boots, but I can't handle the fact that it means we're short of 8 skilltape slots, can you at least put some basic shinguards/fingerless gloves in so I can get the same number of slots as every other race ? I don't care if they're purely cosmetic, but please, 200 extra HAM is not worth the penalties associated with this race.
Now its possible to see all vendor labels in one tent
Should you have to come to a stop to spawn the lairs?
Doesnt fix the planets beeing deserted and non-advanced.
Thunderheart wrote:
wickedHangover wrote:
This issue is in regards to walking for very long distances and not running into and random lairs. It seems that Lok was fixed, but Dantooine is a dead planet. I walked for 11,000 meters on Dantooine hoping for something to spawn and only ran into 5 random lairs. Yavin is getting pretty dead too.
It means that there are a lot of people on the planet. The more people there are, the less random spawns there are. These are adjustments the server makes automatically. If you are running shy of random spawns, you should go get a mission. The terminals will spawn additional lairs when this type of loading occurs...