Development Cycle Archive
Thread: Great Expectations, Major Schedule Changes and making SWG the finest MMORPG ever
RohmEnari
Thu Jul 15, 2004 1:29 pm
#105
Thunderheart,
thank you for the great posts and feedback to the community today. You da man.
First, I must say that if you are going to be doing some profession balancing prior to the combat balance, please consider giving Rangers some useful combat abilities. As it stands now, we are a combat support profession, but all it really amounts to is a massive skill point expenditure with no real content. Please give modular camps some consideration. They would provide for some interesting content to the game and would get people out of the cities more often and promote more interaction.
Secondly, what is the word on the game vets getting some sort of consideration for beta testing? I have been around since launch and I would hope that would grant me more of a chance at getting into beta testing.
and finally, congrats on the new job.
Gullefjun
Thu Jul 15, 2004 1:29 pm
#106
Thats it, GCW is dead, no more PVP. And I have no more visions for this game.
Thanks SOE, you just ruined my future in SWG, and I was so looking forward to it.
I will leave this game shortly.
Hobbs_Nguyen
Thu Jul 15, 2004 1:29 pm
#107
The only reason people continue to pay and play for this game are either because they picked a profession that is not horribly broken, or they're die-hard Star Wars fans, or because it's the only sci-fi MMORPG out there.
I can see a mass-exodus of this game when World of Warcraft eventually releases. I can also see a mass-exodus if City of Villains provides good PvP City of Heroes. The only people who are eventually going to hang around for this game are Jedi and die-hard Star Wars fans. No one actually looking for a good game, backed by a good development team is actually going to stay around for this. I know I won't.
I can see a mass-exodus of this game when World of Warcraft eventually releases. I can also see a mass-exodus if City of Villains provides good PvP City of Heroes. The only people who are eventually going to hang around for this game are Jedi and die-hard Star Wars fans. No one actually looking for a good game, backed by a good development team is actually going to stay around for this. I know I won't.
MagusZDark
Thu Jul 15, 2004 1:29 pm
#108
gtheath wrote:
Oy, what fun we shall have in the Stratics Dev Chat.
Somone better save the chat logs 
Burr
Thu Jul 15, 2004 1:30 pm
#109
Well, this is pretty unfortunate. We now know why our screams about the state of the GCW have been met with nothing but silence for the last few months. They have most likely known for months that this was coming and didn't want to say anything. I guess at this point the thing to do is to just remove the GCW Board, as the GCW is effectively dead at this point. The Jedi have ruined it, Combat Medics have ruined it, buffs have ruined it, overpowered armor has ruined it, totally and completely imbalanced classes have ruined it, lack of foresight has ruined it. But on the bright side, Image Designers and Chefs, the quintessential Star Wars classes, now have content. Bravo.
Priorities are so skewered here that is hard to imagine the game will be anywhere close to fixed, even a year from now. For marketing reasons and marketing reasons alone the Jedi have been getting all the love while Smugglers, Squad Leaders, Rangers, Carbineers, Pistoleers, etc. suffer. Fixing those professions doesn't sell new boxes though, does it? Advertising Jedi does. Releasing a new expansion while 60% of the ground game is in tatters is just another way to make some quick bucks off of this goldmine of a license. A license that many of us have waited for years to see turned into an MMOG. Shame on the greed from above. Shame on you, SOE.
In the meantime I guess I will become a dancer or an entertainer, as at least they have come content coming. My preferred class, that of the Smuggler, will apparently never be fixed. Now I know that smugglers didn't play as important a role in the movies as dancers did, what with the dancer from Jabbas Palace being so intricate to the plot, but it would be nice if there was some light at the end of the tunnel for the hapless Smuggler.
I do pity you, Thunderheart. Having to be the messenger for this type if info has to be rough. But this is a bad day for SWG.
Camrux
Thu Jul 15, 2004 1:30 pm
#110
Raikan wrote:
Well you guys are at it why dont you promise more AMAZING things then stick it up our asses with delays
Here's the bad news...............but look over here BRIGHT SHINY OBJECT!!!!!
goody24
Thu Jul 15, 2004 1:30 pm
#111
Here is some irony: Today is the first time in two months i logged in. I was tired of not having anything to do since PVP was destroyed and now i read this.
TH - i know its your job to be the messenger and I feel for ya.
I feel like many others on this thread. Why does the dev team spend so much time fixing and creating things that a small % of the population would use and care about? This game is becoming Jedi vs Bounty Hunter. Even the new updates you added dont help the sour taste....wait, whats that you say a new song for entertainers! Wow now thats progress.
I work for a software company. I gather feedback from our customers and set our future strategy. Two things that kill: not listening to what the majority of the users want (swoop tracks, new songs, mouse droids that blow up, mounts, and a jedi on every corner) and not delivering what's promised when its promised. Time and time again your answer for the majority of fixes has been "its coming in the combat rebalance".
Set our expectations then deliver on them. There is nothing people like less than being dissappointed.
Now i am off to ponder what to do with my accounts until October.
Aegyen
DB
GenocideYtow
Thu Jul 15, 2004 1:30 pm
#112
Edit the topic title to: Great Expectations, killed, burned and dumped into the ocean
Yukmot
Thu Jul 15, 2004 1:30 pm
#113
Yeah, seriously I think combat rebalance needs to happen quickly. If SOE wants to look at it from a marketing standpoint they need to fix the game soon because A LOT of players are giving up and leaving. The combat rebalance could stop the bleeding. I know it is important for SOE to release JTL in October to get the leg up on WOW's release in December but I really think fixing the ground pvp part of this game is the biggest issue.
Rinndalir03
Thu Jul 15, 2004 1:31 pm
#114
Unbelievable.
Sony is a huge company. Their flagship online game has been terribly bugged and unbalanced since release (a year ago). Instead of using their enormous resources and experience to fix the game for their loyal playerbase, they're releasing an expansion and charging for it. How unethical can a company be? They're obviously making enough money off ofcurrent subscriptions... and plan to make enough off of JTL... that the bottom linewarrants blowing us off.
TH, I refuse to buy JTL. I don't care how good it is. I won't buy another SOE product until you fix the original game. I already cancelled by EQ account after the recent expansion debacle. If SWG isn't fixed when Blizzard releases World of Warcraft, then you can kiss another of my accounts goodbye. Hell, Mythic is more in touch with its playerbase than you are. SOE has become the most incompetent and least ethical MMORPG developer in the market.
Lotussutol
Thu Jul 15, 2004 1:31 pm
#115
ya know....we put our trust in you and you lead and string us along all this time...god damn i am so pissed off right now...I don't know if I will be sticking around for JTL...DEV's/SOE...you should be ashamed right now...the combat revamp is the ONLY reason I have been playing for the last 7 months! you promised us showed us when it would be out...said it would be out before the game is a year old...
you tell us to remain constructive...yeah right...you blew it...you want us to be constructive GIVE US A REASON TO BE CONSTRUCTIVE...
/goodbye
Thorolfsk
Thu Jul 15, 2004 1:32 pm
#117
Thunderheart can you please respond to these questions:
- Can the development team please provide the community with a valid reason for pushing back the combat revamp?
- With all due respect, why release a expansion pack before fixing problems already existing within the game?
- Assuming theexpansion will have a few problems, wouldn't that just create alarger backlog for you guys, and take time away from other problems?