Development Cycle Archive
Thread: Desired Rewards
Gemsem wrote:
I WAS working on the Zicx Bug Bomb quest, but it itself is bugged, lol
Before I comment on-topic I just thought I'd address theabove point raised by another poster:
The Bug Bomb quest isn't bugged at all, apart from the Zicx Bugs that is
, infact I enjoyed that quest above any of the other quests I've done as it was the first multipart structured, travelling, exciting quest I've done in-game. Everything was reasonably easy to work out, following the hints given in the missions and a bit of looking. The only problem I had was right at the end, when I was back infront of the weaponsmith with the components I had gained, and he did nothing when I talked to him, didn't recognise that I had the components on me. At first I thought it was a bug, but then I thought about how certain things work in game, and I recalled the Junk Dealers, you need to give the items to Junk Dealers to sell them, so I applied this to the Zicx Weaponsmith. I dragged the items from my inventory and onto the weaponsmith and bingo! I completed the quest and got the nifty little Zicx Bug Bomb (and when the certification is fixed for it, I'll be able to use them, or more likely, they will sit on the table in my house as my trophy and a memento for a cool quest and a fun storyline. ![]()
Whew, didn't mean to prattle on so much about that, but anyway, back on-topic here. ![]()
I like the idea of trophy items (like the paintings, bantha statue, speakers) unique non-craftable, mostly useless, but cool trophy items to decorate my house (of course by giving us more trophies you WIL have to eventually give us more space to store them in our houses along with the essentials
)
I also like the idea of schematics (unique or randomly generated) but this would have to be implemented carefully so as to prevent camping of npc's or camping of quests that give the schematic, we don't want players ending up with a dozen or more of a cool or uber or l33t schematic.
I also like the idea of more powerup items usable by crafters to enhance craftable items, such as krayt tissue,
I don't like the idea of mandalorian armour being given like this, this armour should be very, very, very rare (note the three very's I used
) not as common as you currently see by looking at the BH npc's
It should be rare as in Jedi rare. ![]()
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i would like to see faction specific rewards for completing themeparks, i.e. emperor's retreat.
such a reward may be as simple as an imperial banner flag which would make for an awesome piece of decoration for your local imp pa hall...
or perhaps things like a small model tie fighter, like the size of the bantha statue....i think nostolgic items would fare better than weapons/armor/schematicswhich seem to only benifit those of that specific class. things such as furniture or the items listed above could be enjoyed by all.
That way crafters are still making the best items - just not all crafters can do it. And the items are rare drops so people will keep looking for them.
Badges: For dungeons, theme parks etc, badges would be nice. You get to keep badges forever, and they're easy to show people.
Decorative Items: I like the decorative items we can get. But I think it's a bit silly some of the nicest of these items can only be got by cancelling the quests. Perhaps add those things in as end rewards to a quest that doesn't really have anything? I'm thinking bantha statues, dark jedi medallions, at-st helmets (I think they aren't a final reward anyway, as I did that quest and got food as rewards). It'd be nice to get those things as a final reward, not as a reward for cancelling the quest and stealing it from the NPC.
Useful Items: Perhaps have useful NPC drop items given out for some quests, like the clothing and armour attachments. Crafters can't make these, and people having access to them actually helps the market. It makes the craftable things you slot them into more useful to own.
Money: More NPCs seem to carry credits now, but treasure hunts really need some money in the boxes. And some of the NPC missions give you 10 credits or similar. It wouldn't really debalance the ecomony to give credits out equivalent to a similar level of missions from a terminal. Killing a level10 monster lair shouldn't earn you five credits, when a mission terminal would give you 500 credits for doing it.
We crafters do appreciate that you are trying to prevent uber loot in order to keep the economy running but I like the idea of uber-schematics.
As an architect if a player came to me with a schematic and asked me to build it for him I would be ecstatic at the increased business and interest in architect services.
The schematic should only allow for a limited number of items to be produced, things like furniture, paintings, statues, plants and other decorative pieces would be ideal. Doing it this way would ensure that people still NEED crafters in the game and would ensure we continue to get PAID. ![]()
Uber-components are also a good idea, along the line of the Krayt tissue. Make them add-ons for existing items that make them more powerful, useful, etc when the new component is added.
I think it's simple, make more optional crafting components. Then you satisfy both the need to give "phat loot" and keep crafters as an integral part of the game. Make them more random than just adding damage or wound % though, add things that lower HAM, increase accuracy, increase min and max damage, you get the idea, the more variety, the less stagnant it is.
Also, something has to be done for crafting, as the Master Crafters are dropping like flies on Kauri.Two more Master WS left a few days ago. Too much tending harvesters and factories (even worse after the impending schematic nerf) and other monotonously boring stuff and not enough things to enjoy.
Example: Krayt tissues going into weapons.
Many more Skill Enhancers.
Little Trinkits.
Some unique good weapons?
Not super uber, but fairly good.
Lots of good ideas here. I like the idea of a scematic that you bring to your favorite crafter to build for you. Of course I like getting items to decorate my house, too.
I really would like to see the themepark missions give FP. That way when R2 gives me a droid battery, I can smile and say well at least I just got "X" Faction points.
I have seen some people post that they do not want "decoration" type (or rare) items to drop because they did not like it in UO. I do agree with that in a way, because I did not like the UO system of Uber loot drops. I like the SWG system because I still feel like this game requires more interaction and helping others than UO did (and still does).
Anyway like I said. There is a lot of good feedback here and I am impressed.
The first thing that comes to mind is serious cash, not just 10k, but 100k or a cool million. It would have to be a hard quest, tho, to avoid being inflationary. Not everyone shouldbe abledo it, but they would know about it.
BTW, I would approve of deflationary moves like reduced mission payouts or larger cash sinks. It was necessary to get money into circulation to provide some liquidity and working capital, but now you can start to raise the difficulty of earning a credit. Announce the intent well in advance and do it in small steps, it is silly that a new character by an experienced playercan double his initial stake in the first half hour, or that you can gather resources more quickly by running a couple of missions to buy them than by sampling. A new character shouldn't be able to pay maint on a house on a couple of missions a day.
Badges are far to scarce now, nobody seems to examine others to even see them. More, and with memorable names, so people know what they mean.
The trouble with armour and weapons right now is that they are not really displayable to others, especially newbies. The lack of an examine function that shows a name (at least) for your equipped items keeps them from being effective status symbols. House decorations are better that way.
Schematics or special resources have a real problem. If you just sell them, you might as well get cash directly. If a combat type earns them, they have to turn them over to a crafter who runs the risk that an (invisible to others)critical failure could ruin their reputation. As a crafter, I would never take one the way things are now. If crafting results could be visible to your group, they might be good. Real incentive as a crafter to have the skills and equipment for people to risk your results.
Q,
I think what people want is something different, not necessarily uber. How about some house decorations... paintings, sculptures, etc. Even if we got armor as a reward, it wouldn't have to trump Adv. Composite... it would just be different and real cool-looking.