Development Cycle Archive

Thread: Thoughts on the Warren?

Swooper
Fri Oct 10, 2003 2:45 pm
#105

For all the people whining about how many people are at the Warren... what did you expect? everyone rushing to the new, new thing. I knew what would happen. It's the same that happened with the tusken fort. I can easily wait. There are tons of other stuff to do in the game.
Yrrkoon
Fri Oct 10, 2003 2:59 pm
#106



Scyc wrote:
I'm slowly working my way through, but it's kind of silly to be doing this with a ton of people just running all over the place, camping corpses for keys/letters. The reset timer on this stuff needs to be lowered because people are having to just sit there for hours to get the pieces of the puzzle.




Thats why i wish the devs would make some of the more popular encounters sort of like a battlefield where you warp into it and it resets for you and your party. It often ruins the experience when 20 other players are doing it at the same time..
Shai-Tan
Fri Oct 10, 2003 3:33 pm
#107






Holocron wrote:





Vistilantus wrote:

Holo, so far your posts haven't stated anything about if it's bugged. My friends and I spent 7 hours there last night, each got the compassion badge, and after that could not "finish it". I don't want to give away spoilers, but can you verify if the "rods" are working? We spent the entire night, seriously Raph, 7 hours was not an exaggeration in the slightest (we died a "few" times) and it's very frustrating to spend that much time and hit a brick wall. Is it working? Is there not a brick wall and we just didn't figure something out? I have all three downloads, the encryption key, the rods (which don't seem to work, talked to researcher and tried the "bucket")




We are checking on the rods. Hef won't take your evidence until you have gotten all four pieces, and you need the rods part to get the last piece. So you haven't actually finished it yet.





It seems that there is a bug with finishing the reactor part of the mission. Since I posted that I finished it completely, a lot of people have contaced me and basically all of them are getting a message telling them they do not have permission to access the container where you are supposed to put the two reactor rods(the drum in the room with the crazy scientists)

The other person I was with when I completed the warren also was unable to access the drum, but since I could we were able to complete the entirety of the dungeon, and I didn't think anything more about it.

The strange part is why would I have been able to access the container when the person I was with couldn't.....

There's a lot of people out there stuck right now, and most have spent a loooong time trying to figure out what to do, and I don't know what to tell them.


Just so you folks know, if you want the second badge, the reactor portion has to be completed so you have access to Teraud, where you get the 4th evidence disk. As long as you have the 4 evidence disks you will be able to talk with Heff and recieve your reward.






~~~~Shai-Tan~~~~
Mayor of Synergy, Naboo
Master Brawler/Swordsman
"Many that live deserve death. And some that die deserve life. Can you give it to them?
Then do not be too eager to deal out death in judgement."


Lolipeep
Fri Oct 10, 2003 3:38 pm
#108

ok im the last of the "three friends"


since my english is not that good ill make it short ...


i feel exactly the same as yuri and creptic



was the first real quest in a mmorpg since asherons call ! thats the kind of we need..


plzzzzzzzzzz go one like this.. **edit** nice job !!!!


but it lacks a better reward.. like a special item or something.. which u cant craft.. or something like that



........


to all the others.. why r u guys asking him about bugs and stuff.. the threat is for "the warren" feedback




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Loytal
Fri Oct 10, 2003 4:31 pm
#109

I got in there and there was nothing to kill. I wandered around reading holocrons and staring at people that sat over corpses waiting to loot something.



You devs need to learn something from EQ and their new dynamic dungeons. The warren could be nice... if it spawned independantly for everyone, or every group,so they could progress through the quest like their supposed to.


Overall I give it a thumbs down. To waste three months (or more?) on such a project with no replay value is insanely stupid in my book. Id rather you spent 3 months figureing out how to fix the annoying /reply command when getting mutlipul tells. At least I use that everytime I login. (of course it should only take you about 30 minutes to change that one)

TK608
Fri Oct 10, 2003 4:32 pm
#110

I have both rods for the Warren and they don't work on the container their supposed to work on. We are denied access to it and receive an error message stating that.





Cyras "TK608" DeValera - IXth Intelligence Officer
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Pilai
Fri Oct 10, 2003 5:19 pm
#111

We got the rods in the container in the small room, but nothing happens after that either. On a side note, I didn't have permission but my friend doing it with me did. We tried to trade, but he was imp and I'm a reb, so no trading :/...next time they spawned he got them and put them in there though.....still nothing.
MasterSad
Fri Oct 10, 2003 5:49 pm
#112

When there's a group of 10 people is waiting for the letter spawn I really feel that SOE played an evil trick on us.

My resume:
- hardly doable if you're solo and without uber pet-tank.
- not enjoable if you try to do it with a group there because of this spawn thing.



Sad
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JSF has only one weakness - its pilot...
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Vic3363
Fri Oct 10, 2003 5:55 pm
#113

Well I can't even get and neither can a TON of people


Keys get eaten in door way and you get stuck nice trap

MasterSad
Fri Oct 10, 2003 5:59 pm
#114

Holocron wrote:
We've located a bug with the rods part, and we think we know the fix. It'll probably be after the weekend before you get it though.




I think it's first try to do a real quest. Not bad for the first try (only it should have been done 3 month ago). I would advise you to play Half-Life in solo mode and see what kind of interactiveness you could bring to the game!

I think you need to count both solo and group possibilities for future quests.



Sad
Imperial Pilot Ace, Sergeant

JSF has only one weakness - its pilot...
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"Don't be too proud of this technological terror you've constructed..."
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Profile for Saitek X52|RSS feeds for SWG forums|The SWG Pilot Code of Conduct
Pilai
Fri Oct 10, 2003 6:10 pm
#115

I really enjoyed theWarren. It was a huuuuge step in the right direction. Throughout the whole thing I just kept asking myself...."Is this the same game I was playing an hour ago?"....Everything from the design of it (great maze...got lost a lot at first), the story, the creatures, everything...I just have one small problem with it.


While it is geared for a somewhat large group, I'd say maybe 5 or 10 maxxed characters, all the rewards are geared to ONE person...we even had it one time where we couldn't even find out that the rods part was broken because one person looted one rod, I got the other, we both thoughtone would work and didn't know the other person had one too (the "other" container was empty, so I thought it was supposed to be like that) then he signed off and stopped us from finishing it. Also, the container you're supposed to put the rods into gives you a "you do not have permission to do this", but not to ONE person in your group...I still don't even know what he had done first that gave him that option, all I know is I couldn't place the rods and he could. This normally wouldn't have been a problem...just trade them, right? But we were a rebel/imperial match, so it didn't work :/


The badge mission only spawns once so only one person at a time can get it, the keys, rods, etc... all act like there is ONE person doing this mission...I wasn't able to find out how the evidence part works, nor the locked prisoner room, so I don't know if those are attainable by a group or not. I just wonder why something so obviously non-soloable only gives out solo rewards? I'm going to go back and do it again and again just because its cool....but that should be the only reason I'm going back again. If I didn't like doing it but finished it, I should still get a reward for doing it. This is just my opinion though, andoverall this was an AMAZING experience with the game. Keep up the good work

washout123
Fri Oct 10, 2003 6:34 pm
#116

my character on chilastra server went to warren today and was unable to gain entry. i would get a key go in and the next door way would say i no longer had acsess to base. so after about an hour of tring this i started getting keys and putting them into my backpack. this alowed me to gain further entry to the base but eventually i would run out of keys and becon stuck in some random hallway, forcing me to log out. it seems this problem would be solved by making the key not remove it self after walking into the base .
like many others i have also been bugged out of this months pde act2 badge. i killed all st's and named guy. i never recieved the key in my invintory and the relay station door never unlocked. then the waypoint removed it self. does anything in this patch work? devs please help. i play grim on chilastra server.
Zode
Fri Oct 10, 2003 6:38 pm
#117

Well can't seem to get in had pass key and it deleted itself and only let me in 1 door then said I needed another key ???? whats up with that didn't make it in more then 5m at most.



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