Development Cycle Archive

Thread: Weekly Roundtable Discussion (Week Ending 3-8-04)

Naell-RavenDark
Wed Mar 03, 2004 3:56 pm
#105

Thunderheart, once again you ignored something that requires a reply. You only seem to answer the question that are convient to you. The following words came out of your mouth please address this because I'm not making this up.



"It has NOT been changed, though there is an important piece of the puzzle that isn't realized by most players...



I may be able to post on that, but I dont know yet. I've lodged a request and thats the best I can do."

http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=6292#M6292


Please quit dodging the subject and atleast address this issue. Either say what is supposed to be said or say you're not allowed to. Unlike most people I won't go away until I get some sort of a reponse so I will continue to post here.Ignoring me and the comunity doesn't do much, for custermer service awards either.
TygerBlueEyes
Wed Mar 03, 2004 4:01 pm
#106

I would have to agree with DVader539 on:

Spraystick is supposed to be Acid damage
Tusken Rifle is supposed to be Kinetic damage
T21 is supposed to be Blast damage

I hope that damage types are being looked at during the combat revamp, because there needs to be some tweeking there too.




[My new sig]

I'm out of here! I'll be hunting wabbit, again...
O'los 'Zulis - Flurry
Ocu_Lus
Wed Mar 03, 2004 4:03 pm
#107


I've got a quick question.First, the new Geo lab is awesome, haven't made it to the bottom, but what I've seen is killer. A lot of BE's were assuming that the "Secret Research Data" would be found somewhere in the Geo lab, but no one has found it. Is it in the game at all? A simple yes or no would be fine with me, it would help stop the "What's the secret research data and where can I find it?" threads in the BE forum. If we know it's not in the game, we can quit looking, but if it is, I'll start doing a lot of quests for scientists.



_________________________________________

I'm not creative enough to have a sig.
KzinKiller
Wed Mar 03, 2004 4:10 pm
#108


And in any event, concentrating on these minor things before the weapon balance isn't productive.


Count me as one of the legions of paying customers who do not consider fundamental combat systems that have been broken for months as minor items. This attitude has created an enormous trust problem for customers of this game.




*
The significant problems we face cannot be solved at the same level of thinking we were at when we created them
Albert Einstein

CU-1 ... CU-2 ... CUL8R
Lochar
Wed Mar 03, 2004 4:11 pm
#109

I still havent seen any Dev post about the imperial letdown and what plans are being made to change this?


I have yet to have been scanned anywhere, and also every imp controlled town looks like ST graveyard with all the farming being done. Are we to wait for the combat balance which we have yet to get any offical word on when coming? I havent even seen the new weapons balance and creatures were balanced in december.



Also on a side note, are those POI's that were flaunted in beta (and worked I may add) in a revamped state? I see posts speak of them but I have been playing since release and have not seen one yet. And I am talking the runaway slave girl type poi's.




Roszce
Wed Mar 03, 2004 4:12 pm
#110


1) What's the status of the Hutt Faction(not faction)?


2) Where's the dynamic content and quests that "come to the player"?


These were both cut around release time, and were supposedly being reworked...only to completely disappear. What's the word on them?




Thornstar
Wed Mar 03, 2004 4:19 pm
#111

I am loving doing the bestine quests but can I ask something. When we do the museum art quest we are asked to go look at and talk to the artists. but I dont see the painting anywhere. it would be helpful if we could see what painting will be submitted to the museum before we vote. I was a little dissapointed with the one on infinity of the mattberry plant. I wouldnt of voted for that artist if I had of known what it looked like.


Also i asume you intend to create new paintings every month so we dont end up forking out 48k credits on the same schematic. It would be nice in say 6 months time we could sell a painting for a really good value because it would not longer be able to be crafted. The endor paintings are selling for well over 100k on each server, although that is a very nice piece of art indeed. so i consider it worth it.


I really think over the last 2 months SWG has improved so much and am still really enjoying playing it every day sometimes all day .


I still dont understand the voting in bestine yet. Im not sure how the timer works. maybe you could have a terminal like in player cities that tells you how long is left and how many votes each candidate has had?(unless its there already and i missed it)


I had a quick look in the geno cave and from what I see it looks great. looking on the overhead map i could see groups of people at different parts of the cave, probably healing, and lots of red arrows all around. and I like the single player rpg style of play where you can turn the gas off and shut off valves. Mose stuff like that would be great.


Im sure there are lots and lots of different quests that I havnt done yet, but i find it hard to tell the difference between really good interesting quests from beginner single person deliver quests.


i can certainly say I am looking forward to the new dungeon and the next publish.


Strikke
Wed Mar 03, 2004 4:20 pm
#112

TH, were you able to find out any information about how you guys are going to fix things for those of us gated by the Krayt Skull Quest bugs of October & November? You said you would in the last "Weekly Roundtable Discussion", but you haven't given us any further information.




Bloodfin: Dakkor Lightrunner - Adventurer - (Here, There, Everywhere)

Starsider: Heph Starstrider - Master Weaponsmith : Fencer - (Location Classified)

uofwi92
Wed Mar 03, 2004 4:59 pm
#113



Thunderheart wrote:
A bunch of nifty stuff, edited for time.



But NOTHING on Wookiees? Argh! Come on, TH, you're killing me! Give us an update! Please... /cry /sniff



S'ulli - Teräs Käsi Master / Master Doc
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afkSawMountain
Wed Mar 03, 2004 5:25 pm
#114

Why is it that peeps can camp their avatar (usually their second character) at the bottom of a hostile cave macro/looting and not be attacked...usually if you look at the characters mastered sheet it is obvious the cave wascleared before it got to the bottom..because there is no way the charcter can fight good enough to get in or out of the cave alive without some help. I am refering specifically to the bat caves on Corbantis on Rori. If the devs would simply put a hostile critter right on top of the last loot item in the cave...there would be no more macro/camping by a weak character who all but blocks all others from getting a chance at the loot. This is not only an issue with me personally but it is also a community issue as this Camp/macro persons keep everyone from enjoying the game the way it is supposed to be. Please.....just add a hostile character or two at the last two loot places in the bat cave on Rori (which is supposed to be hostile) and all of the camping will go by the way. Give us all a fair shot at it.
Aiya1
Wed Mar 03, 2004 5:26 pm
#115

Please add a toggle reply feature similar to EQ where we can toggle names. Mistells happen way too easy and for crafters its a real pain.



Aiya


ossireese
Wed Mar 03, 2004 5:56 pm
#116

Please TH, answer the FSCS questions....
Or at least say that you are not at liberty to answer them at the moment.



But say something...


Pretty please



Apology accepted captain Needa­..
DeQuosaek
Wed Mar 03, 2004 6:01 pm
#117

WoTs need to be brought in line with DoTs.


I'm referring to wound over time attacks. They should not incapacitate and currently they do. A disease, or a burn will incap a player, rather than leaving the player's HAM at 1 point.


All DoTs were changed so that they no longer incap and these attacks need tooperate under the same guidelines.


Burns and diseases and any other attacks that inflict wounds over time, need to stop at 1 HAM.






Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

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