Development Cycle Archive
Thread: IC4: Path of the Jedi
Gee-ash wrote:Dark side should not be "really" attractive. at least you should experience a downside, for example Dark Jedi are not free they should "obey" to the dark side.
I have to disagree with this completely, the jedi order are the ones who need ot obey rules and regulations. While they suppress emotions such as fear, anger, hate, etc the dark side wielders embrace those emotions and use them to grow more powerful. Not to mention it is made quite clear that the dark side is the "quick and easy" path.
I know this has been stated a bunch before, but I want to add another voice to the chorus, I think armor needs to be taken out for jedi. If that means adding better deflection to lightsabers, adding resists to cloaks (yes we need the hooded cloaks) or add a new force ability granting the jedi "armor" for a certain time. I hate seeing jedi walking around in composite, it's tacky at best.
I remember that Vader and Palpatine were disfigured and body-corrupted by fueling the dark side feelings, like fear, anger and agression. Vader needed a suit of life-sustaining armor and Palpatine, well, he is a decrepit and wrinkled joke of a man. It is stated by light jedi masters that dark side consumes you, so there is a penalty. On the other side, it is stated too that it is not more powerful, it is faster, easier.
Nice way to make a quest accesible to everybody, be they combatant or any other way.
Nice to see that combat it is not the best way of doing the quest for the light side
Five stars for you man
What we know so far is that the game is set after the fall of the Deathstar and Jedi have been hunted almost to extinction.
Those players grinding out their Jedi slot with holocrons should not have to lose all that hard earned time.Keep the holocrons and make that part of the force sensitivity.After you complete the final holo you have become FS.Now is when the real quest for Jedi could start.
I dont start training until an NPC Jedi trainer takes me under his wing.I should not lose any knowledge I have learned up to that point.Luke didnt and especiallyAnakin who used his knowledge and furthered it to later design most of the Imp forces.So why would I have to make a whole new character who doesnt know anything but Jedi skills?
My contact with this Jedi trainer comes in the form of my new sensitivity ,"feeling" a call when I go to a certain random planet.This call gets more frequent the closer I get,till I make contact with my Trainer.I then become an initiate after I answer some questions that the trainer might have for me.All of which may decided if I may become a dark jedi later.The npc then starts my training is the form of the quests.All of which should be hard and arduous.All the while I must make correct decisions that decide my fate later.I advance in my jedi quest to become a padawan and have a master that I must follow thru my training.I must follow the lead of my master all the while trying to make the right decisions.
I then go on to start missions on my own that may decide the fate of others.Passing these I would then be given the opportunity to take on the Jedi Trails,which would make me a Jedi Knight.
Many quests and missions will pass before I am awarded the title of Master Jedi.
How about this. Anybody who has mastered at least 2 holocron professions, or is maybe on their silent, are allowed to continue doing holocrons.
I think the quests togain an fscs should be some quests that give you components for some kind of midi-chlorian detector and one final quest to put it together. This sounds like it favours crafters but it could favour all proffessions if:
Combat: Kill NPCs and loot components from their bodies
Explore: Explore and discover components in some hard-to-reach place
Socialists: Entertain people and get components in return
Crafters: Build components themselves
Medics: Heal people so they give components as a favour
In the final quest to put it together you would find an npc to either (in the case of a crafter) give you a schematic or put it together for you.
Once the detector is together at a random point it starts bleeping and the person it bleeps at becomes your fscs character: for example "As you walk, the detector starts to make a noise. You follow the way it points you and it leads you to... --Force Sensetive Slot Unlocked--" It would also detect player jedi as well but only if they have a tef from using force power (and they could maybe mind trick you into not hearing it). After it unlocks your slot it burns out and breaks and you can't build another one until you lose your fscs character - possibly through permadeath.
I think there is good reasons for both Holocrons and Quests on the way to a Jedi path. Players on both sides of the debate have good points.
So why not use both systems? Keep the existing Holocron system in place to "Unlock" either a Force Sensitive character or Force Sensitive skill tree then require a pile of "quest" xp to be earned before the Jedi character/Path can be "Activated". Thus Novice Force user would require 1000000 "Force Quest" Xp to start down the path, but you would not even see the skill tree until you finish you holo grind.
I also think Profession restrictions for Sith / Jedi is a great idea as it will help flavor the sides of the GCW.
Any Jedi quests for involving combat should be instanced, with some where you are forced to solo, and at least one quest where NO buffs or enhancements can be used. Also I really Iike the research idea that was mentioned in some other posts as it could be used to "teach" players about how to play a Jedi or Sith.
Jedi/Sith should also be subject to xp loss for performing actions not in keeping with their way. Heck, with great power there ought to be great responsibility.
Also, I agree comp armor on a Jedi is just silly. At best armor could be worn by jedi/Sith but it would REALLY crank up the cost of using force abilities, while at the same time reducing the effectiveness of the force power. This would also allow for "Force Friendly" armor to be added as a RARE quest item. Basically a force user's best offense/defense should be the force..
I'm not a Sith....yet.... I'm finishing my 3rd holo. I don't mind the Holo-grind, but I must say I don't really *feel* that what my character is doing has anything to do with the force....If when I finish my 5th "Holo" profession I'd like my character to "get a strange feeling" that would start him down a series of quests that would lead eventually to the Sith path.
But I'll see what the Devs come up with. After all, I'm playing what the devs are making, so thumbs up for all the hard work the devs are doing!