Development Cycle Archive
Thread: IC 1-16: Combat Roles; Teras Kasi Artist
Since TK have no weapons....or just VK's...... they should be the most defensive profession in the game since they do the least amount of damage and have the smallest selection of weapons.
Maybe gove them a bonus if they dont wear armor?
they are the tanks they should go up front take all the agro and not be wiped out leaving all the others open to attack
What basic combat elements should they possess?
they need to be able to get around people kiteing them maybe if a class got a "root" skill that would help
What offensive abilities?
maybe a skill that they can use that takes a persons weapon and unequips it like they disarmed that person requireing the person re-equip the gun/soward/pike/etc.
What defensive abilities?
just a thought but if a tk master goes up against a tk master maybe neither gets damaged because they block each others attacks? also maybe while meditating if someone attacks them they counter the attack and stun the person for a few seconds keeping them from attacking till the tk hits them
What unique abilities?
maybe an ability to strike around the persons armor like if the person is wearing a helm the tk unequips it and hits them in the face?
Should add what advantage or asset in group combat?
obviously to pull agro and keep people attacking them instead of medics and ranged combat people
How could/should they interact with other professions?
there tanking ability will keep them welcome in anygroup
What interaction / dependencies should exist with other combatants?
they need to depend on medics to keep them standing as they will be taking alot of damage and on ranged to help knock targets down so they can get to them.
What should be their unique role in the Galactic Civil War?
to be muscle for their side of the gcw
What defines theTeras Kasi Artistrole in combat?
What basic combat elements should they possess?
What offensive abilities?
Reduction of accuracy to 100 ..210 accuracy is stupid compared to pistoleer 95 accuracy accuracy must be comaprable to ranged classes
Reduction of PVE/pet damage based on the size of the creatures your fighting.going unarmed against a rancor should be a no no not sought after . A rancor should eat a TKM not be domminated by a TKM
Rancor sized creatures -75% damage
Ronto sized creatures -50%
mountian dewback sized creatures -25%
Removal of Dizzy from KD-2 this is the most disturbing aspect of TK its plain stupid and overpowering in pve and pvp
Damage mitigation is also Bass Akwards a guy with a sword should cut the arms off of a TK not the opposite
What defensive abilities?
should recieve a disarm/and adelay special
What unique abilities?
Should add what advantage or asset in group combat?
How could/should they interact with other professions?
What interaction / dependencies should exist with other combatants?
What should be their unique role in the Galactic Civil War?
Leva Oripa
X--- MTK./ MHS/ MF/ MP/ MM / MCH
*Waits to be flamed*
UHm excuse me
TKA is a very starwarsy profession
IT is mentioned in Shadows of the Empire,
Darth Maul: Shadow Hunter
Agents of Chaos 2
so please stay off of our discussion forum please
and thank you
Lurimoose wrote:
I dont care if your Bruce Lee or not, there is no way in hell your fists are going to do as much damage as a **edit** flame thrower. Lets put it in terms you can understand..... you punch me in the face with brass knuckles, fist, whatever, it may break my nose, blind me for a bit, dizzy me, knock me down, give me a concussion, and yea, you can beat a person to death etc... etc... now lets apply the flame thrower..... shoot me in the face with a flame thrower what happens? You got it, massive instant damage, and it's not just going to be your face either. I'm not saying nerf TKA, but **edit**, you people wantMORE damage?
Sigh....
And there's no way a flame thrower basically gets permanent charges either.
Have you ever carried and supplied a flamethrower? I have. Maybe 10 good shots in combat and it's time to swap tanks. Oh, and make sure you have a jeep behind you holding the freaking 1 ton of refills because they go quick.
Fantasy is what this is. If you get a flamethrower that melts AT-ST's I can pummel them with my hand. Nuf' said.
Cafa Asia