Development Cycle Archive

Thread: ID#2: Two Changes to Bazaars and Vendors

kobald2
Thu Jan 08, 2004 9:15 am
#92

I am against raising the cap from 3k. I think it will make a lot of items that are now pretty cheap become more expensiv. The bazaar right now helps new players to get equipt with low quality items pretty easy.


I am also against a vendor limit. I am selling large amounts of resources and even with the maxium vendors a master merchant can have I would run out of storage room if i still want to offer small and large quantites to my customers.

KStarfire
Thu Jan 08, 2004 9:15 am
#93

If possible, id like to see the ability to put a DISPLAY item on there. Its a unsellable item, perhaps a 10 item display limit. Another good idea would be allowing a Merchant skill to have some kind of catalogue or menu on the vendor (sorta like the bark ad system).

KStarfire
SunLao
Thu Jan 08, 2004 9:16 am
#94

1. Raising the Bazaar price cap to 6,000: There will be a lot of whining and gnashing of teeth about this, as many people who currently run shops with vendors full of items in the 3,000 to 6,000 credit range will be violently opposed. Ultimately, however, this will bring more business to the Bazaars and round out the scope of economic activity.


2. Limiting Merchant Vendor listings to 150 items: Are you INSANE?!!? Ever sell powerups? or spice? or smuggler tools? or stock armor? Merchants have gone a long way to mitigate the habits of a lazy or uninformed shopper (I'm being kind, here) by changing the barks of the vendors, self-limiting the number of items, etc. But if you do this, it is nothing more than a further nerf to an already broken (some argue useless) profession! Having been a master merchant for months, I can tell you that some vendors will do fine with less than 150 items on them. Many, however, will not.


Customers don't come back to empty vendors. If you do this, you will force (again, like with the 7 day sale timer) those playing merchant to look at it as a job and resent SWG because of it. If you actually feel that to participate in SWG you need to have no real life, then this is another way to accomplish that. But you turn more people away from playing merchants in the process.


This will only increase the number of vendors in the world, thus increasing the number of items your embattled database must manage. You must know by now that the first response by the player community to a limit is to find the work-around. Wake up!


If you really want to limit the number of items for sale in the system, the for crying out loud, once and for all, MAKE IT IMPOSSIBLE FOR PEOPLE WHO HAVE DROPPED MERCHANT SKILLS TO MANAGE VENDORS!!! Crimeny! I'll bet a person who finds a challenge in such things could run a few queries and compare the number of merchants with a given level of management to the total number of vendors on each server. There's your answer.




"Wait for the Combat Balance."- random red name since Nov. 2003
Diogenes Noslen - The Meatshield Mayor!
- Shooting pistols in SWG since June 26 27, 2003 -

House Paladin
ZenLhaso
Thu Jan 08, 2004 9:16 am
#95

Keep limit of 3000 for items on bazaar.


Do not limit number of items on vendor.







Zendra, owner Dancin Threads, Master Tailor, Master Chef, Master Merchant, Privateer Pilot Level 3, Chilastra

Clio, owner Clio's Decor, Master Architect, Master Merchant, Master Shipwright, Master Politician, Chilastra

Dendra, Smuggler-in-Training, Level 34, Chilastra

Vlio, Medic-in-Training, Level 26, Chilastra
SpinnerSWG
Thu Jan 08, 2004 9:16 am
#96

Whoa.


Ok, raising the cap on the bazaar isn't bad. I don't see why not. In fact, I'd like that change.


But limiting vendor numbers to 150? Not good for tailors, at least. We've got tons of different clothes with tons of different colors. 150 is too low. We shouldn't be penalized because someone can't figure out how to select "next page" on the vendors. Maybe you need to limit the number of items because of tech reasons, but 150 seems too low.


IF you are going to do the above, please


(1) raise the number of items you can place on the bazaar, for example, allow 50 at a time rather than the current 25 limit;
(2) make the default screen of a vendor show all items on the vendor so that there's no need for a "next page"; and
(3) make the vendors searchable (even just by region) from the bazaar -- that way we aren't wasting time running around the planet to find something on vendors with a lot less goods.




*****************************************************
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Airvalles
Mandril
Thu Jan 08, 2004 9:16 am
#97

Bazaar limit should be upped from 3k to 30k. That may relieve pressure that will ensue as a result of the propsed Vendor item limit cap.


As for the Vendor limit cap proposed at 150 items, that'll kill a lot of businesses. A 500 item limit should work better.


Obviously, the DB is under stress again.





"Now with Force Sensitivity!"




Khanx
Thu Jan 08, 2004 9:18 am
#98

I'm a customer and not a crafter a few things spring to mind here.

The bazz seems to be a good idea.

The issuse i see with limiting the number on vedors are, i have to go to loads to get what i'm looking for atm and a lot are out of sock atm, due to resourese or just been sold, this will increase the amount sold and mean even more running (flying) looking for stuff.

If you limit the amount a vendor can hold it will increase the number of vendors in the house, means on the over head map (CTRL+M) i will find it even hard to read whats in the shop.

Also limiting what's for sale may mean craft's focue more on the income stuff and not stocking the the more uneeded things, making it harder for the non standard classes.

while we are at it can you add sold out to the over head map when the vendors are emplty.

150 seems low
Gyopi
Thu Jan 08, 2004 9:20 am
#99

I like the idea of a higher cap. With an inflated economy, 6000 credits seems to be about right. Lowering the vendor cap would be a problem for us tailors, though. We have hundreds of items that can be made and people want them in a lot of colors. What it would do is force us to only put really popular items on the vendors and have to the rest as special orders. I know that I personally usually havea large queue of special orders to do already! This would just make the workload more unmanagable.






Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
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TeeBee
Thu Jan 08, 2004 9:20 am
#100

The 6k cap is good, I often buy infrequently used resource off the bazaar and anything to avoid 25 clicks * 3 clicks and 25 emails will be an improvement.


The vendor cap at 150 items will be a major pain though, I work as part of a small group of3 crafters1 of whomhas high merchant skillsand looks after the vendors. I will end up with a situation where I can carry 5 of 30 types of weapon or maybe 10 of 15 types (examples) this will invariably leave situations where all my stock of 1 weapon disappears in seconds orI have to cut back the available range. I agree a cap is needed but 150 is way too low, i'd say 3-500 would be good. The answer to not drilling down is to have resources sort properly, if I choose to sort by name alphabetically finding 5 Lasers under 'L' and then another 10 Lasers under 'L' on page 2 is not conducive to me finding the item I want.


On a tangeant if this is to alleviate performace problems perhaps you should look at fixes first.


Lets say I need a particularsteel and do a galaxy wide search sorted by name, as above the name is sorted within the page so I end up buying 5 items on page 1, load 2 pages, 4 on page 3 etc etc. I'm pretty sure a significant performance hit would be removed if I knew that the 10 items on page 2 are all that exist in the galaxy and there is no point in loading another 10+ pages. Additionally, allow me to buy multiple items in 1 hit. Warn me that I am doing a multiple purchase in huge letters but let me do it, send me a single mail with multiple waypoints. I can often spend an hour plus loading pages when I could complete the whole transaction in mins with the right tools.


A slightly bigger tangeant but it would help performance for sure, let me store resource in 999999 lots, i'm a weaponsmith when a good ostrine or irolunn hits I binge harvest it. I can quote 3 resources in my backpack right now taking up at LEAST 15 storage lots, and my paltry 500k of each is nothing compared to the big boys.


Enough for now, I hope you read and take note.




------------------------------------------------------------------
Final resouce sell out & cheap end of the line weapons
Vendors at Naboo, Theed -5460,3400
EX-Master Weaponsmith, Current Layabout
Bowoci
Thu Jan 08, 2004 9:20 am
#101

I like the idea of the increase in bazaar cap... and agree maybe a little higher would be even better. I don't have enough skill points to get a vendor and would like to sell some of my excess meds (stims, enhances, components, resources) but 3000 is way to low so I /shout in Coronet if I want to sell something. 8k would be really good.


Again, I don't have a vendor but I don't think 150 is high enough. I always know to look for the "next page" button so that's not an issue. Agree with previous poster, 300 - 500 cap would be good. Not sure how the whole merchant thing works so not sure what hardship any cap would be to big time crafters... but seems like a cap of 150 would be a big pain on the crafter and the buyer... with a more limited selection of products.




Bowoci ~ Elder Enemy of the Republic ~
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DrakeWindwalker
Thu Jan 08, 2004 9:20 am
#102

like the rase on the cap price on the market, but i think the cap items on vendor should be atleast 250, because as talior there is alot of different things to make and also not every wants to be a merchant so they can put the extra stuff on a 2nd vendor.



Drake/Ivay Windwalker
Happly married to Izabele

Draznar
Thu Jan 08, 2004 9:20 am
#103

The item limit is way low. I sell many different items and that would make it impossible to stay in stock. I need to be able to have at least 500 items to keep instock for power-ups and have a broad sellection. If you want to have limits on vendors, please tie it to Merchant Skill levels. So your venders can hold more items the higher your skill.



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Blingy
Thu Jan 08, 2004 9:20 am
#104

The instant sale item price cap should NOT be raised above its current 3000. You may as well kill the already semi-useless Merchant class if you do.


However, the Auction item cap on the Bazaar SHOULD be raised to around 10000 cr. This allows people just starting up in things like Weaponsmith/Armorsmith to be able to sell their subpar goods at a reasonable price.




Blingah
TKM
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