Development Cycle Archive
Thread: In-Test: Merchant Vendor Changes
Message Edited by Pug on 08-16-2004 04:35 PM
I'm sorry for all the non-merchants, but hey, my crafter doesn't get any special combat abilities because I choose not to learn any combat skills, why should your combat character have any special merchant abilities because you choose not to learn them?
I'd still like to see the limits upped just a hair, maybe to 300 per vendor (3 even pages of items). Perhaps drop one of the vendors from the efficency line to compensate for this. This would mean 11 vendors for 3300 items @ master merchant, instead of 12 for 3000, not too much of an increase.
And when are we going to get relief on the housing storage issue? I still say, best way to handle it is a special container, only crafters can place, that will hold a large amount of resources ONLY (no other items or crates) and take up 5 slots in inventory or a house, instead of just one. Also limiting how many of these that can be placed in one house would be needed. But being as the #1 (not only) storage issue is resources, this would allow some releif, without allowing endless storage.
Oh, and Arthurdent, your math is off. you're either at 200, or 750, 500 isn't a possible outcome, if you're at your limit for vendors.
ResourceHandler wrote:
the only problem i find is that, at master merchant there is not much of a bonus like i mean you loose 1 vendor
well heres a idea that, that i think would be a good addition to master merchant but might take time to develope:
at master merchant you have a option on your vendor for other people to list items thro your vendor, like the bazaar. the merchant owning the vendor can set the number of days a customer(item lister) auctions or sells there items for and than they set on how much comission they get per sale.
i think it would revolutionize the merchant class really rewarding merchants who have kept the proffesion and plan on keeping it and also make it a proffesion that can make moneynot just from listing your own inventory
i think adding that would really give the chance for everyone to sell there goods and for the master merchant proffesionnot a selve serving proffesion, but a proffesion that can be used as a marketable item like architect goods and tailoring clothes.
Any chance ofgiving master artisans a little bonustoo?
Thunderheart wrote:
LeBob wrote:
TH
When this goes in, will players be prevented from using vendors if they already dropped the Merchant skills necessary to create that vendor?
I think I read this in the patch notes, but I wanted to make sure... if so, I think this will be a great change... too many people were taking advantage of the skill points...
Yes, they will.
Though, I was able to sweeten the pot for Master Merchants. At the Master Box level, all of the Master's vendor limits will be raised to 300 per each vendor.
Creaturedoctor wrote:
Sorry this changes are crap....
however this Merchant-Revamp is the stupid way to seperate crafters and fighters.
Did someone notice that it is not longer possiblemake your Master Doctor
and at the same time to be a Master in a Fightprof ?
The Doc need a Vendor for all his Components and Resources,
if he wants a Vendor with 100 Items (Artisan Buisness 3) to hold his needed Items
(which is not enough anyway)he can´t get a Master in any other Professions.
Same for the Combat Medic.
Our Doctor announced to drop his Doc if this changes goes live.
I am Master Weaponsmith and i dont like this changes too.
in my 2 Resource-for-Sale Vendors aremore than 500Items each i offered forsale....
in my Weapon-for-Sale Vendor 350 Weapons....
and in mySecretary-Vendor more than 1000 Resources and Items around everythingi need to craft my Weapons.
To hold this Stuff i need Merchant 04 03 these are 46 Points for nothing,
46 Points with no advantage for me.
Why can't get a Master-Crafter-Profession 3 Vendors with 500 Itemseach?
when he needs more, then he have to make the Merchant.
another way is to have a Storagehouse with 500 or more Items.
Pug wrote:Thunderheart,Could you please, please, please, please ask the Devs to implement the Set Name feature for vendors? Now that Merchants will have to organize their vendors because of the new inventory caps, many vendors will need to be renamed to describe their purpose. I spent a lot of time and money customizing my vendors' clothing, weapons and armor. The only way to rename now them is to delete and re-place them. I would lose all the credits/time I spent customizing them in the first place.I don't know how hard this would be. But it sounds like a reasonable request in my head.Pretty please? With muon gold on top?Message Edited by Pug on 08-16-2004 04:35 PM
I'll second this, plus the ablity to even temporarily move vendors within a house (using the /move and /rotate commands only) to shift vendors, because where some people had 1 before, they'll need 2 to support the same workload..... and it would be nice to move one over 1 meter to have both centered in the same space.
Siymon wrote:
akamai_keniki wrote:
Awesome....glad to see they listened to the outcry of so many as to the original numbers proposed.
Did they? If they had proposed these limits from the get go would people still be happy here? I don't think so. I think that we are just setteling. We had steak, they tossed us a dry bone. We complained. Now they are tossing us a plate that has some juice left over. While I understand we are never going to get the steak I think this still has some issues to be worked out.
Agreed.
So instead of 20 vendors with less stock on in my mall i will now have 40 vendors in my mall..all with less stock on.
And those 40 vendors all go on the map so anyone calling up an overhead map in my city will see a huge white blob rather than a map,more clutter added to the planetary maps as well, as vendors double.
In my mind unaceptable-totaly, and im disapointed so many people have been quick to praise soe for this and consider it anacceptable solution
Im sick and tired of this game being a second job. I come here for fun and find frustration. This game can and will die if this goes on.
Why do i still play you ask? Because ive made some good friends here,as has been said so many times before its just a flashy chat room now