Development Cycle Archive

Thread: Vehicle Issues...

bladesinger42
Mon Dec 22, 2003 7:25 am
#92

I have a few concerns.


1.) The autostoring of vehicles while you are riding them. This can be really irritating if you are in the middle of an ocean at the time.


2.) Having to be in a city, or camp to pull out the vehicle. I REALLY don't like that... especially since they autostore at the most inconvinent times. It's something that was irritating about pets, but with vehicles its been a major problem.


3.) the decay on the vehicles is a bit overboard. In one day of using the speederbike I had, I have spent more money in repairing it from it just existing, than I paid for the thing to begin with. It constantly takes damage regardless of whether you are riding it or not. I have heard from several people that their speeders just went poof, and were destroyed all in one day!


Since they are like structures in many ways, could there not be a "Maintenance pool" for them like there is for houses? When you ride the vehicle, it uses up the credits from the pool (it's like putting gas in your car!). If the vehicle has nothing in it's maintence pool, then it would start taking damage while you use it.




Tamon,
Bounty Hunter At Last!
ET429
Mon Dec 22, 2003 7:27 am
#93

The only thing I know for sure about out of range and vehicles disapearing is it happens alot when i'm in town. In town the vehicle will get stuck on a wall next to the door opening but you don't actually know that until after your aways through town. I then stop, try to store and it say out of range. I dismount and my vehicle disappears. If It was selected i can still see it on my radar across town, I run back over there and it is outside of a doorway through a wall and I can then store it. If I mount the vehicle, it is stuck in that location and all i can do is pivot 360 degrees, cannot move it. So I just store it. This could also happen out of town if the vehicle gets stuck on rocks,trees or even harvesters and if you are far enough away it will warp back to where it got stuck, but if you are too far away then auto-store kicks in and instead of giving you the out of range message, it just stores it. I've crossed server boundaries that affect my ex-pets, but have had no vehicle trouble there. But In the town of Dearic, Talus if I zoom through the small wall openings it will get stuck most of the time and when i dismount it disappears just like out of town except in town I can just go to the edge of the city and find my vehicle.


So in conclusion, I believe the vehicles are getting stuck on an object, but letting you continue on, until the server finally realizes you and the vehicle are not in the same place and when it corrects it it warps the vehicle back and not you. Poof it disappears and if it's far enough away, then it auto-stores.

ecspider
Mon Dec 22, 2003 7:29 am
#94

Also make a disabled vehicle repairable. My pa members bought me a swoop bike for like 30k, and it killed in two or three shots by and endor marauder. I think you devs need to quit basing your money sinks on the money the crafting professions have.



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Green_Arrow
Mon Dec 22, 2003 7:41 am
#95

I've been hanging around the Coronet area. Every time I get out of my vehicle it warps 100-500 meters. If I select store it says, "You areout of range." If I'm riding around for more than 30 minutes, it automatically stores.





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Iwra
Mon Dec 22, 2003 7:48 am
#96

I have two characters on the same server (two accounts) And on one character my vehicle is always back to 100% on-call, and the other is always almost down to 0% on-call. It doesnt remember the settings when it auto-stores (almost the only way i store vehicles)
Yin_Yang
Mon Dec 22, 2003 8:04 am
#97

My only issue seems to be when the vehicle disappears, but I have buttoned down how this happens and how to avoid it.


The problem seems to be with the orphan vehicle code. If I do not mount or dismount my vehicle for 5 mins, it disappears. This problem became very annoying when trying to drive a 8km trip. I then found that if I simply dismounted after every 3k, and then mounted again, the problem would not occur.


As a programmer, it seems to me that the orphan vehicle code used for making vehicles disappear when left alone seems to be executing even if the vehicle is in use. Only mounting/dismounting/storing seems to reset the timer.




_________________________________________________________________
Yin
Wannabe Teras Kasi Artist
Holos: Medic, Bounty Hunter, Teras Kasi Artist
Additional: Scout, Marksman, Squad Leader
_________________________________________________________________

Kreeghan
Mon Dec 22, 2003 8:04 am
#98

I've had my vehicle auto-store on me for the following:


- during combat (a kreetle aggroed me while I was driving and after a few seconds my vehicle disppeared right from under me)


- right after combat ended (something aggroed me whileI was drivingand when it gave up and I was back to "peace" mode the vehicle vanished from under me as soon as the combat HUB disappeared)


- when checking on my harvesters; I've actually had it disappear when checking my harvesters both on and offthe vehicle.


- and I've had it auto-store for no reason whatsoever (which might be a zoning problem)



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OldenTired
Mon Dec 22, 2003 8:14 am
#99

At the north end of Mos Espa, near a tent with a rebel recruiting terminal,
are two small residences that can be entered, with an gap between them
leading to a door.

If you stand in the alley and look straight outwards, you line up with the
space between two small stone huts.

I drive in from outside of town, between thw two huts and stop in front of
door at the end of the gap. When I exit the speeder, it drives itself back
to between the two huts and parks itself.

I doesn't seem to matter how long I wait to dismount, and is 100% repeatable
so far.
OldenTired
Mon Dec 22, 2003 8:17 am
#100

Sorry about the spelling. I sneezed and hit the submit button.
SilentSooYun
Mon Dec 22, 2003 8:19 am
#101

One thing I find a bit odd:


When travelling over water, the vehicle is terrain-matching the ground beneath the water, so when skimming across an otherwise peaceful pond, the vehicle is bumping and listing... although it's still maintaining the same altitude above the water. This is most evident on Dantooine, where the ground below the water is exceptionally rough.


Something I noticed about the "vehicle poofing" bug:


While in Kor Vella, on Corellia, I repaired my bikeofaround 600 points worth of damage. About 10 minutes later Iwas travelling overlandwhen it poofed out from underneath me. One camp later and a call for my bike... and I recieved a bike with the same amount of damage that I had previously repaired, like it had retro'ed back in state. This happened again after I repaired in Coronet, and my bike poofed in the water on the way to Vreni Island. I reach the island, call my bike, and the damage was there again, although I can't be sure if it was the damage prior to the first poofage, or if it was damage accumulated after the first poofage and before the repairs in Coronet.

Tariya_Jazz
Mon Dec 22, 2003 8:22 am
#102

On this topic, but something that may not have already been mentionned : if you die with your vehicule out, when you clone and generate your vehicule it is generated with full HAM, effectively healing it if it was damaged.



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OldenTired
Mon Dec 22, 2003 8:27 am
#103

You'd think they could add a little snippet of code to level
the vehicle when on water. Especially since they have the
swimming icon turned on at the time, so it's not like it's
not known.
Ragemaster9999
Mon Dec 22, 2003 8:36 am
#104

After jumping off my bike and destorying a bloodstained merek lair, I tried to get back on, and kept getting "Out of range" when I clicked mount. I was right on top of the vehicle. So I stored it, recalled it and it was fine.



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