Development Cycle Archive

Thread: Correspondent Top 5 Lists: Where we are and where we're going.

putz166
Mon Jan 19, 2004 8:42 pm
#92

HEY RETARDS THANKS FOR BANNING PEOPLES ACCOUNT AND NOT EVEN LETTING THEM KNOW. NOW YOU WON'T EVEN TALK TO US ON THE PHONES TO TRY AND FIX THIS ISSUE. KEEP THIS UP AND YOU MIGHT AS WELL SHUT DOWN SWG.

mawgspawn
Tue Jan 20, 2004 12:51 am
#93

Yo thunderheart, any chance we can get aresponse to our top five in armorsmith, since they havent changed since October?



Mawg Marmont

My Charachter was Destroyed by NGE.

Wondering why I ever believed anything I was told on these boards.
killabyte
Tue Jan 20, 2004 9:07 pm
#94

I like star wars, i kinda liked SWG.

I have played a number of MMORPG's and from what I have seen SWG seems to be lacking content when compared to any other MMORPG. Everyone is trying to unlock to become jedi, I see this as a double edged sword. Jedi is a very tough and tedious profession to level, it is also very difficult to attain, at the same time the only other things left to do in the game are pvp. With talk underway for revamping the fighting system included PVE and PVP, i'm shaking in my boots.

I feel that SWG needs content. It needs big bad and nasty things to kill other than Krayts and the NS Leader woman. Once you've killed these, what else are you supposed to do...? I feel lost and bored in a game where i've already done it all.

I would like loot and nasty monsters to kill. Isn't it possible to make some caves on dathomir, MORE CAVES rather . In these caves have some nasty lookin monsters/creatures not rancors, heck! they could even be dragons for all i care, but some monsters. Perhaps some Bio Engineer went crazy and made a whole buncha nasty monsters, yeah the warren sound familiar well how bout more stuff like it , or maybe on naboo some underwater monsters or sea type beasts that crawl onto land.

I see that this could be a better game... but it's not. I'm an avid gamer and I feel that there really isn't enough content for such gamers as myself. Being a swg fan i refuse to give up so soon. I think of the space expansion set... and can't even begin to conceive as to how that will fit in with the rest of the game...

I know that the DEV's have a very tough job ahead of them but have done a great job with what theyve done so far. I just want more out of this game, and when i go looking for it, i keep turning up empty.

-iyepo



.......::: Iyepo Tatue ::::.......

.......::: Imperial Colonel ::::.......
Jaijla_Khan
Sat Jan 24, 2004 7:30 pm
#95

My question is that if defense mods will no longer stack, what's the point in hybrid templates? From what I gather it will work something like while you are holding a pistol, you getonly the pistoleer def mods you currently have, but when you switch weapons to say a blade, you get only fencer def mods. So I'm guessing there will be BHs, and 1 range / 1 melee hybrids. Kind of takes the fun out of working several professions for a well rounded character.


Now I do believe that the uber melee/ranged def mod stacking is out of hand. This could be way better remedied by distributing def mods throughout the profession blocks, a la CH. I don't want to see only rifleman/fencer combos or carbineer/TKM.Think it through better as to not force PvPers into a few professions, as it is right now.


Zeritus
Mon Jan 26, 2004 11:18 am
#96

I dont see the addition of Wookiee armor concerns.


I'm beginning to think about re-rolling another species that can actually stand to be hit once or twice since theycan actually wear armor. I see Wookiee's becoming even more rare than Jedi if this isnt addressed soon.



/me runs off to create a Human character like everyone else.






________________________
Nirax
Gunnett
Mon Jan 26, 2004 10:56 pm
#97

My first concern is WHY IS EVERYONE CONCERNED ABOUT UNBALANCE? The Devs are trying to BALANCE the professions??? Give me a break... I didn't spend all my time becoming a Commando and learning to use BIG Explosive weapons so that some guy with a pistol can shoot down a rancor as fast as I can... THAT's unbalance.


Unbalance is part of the architecture of the game. You learn to exploit the unbalances to gain advantage, and if I gain an advantage by becoming this profession and that over someone else, then wouldn't it make sense for the person to stop whining about there profession and go after something else that would give them an advatage. It's not about balancing the professions, it should be about advantages and disadvantages. For example: You become a Commando and you get to use a weapon that can take down a Rancor easily, but your weapon is close range and thus any guy with a gun can shoot you from a distance... You become a Melee character and you have the same disadvantage of not being able to attack at a distance, but in return you should learn to be good at dodging attacks, or have high defense (or even better yet, you've worked out and are stronger, thus the HAM costs of wearing armor should be reduced). That's just reasonable logic I would think.


I will give a another great example- AT-ST's give Imperials a complete advantage in PvP. I'm a rebel, that puts me on the disadvantage. However, that is part of the game and atmosphere of the Star Wars Galaxy. That's part of the fun. I'm not whining for a comparable Rebel pet because then there's no real challenge in trying to fight off the Imperials... I'm a rebel, I'm supposed to be at a dis-advantage. Part of the draw of turning to the Dark Side is the power that comes with it. If there wasn't a power advantage in turning to the Dark Side it wouldn't be any fun.


Another of the issues that seriously concerns me is that the defense modifiers won't stack from professions... So if I train with a sword and become faster (thus becoming harder to hit as a result of my training), your saying that if I pick up a gun I'm suddenly easy to hit (losing my dodge modifiers, or whatever the case may be). That's the same as saying that someone who has trained to Ice Skate all there life suddenly can't skate as good because they pick up a hockey stick they've never used before... It's absurd that you would even consider changing the game in this manner.


I loved the game when I first started, and thus I didn't get on the forums and whine about any of it (and I suspect its the same for a large population of the games players). However, you guys listened to all those that did whine and changed the game for them (and it's great that you listen), but those that didn't whine becausewe were to busy playing and enjoying the game got screwed... Now I'm here to whine because obviously I don't like the changes. Not all the changes are bad, granted some of them are actually really great in making the game more Star Warsie, but quit trying to please people and make the game the way it should be, not the way the people that are whining want it...


You may lose some customers because they are frustrated with the way things are, but I garauntee you'll lose more people by taking something that they're used to and changing it. Even if you think your changing it for the better. It makes me mad that the defense modifiers won't stack... Now I have to ask myself why I paid for last months subscription where I spent the better part of the month working towards a melee profession that would give me better defense... Now it's worthless and you've essentially just wasted a month of my play time...


- Drucifer of the SuGuKonD.

Corbantis Galaxy
The_Swain
Wed Jan 28, 2004 1:31 am
#98

Hey Gunnett-


It was very brave of you to point out how AT-STs are supposed to give Imps an advantage over you, a rebel, when you have already admitted to being a Commando, the one class which has no problem taking out an AT-ST.


Right, you're a real fan of unbalance. You're also a boldfaced liar.




-"Sergi, King of Naboo"
lauranna
Wed Jan 28, 2004 11:27 am
#99

My suggestions.......




  1. Fix, change, or add profession specials: Gotta do somethign about this...Do somethingso people can actually use what they earned.Add some extra weapon forALL professions. Its does not look well that you have a game where some of the most important features broken

Example: Pistoleer disarming shot - does nothing, ok instead change the name, come up with something different a different ability.


This IS AND WILL ALWAYS BE THE BIGGEST COMPLAINT. Every profession has some ability broken, it would not be that big if these abilities were not there, but they are and people want them. FIX EM.


2. Profession Templates - This is a tricky one. But easy to resolve....Put a cap on certain stats. Easy as pie. Let people dabble, just dont come out and totaly shoot everyone down.


3. WHY WHY WHY...I really wish i knew what is said behind the scenes....there are so many broken features, broke, quests or quest that are worthless. Professions that need a buffing, skill trees that are HORRIBLE. WHAT DO WE GET........CHANGE THE COLOR OF OUR BIKES?????


Bikes in my opinion = BEST UPDATE EVER.....come on you MUST FIX ALL THESE PROFESSIONS FIRST. This game is all based on professions if the foundation is cracked it will eventually cause a big problem.



FIXING PROFESSIONS FIRST = SHOWS YOU CARE ABOUT ALL PLAYERS!!!!!





TEMPEST - Daminan Danzig
PVP Specialist
*RETIRED* Master Weaponsmith

BLOODFIN - Zarick Lotor
(Dark Army) Talus

LOWCA - Illiania Silvercross
House of Resources East of Kadaraa

TARQ - Lauranna De' Lioncourt
clayrekk
Fri Jan 30, 2004 6:20 pm
#100

Isnt it sorta kinda Implied that the answers for the newtop 5 listswould be NEW? for smuggler they aint



keyrakk -- radiant -- mos krayt
apprentice to the colombians
Ookag
Sun Feb 01, 2004 3:15 pm
#101

Why does it seem to me that commado is being over looked?We are the only profession in game with 3 broken trees in our profession and now you are nerfing the only weapon we have?Did i miss something or are we sapposed to be an elite profesion?Took me from week 2 of release until christmas to get master commando its the only profesion i want to be.Is a little frustrating that in pvp master rifleman , carboneer and pistoleer are more efective.



Ookag carnes
Master Commando

Colonal of the Imperial Special Forces
DaDanceMaster
Wed Feb 04, 2004 1:40 am
#102

I'm wondering if there are any plans to disable player made macroes, both in the players folder and the ingame ones. I hear so many people whine at the starports, cantinas, and even in the forums about holocrons ruining the fun, and the game itself. The TRUE culprit are these macros. I highly recommend the devs come inside the game and watch npc spawn points for people afk camping for crystals. I recommend they visit the major cantinas. Those of us who choose to actually PLAY the game are being made into fools by these macroes, by not participating in the most overabused aspect of this game. Do us a favor, and turn them off. Hotkey's and macroes implemented by the devs are welcome, abusing the system should not be.
torrina
Wed Feb 04, 2004 8:12 am
#103

This is my first time visiting the swg forums...and not sure if this is the best thread to post a suggestion, but have seen no feature in game to do so.


I bore of hearing people complian about what dev's are NOT doing....I think it might not be realized by players the extent of work and research that goes into creating/maintaining a game such as this. As a past player of Everquest..I understand that it takes a long time to get many bugs worked out, and can only really be done by trial and error when patches go live....


To my reason for this post:


Something that was done in EQ was polls at log in relating to game play, and what was wanted/needed by players. It seems a very narrow line of feedback for developers to only look at what is posted on the forums...ALL players could be reached via polls...with the posted poll..all players could respond with thier best closest answer, or answer no comment/opinion. By doing this everyone would have a chance to communicate thier wants/needs as a paying customer to SOE, and not have to spend hours looking thru posts that have no real data as to thier concerns..ALSO as a business point on SOE's part, polls would help the players on a large scale feel like their opinions mattered, and thier feedback on the polls would be used to further develop the game according to what they have experienced to work or not work.


As I mentioned above, I do not visit the forums, nor have an interest to continue to do so. I will be looking forward to feedback on this particular post tho....since I would like a response to the suggestion, and to know if it has been consitered, or found to be not viable by the development team.


Cheers, and thank you for your time and effort!



Syrkai
Mon Feb 09, 2004 5:44 pm
#104


I think that a soft cap as opposed to a hard cap or the old system would be a better fit. Allow things to stack, but implement a system with diminishing returns. This would allow the min/max'rs to do what they do and still alloweveryone the ability to be viable.


eg.


The first +50 to Blind, Dizzy etc... is normal, every point over 50 is of a half value. Do the same to Melee/ranged def mods..... (possibly hardcapbonuses at 90 effectiveness=130 total)


This would mean those poinys still have a value, just not as much as the current system.


The other problem has been stated here:


ARMOR is way our of whack. There should be more endgame viability in other armors. It is awfull that Composite armor is the end-all of armor. (excluding RIS) Why should it be that its resists should be so high and that the others are worthless at higher levels. There should be 4-5 types of armors at end-game that are viable for different reasons, but equally effective given certain circumstances. I think that almost the entire player-base wants as much freedom as possible with aesthetics/resists/encumberances. The current system feels a little silly. Bring other armor's up and composite down. I also feel that maybe at mastery levels a player can choose a new armor specific to that class that has some uniqueness, but is still within balance boundaries. aka, theif Vs Knight armor with bonuses/cost's to Def mods. This idea would work well I believe.... If done correctly....


ps. btw Dizzy is part of the problem as well.....reduce timer or eliminate...

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