Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 3-15-04)
Could we get Tusken missions from the mission terminals on Tatooine?
Thanks.
Cartouche, Scylla
Something id like to mention that Fencer is a very under rated profession, I have mastered it and i have found it to be AWESOME! It is by far one of the best (if not THE BEST) combat prof in the game.
My only concern with it is a lack of weapon variety, you know Pikeman can get Energy Lances/NS Lances, Heavysword has the Scythe, pistoleer has the new geo pistol.....i just think fencer deserves something more then a Metal Pole with a Shower head on top
I think a 250-300 light armor piercing sword would be a great addition to fencer, of course it should be hard to get the new sword....maybe some kind of cool quest or something. I just think with all the other profs getting cool new weapons (when they already have a nice variety) fencer should get something too.
I really wish that i could get a comment on this Idea of mine. Currently Armorsmiths are confined to making armor that only has to do with personal equipment worn by players. I would like to see the inclusion of Armor crafted for Droids, Pets, and Vehicles, and even some structures, i.e Factional base turrets, scanners, etc.
I could list a hundred ways this could be done, but thats not really important at this point. I am a master armorsmith, master artisan, and am feeling a little left out with all these new changes.
What to do with holos after they are no longer used for jedi grind...
I personaly think that they should be turned into high end quest givers, these quests should give armor/weapons parts allready in the game, like tissues, or shards. They could also give players scematics that are a few uses, like the fetherweight fwg5. The quests should be fairly high end so as to match the reward. Why these rewards? Well as we know alot of people don't get to kill the the mobs that drop these items as they are camped 24/7 and the new theme park items will have their prices go through the roof in the medium term as these can only be done once. This system would allow for a trickle of these items to continue long term. If implementing quests is to time consuming, make them like a high lvl treasure map giver, so as players can just go and get the times and have to kill the mobs.
I do not know if this is the right place for this.
I had the idea maybe you could make a nitro pack for the Vehicals. It would be craftable by smugglers and would be an item looked for in the crack down. It would boost the speed of a vehical for a short time and when it was used it would cause the vehical to take twice as much damage as is normal such as for the swoop it gets 50 normally so the boost would cause 100 damage when intiated. You could also make it so if more then a set number of boosts were used between repairs it would cause the vehical to become disabled.
This is just an idea I have been thinking about do not know if it would fit with the game or not or even be desired by most.
/wave
Hi
Firstly sorry about my english, because it hasn't been perfect yet. I don't know im in the right place with my ideas!
The first idea about the death. I think you should make somepenalty point (i think XP penalty) when a caracter is dieing. Like in Diablo! I know a hardcore caracter can't be good in this game but it will be good some penalty point for dieing. I try to explain why do i think this. When i was on Naboo a Rebel (overt) player ask another player (Imperial overt) to kill him, because he was buffed and he needed a better buff. I think it's bad thing in an RPG game and on an RPG server (starsider). I think the items failure isn't solve the problem, because the players can repair their itemMs.
My another idea is about the bounty hunters. (if it isn't still in the game) I think you should make a new menu in the bounty hunter mission terminal. This new menu can use every player who wants to pay a bounty. I mean a player pays some money for another player death. I think this will be fun. (If you make some penalty when somebody dieing)
My last idea about the imperial troopers. I have got an ST armor and i was going down the cantina make checking the peoples. When i wear my ST armor a lot of player to banter with me. Its not a bad thing after all i playing a bad caracter in the game. i think zou should make the officers or the troopers can arrest players. I know it's a big power in a player hand, but it will be fun too. I think the arrest will be a high rank ability. If the arrested player wanna free him/her self he have to pay some credits cca. 3k, but if he/her doesn't want to pay the credit he/her teleported into the prison. And he/her have to stay there 15min. And every city have got a jail. And the Rebel palyers can raid the prisons and free the players who are sitting in the prison. I think it will makes good PVP fights.
Ooh... i have got another idea
You should make a radio what can use a player once when he/her bought it. The players can buy radio from the recruiter.When the player use the radio a shuttle will come some minutes cca. 5 minutes ago. And it drop cca. 10 troopers. The radio cost cca. 3000 Faction point. The drop will there where the player use the radio.
P.s:I LOVE THIS GAME
/kowtow
Asaob Flyingwalker
/wave
Hi
Firstly sorry about my english, because it hasn't been perfect yet. I don't know im in the right place with my ideas!
The first idea about the death. I think you should make somepenalty point (i meanXP penalty) when a caracter is dieing. Like in Diablo! I know a hardcore caracter can't be good in this game but it will be good some penalty point for dieing. I try to explain why do i think this. When i was on Naboo a Rebel (overt) a player asked another player (Imperial overt) to kill him, because he was buffed and he needed a better buff. I think it's bad thing in an RPG game and on an RPG server (starsider). I think the items failure doesn't solve the problem, because the players can repair their itemMs.
My another idea is about the bounty hunters. (if it isn't still in the game) I think you should make a new menu in the bounty hunter mission terminal.Every playercan usethis newmenuwho wants to pay a bounty. I mean a player pays some money for another player's death. I think this will be fun. (If you make some penalty when somebody dieing)
My last idea about the imperial troopers. I have got an ST armor and i was going down the cantina make checking the peoples. When i wear my ST armor a lot of player bantered with me. Its not a bad thing after all i playing a bad caracter in the game. i think you should make the officers or the troopers can arrest players. I know it's a big power in a player's hand, but it will be fun too. I think the arrest will be a high rank ability. If the arrested player wanna free him/herself he have to pay some credits cca. 3k, but if he/she doesn't want to pay the credit he/she would beteleported into the prison. And he/she has to stay therefor 15min. And every city have got a jail. And the Rebel palyers can raid the prisons and free the players who are sitting in the prison. I think it will make good PVP fights.
Ooh... i have got another idea
You should make a radio what can use a player once when he/she bought it. The players can buy radio from the recruiter.When the player use the radio a shuttle will come some minutes cca. 5 minutes ago. And it drops cca. 10 troopers. The radio cost cca. 3000 Faction point. The drop will there where the player use the radio.
P.s:I LOVE THIS GAME.
/kowtow
Asaob Flyingwalker
- Rental property built into the city layout (no new buildings, just make the existing ones accessible)
- Once you begin renting, you keep ownership of that building until you stop paying.
- Make the cost to rent out the building VERY high (this should be something that is strived for and an honor to own, most likely something that a group (like a PA) would have to undertake together
Possible things that spawn from this:
- New place for people to gather to buy/sell wares, get buffed, work on AP experience (which would take away some of the lag associated with Starports
- Great way for large PAs to spread their influence, by owning a building in a major city, giving them a second place to launch guild events
- Enterprising players could buy a large building and rent our plots for Vendors, etc... creating a User-Owned mall in major cities
I'm sure there are lots of other benefits that would be thought up by all the SWG players out there, and with a little design/artwork from the Dev team, I wouldn't think it would be that hard to incorporate.
Anyways, just an idea, maybe one that has been put forth before, I didn't do any forum searching before I posted.
Any thoughts or comments?
Can we get any info on these ui issues that everyone(especially crafters) has, please?
- Backpack sort ordershouldbe retainedafter closing andopening.
- Inventory sort ordershouldbe retainedafter any loading occurs.
- Bazaar and vendor column widths should be retained for more than one session.
- Graphics settings (Show Detail World Objects & Fade Objects) should save their settings.
- Graphics settings (Terrain / Terrain Detail and Terrain Detail Distance) should not reset randomly to lowest levels after several times loggin in and then out.
These are my dream patch note items, and I have been posting about these for several months in different places. I refuse to resort to flaming and whining or posting after every Dev post in any forum. It's unfortunate that those posts seem to get the attention.