Development Cycle Archive

Thread: In Concept: One Sentence Combat Change Requests

PSK
Tue Jul 20, 2004 12:54 am
#1002

Make docs buff health/actio/mind (not secondaries like quickness), let spices be short term seconday stat buff (like quickness, focus, etc) and make foos only give special abilities like harvesting increase
infamez
Tue Jul 20, 2004 1:06 am
#1003

75% PvP reduction on CM poisons/diseases.



Samael Sabazios


.::. Teräs Käsi Master/ Master Ranger .::.


QuickDrawQwuichay
Tue Jul 20, 2004 1:20 am
#1004

Reduce dependency on buffs.



"The Emperor keep and sustain me, hold me safe from harm and grant me the strength to battle the forces of disorder, praise be to Him, He who holds the Throne of Coruscant." - Battle Prayer of the Imperial Cult

Ardun Offenhauser, Combat Medic & Chaplain Commissar of the Imperial Cult, Valcyn
peope
Tue Jul 20, 2004 3:04 am
#1005

Increase time for a stim to be applied to maybe 10 times it current time, make it heal mind and half strength of buffs.



sigs are for dorks
Neige
Tue Jul 20, 2004 3:07 am
#1006

Dont allow secondary stat buffing



_____________________________

ALL YOUR SWG ISSUES WILL BE ADRESSED IN EVERQUEST II
dasailorguy
Tue Jul 20, 2004 3:32 am
#1007

Keep the diff kinds of profs that do the diff kinds of attacks and dmg, keeps the variety and playablity high but add mind stims...



-Master Swordman-2004 Rifleman-4020 Bounty Hunter-

In game name Drizzit Do `Urden
Wraitheh
Tue Jul 20, 2004 4:07 am
#1008



75% PvP reduction on CM poisons/diseases.



/me huggles all
Mikhol
Tue Jul 20, 2004 4:47 am
#1009

add 1000 to health, action, and mind so we don't always have to get buffed all the time
Unskilled1
Tue Jul 20, 2004 4:53 am
#1010

REPLACE the HAR


FIX GRENADES
wickedHangover
Tue Jul 20, 2004 4:54 am
#1011

Do something, anything, so that my special attacks stop doing more damage to myself than the enemy I am attacking.





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Combat_Medic_to_be
Tue Jul 20, 2004 5:11 am
#1012

Make all combat professions viable and equally competitive in both PvE and PvP, the more SP spent in one combat prof the stronger that combat prof should be also get rid of the 100% resists on mobs or ensure all profs can damage all mobs even if it is only a small amount, dont make it sothat mobs are consitiently weaker to blast than anything else, this makes combat profs without a blast type wep kinda screwed in high end PvP.



Jendi Akasce - Nevaeh
A carebear tumbleweed

SioBabble
Tue Jul 20, 2004 6:18 am
#1013






DaBomB691 wrote:


75% PVP REDUCTION TO CM POISONS/DISEASES, NOT AFFECTING DOT WEAPONS!!!! I DON'T WANT A100 STR HEALTH POISON GAFFI TO DO25DMG!!!

Message Edited by DaBomB691 on 07-19-2004 10:36 PM





Translation: "Don't nerf my "I win" weapon; nerf his!"




Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Iheaca
Tue Jul 20, 2004 6:26 am
#1014

Have Lightsaber/Jedi Power TEF back and Jedi killable by everyone including same faction


( No good background reasons for lots of Imperial Jedis )
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