Development Cycle Archive
Thread: In Concept: One Sentence Combat Change Requests
PSK
Tue Jul 20, 2004 12:54 am
#1002
Make docs buff health/actio/mind (not secondaries like quickness), let spices be short term seconday stat buff (like quickness, focus, etc) and make foos only give special abilities like harvesting increase
peope
Tue Jul 20, 2004 3:04 am
#1005
Increase time for a stim to be applied to maybe 10 times it current time, make it heal mind and half strength of buffs.
dasailorguy
Tue Jul 20, 2004 3:32 am
#1007
Keep the diff kinds of profs that do the diff kinds of attacks and dmg, keeps the variety and playablity high but add mind stims...
Mikhol
Tue Jul 20, 2004 4:47 am
#1009
add 1000 to health, action, and mind so we don't always have to get buffed all the time
wickedHangover
Tue Jul 20, 2004 4:54 am
#1011
Do something, anything, so that my special attacks stop doing more damage to myself than the enemy I am attacking.
Combat_Medic_to_be
Tue Jul 20, 2004 5:11 am
#1012
Make all combat professions viable and equally competitive in both PvE and PvP, the more SP spent in one combat prof the stronger that combat prof should be also get rid of the 100% resists on mobs or ensure all profs can damage all mobs even if it is only a small amount, dont make it sothat mobs are consitiently weaker to blast than anything else, this makes combat profs without a blast type wep kinda screwed in high end PvP.
SioBabble
Tue Jul 20, 2004 6:18 am
#1013
DaBomB691 wrote:
75% PVP REDUCTION TO CM POISONS/DISEASES, NOT AFFECTING DOT WEAPONS!!!! I DON'T WANT A100 STR HEALTH POISON GAFFI TO DO25DMG!!!
Message Edited by DaBomB691 on 07-19-2004 10:36 PM
Translation: "Don't nerf my "I win" weapon; nerf his!"
Iheaca
Tue Jul 20, 2004 6:26 am
#1014
Have Lightsaber/Jedi Power TEF back and Jedi killable by everyone including same faction
( No good background reasons for lots of Imperial Jedis )