Development Cycle Archive

Thread: In-Concept 3: Entertainer, Dancer and Musician Missions & Quests

Apolo13
Thu Feb 12, 2004 2:31 pm
#79

i think it would be interessing if you could fix , once and for all ,the BH missions .....


why add new stuff, when you cant even fix what is already in game .....


Groovymarlin
Thu Feb 12, 2004 2:33 pm
#80






Goldshadow wrote:

Poet -



I have to agree with everything that you said. You said it well and I can't think of anything that you left out. I do have one and ONLY one problem with your entire post. You are on the Intrepid server.A performer of your calibre should beon the Bria server instead.


ThunderHeart, PLEASE PLEASE PLEASE listen to Poet, and if necessary, beat his message into the Development team.









NO!!! She's ours and YOU CAN'T HAVE HER!!!


Signed,


A Sirii fan and someone LUCKY enough to perform with her regularly




La'lepa Ofo

Master Dancer :: Master Swordswoman :: Force Sensitive
AFKing is not entertaining - support real entertainers

Saintly
Thu Feb 12, 2004 2:46 pm
#81

Dancers and Musicians could be aggro'd by certain NPC's if they don't complete their"gig".


Dancers and musicians could gain additional mission payouts for the number of extra PC's watching their "gig".


An agent or managerNPCcould be added to the master musician and/or dancer skill for house terminal activationlike avendor for merchants,giving alarger variety of "gigs" types and mission payouts.
Auraveda
Thu Feb 12, 2004 2:46 pm
#82

Great suggestions everyone. I'm going to make my own suggestions and re-iterate those ideas that I thought were really great.


Missions:
1. Gig Missions #1: The current entertainer gig missions are ok, they just need to have the pay scale with distance to the gig and level of the entertainer to make them worthwhile.

2. Gig Missions #2: Or you could modify the current entertainer missions so that locations that are currently under or unmanned pay much more and come up much more frequently on the terminal. This will hopefully encourage performers to go to some of the less populated cities. Mayors of player cities could pay a small fee to have their city included as an entertainer mission destination for a period of time (like a week or a month.)

3. Entertain an NPC: A mission would require you to either play or dance for an NPC. In essence they would work like the regular gig missions except that you have to be within a certain range of the NPC you're performing for, or you'd have to do a /setperform on the NPC for it to count. The NPC could occassionally ask for a specific song/instrument or dance. Following the NPC's request makes him happy and makes your mission go much faster. Ignoring the request makes the mission take longer. This would encourage at the keyboard play, but not heavily penalize someone for being AFK for a couple minutes.

4. Entertainer Exploration: Explorer style entertainer missions. It could be stuff like heal 500pts of battle fatigue, heal 20 people, or play for 20 minutes in every cantina on corellia.


Faction Missions:
Entertainer faction missions could be faction oriented variations of regular missions.

1 and 2. Gig Missions: Get a gig mission to play at the Imperial or Rebel Outposts.

3. Entertain an NPC: Entertain faction NPCs. The mission could have the player travelling out into the wilderness to provide entertainment for a hard working squad of rebels or stormtroopers. The faction NPCs could call out requests like regular NPC missions. One could even add an ellement of danger to these missions by giving the performer a TEF... they then run the risk of getting shot by overt members of the opposite faction.

4. Explorer style: Heal 20 overt members of your faction.Or heal overt faction members for a set amount of battle fatigue.


Quests:
Famous music and dance NPCs are the ideal people to hand out a quest and one of the load screens hinted at a good story. A load screen for tatooine talks about Max Rebo and how he's under a very exclusive contract with Jabba, and how he dare not upset Jabba. It's probably safe to assume that all of the permanent musicians and dancers in Jabba's court are under similar such exclusive contracts.

Musician Quest:
After some how gaining entrance to Jabba's throne room you talk to Max Rebo. He complains to you about the exclusive contract Jabba has forced him into and how he has a great many other things that he needs to do. Max then asks you to do some things for him since he's busy playing for Jabba. The missions you do for Max could be various gig, delivery, and escort missions. For example Max could have you play a gig that he was contracted to do, but can't make anymore. You could pick up Max's spare Nalargon from the instrument repair shop. A dancer that wants to try out for Jabba has gotten lost in the wilderness, you could escort her back to the palace. The individual mission rewards could be stuff like speakers, microphones, instruments (existing ones), and credits. The final quest reward could be a new instrument. (Hang on now, I know you said no new instruments, but hear me out....) The new insrtrument given could be some sort of stringed instrument, either a guitar, violin, or harp style body. It could use the exact same sound set as the mandoviol, it'd just have a different look. And it could be restricted to use by master musicians. That way musicians will have the mandoviol sound available to them without having to master entertainer, but it still leaves the mandoviol as unique to the master entertainers.

Dancer Quest:
Similar to the musician quest, except that you talk to Oola, the twilek dancing girl for your missions. Again, she could have you dance in her stead at a gig, maybe deliver a letter to her family letting them know she's ok for now, but she fears for her safety.... the usual assortment of delivery, gig, and escort missions. Rewards could include dancer clothing, jewelry, speakers, microphone, and credits. I have a couple ideas for the quest reward. Many dancers will hold swords and staffs while they dance as a prop, it looks interesting. Perhaps a quest reward would be some sort of special dancer's prop, like a flowing ribbons that twirl around as the dancer dances. Or, maybe the dancer could get ankle and wrist bracelets with bells on them. Moving while wearing them would make little jingly sounds, move more and the jingling increases. Or perhaps some unique uncraftable dancers outfit. HOWEVER, any wearable item recieved as a reward should be wearable by ALL species. It's depressing to do missions and recieve a hat or clothing as a reward when your character is a wookiee and can't wear it. Or you could make the reward species specific, you get a different reward depending on what species you are.


Entertainer Quest:
You could either have an entertainer quest in addition to the dance and music ones, or you could make one all encompassing entertainer quest that require the player to both play and dance. Missions would be like the dance and musician quests and rewards could be similar.If you do one all encompassing entertainer quest perhaps it could have several sections (kind of like the faction themeparks) where you keep getting sent on to the next NPC to do stuff for them.





I had a Force sensitive character, with 23 and a half boxes ground out.
I had a master creature handler.
I had a high lvl crafter character.
I had a Bounty Hunter that I hunted PC Jedi with.

My game is dead.

ErantiaPrym
Thu Feb 12, 2004 4:54 pm
#83

Merging Two Great Ideas:


I love the idea I've heard of of healing a particular NPC and I love the idea of having to do particular dance steps. Why not make missions a game (with the intent of entertaining your target)?



Here's how it works:


You go in, start playing/dancing and the NPC starts watching/listening you (and your group).


You perform a flourish 4 and he groans (mental note: don't do that again).


You perform a flourish 6 and he claps!



It's all about entertainment. As you get more skilled, the patrons get more picky, have more mind wounds/battle fatigue, etc.



Also, as mentioned before, the advantage of having a real patron is you earn real experience (wound healing/battle fatigue healing) while doing your mission.


Groovymarlin
Fri Feb 13, 2004 1:47 am
#84

I agree 100% with Sirii (aka PoetDancer) and Dejah (aka Chessack). Yes, fix the entertainer quests so they pay more reasonably (at least cover the cost of tickets), maybe even add some of the creative enhancements suggested in this wonderful thread.


However, do not assume that fixing missions and quests for entertainers fixes all of our problems. Please address our other issues as well.





La'lepa Ofo

Master Dancer :: Master Swordswoman :: Force Sensitive
AFKing is not entertaining - support real entertainers

Karakaan
Fri Feb 13, 2004 4:45 am
#85

Player's plays for Players, example: Entertaining the waiting Players at the spaceport Coronet. For 30 minutes you get 1k for 60 minutes 2k ... the time when i'm playing will be logged.

When its possible to record music an sold them to NPCs or other players :-) then a manager can be meaningfully. Else i think the agents are the better choice.

Why you not add job contracts ? Then i get the job to play every day at least 30 minutes at...Cantinas, Hotels,Theatres? The idea is Player Towns can Hire Entertainers over the agency, to fill up the Cantina. As Entertainer (for the doc are this meaningfully to) you can accept 5 or 6 Contracts, this means, you have to play one hour here one hour there, the angancy gives the money to the entertainers, and the other players pays the agency (exclusively the tip)
Liza_Vel
Fri Feb 13, 2004 4:50 am
#86

As I will be leaving the game soon and cancelling my account due to complete bordom and frustration of being a master musician, I figured I would visit this thread, since it was pointed out to me by friends that wish for me to rethrink my decision and see that there is hope..


Eventhough there are some wonderful ideas given by many to this issue, the biggest problem has still not been touched upon.. Diversity!.. One of the biggest problems in this game is not just the lack of content for pure entertainters, but location.. This game has one basic design flaw that needs addressed, which is not only hurting the entertainers, but others as well.. It's actually a domino effect and unless you can repair and fix the first domino, the rest will still fall..


What am I talking about you may ask.. The way the current game is designed is that Fighters go to where the action is, and healers and crafters follow along.. Why? because we are almost forced to follow where the fighters go, to stay active..No fighters on Rori, no entertainers.. Add to fact that this will eventually effect player cities and business, crafters too are somewhat effected as well.. No population in remote undesirable location = no business = no vendors = no crafters..


What SOE needs to do is completely revamp some parts of the game that will "force" promote certain locations in the galaxy, and give purpose for fighters and crafters to be there.. The population needs to be split up, or this game will fail to some degree.. Being a master musician in a player city on Rori and I see first hand what effect this has.. If you can give Master elite fighters purpose to be Rori, Talus, etc etc you then directly effect the population density of the entertainers..


Offering new revamped mission that will pay accordingly and better, will only be a short time fix, but will not fix the problem in the long run.. Entertainers such as myself, play this game to socialize and provide a service to our fellow players.. So unless remote areas get the attention they need, to bring fighters back to them, entertainers will still have issues.. I run my own cantina on Rori, and reguardless how many times SOE will revamp missions, for the most part unless I get people into my cantina, and city and socialize while having fun, I will never be satisfied.. POI's on Rori like the "bark mite" cave is not a reason for a Master Commando to live and hunt on Rori.. Nor are low level NPC camps, and a possible battlefield..


The first fix to get entertainers back in the game is to give each and every planet a purpose for fighters.. Not just on an occasional basis, but a daily regular reason.. Once you get fighters to stop gathering at only a few locations, because i'ts the only worthwhile location to hunt, the entertainers and crafters will follow.. IMHO, that is the very first thing that needs to be done prior to revamping the entertainer missions and gigs.. Fighers do not follow entertainers, entertainers follow the fighters.. Those 2 ingredents make up the communities, and once a community can be settled, crafters will follow in suit..
Wierd
Fri Feb 13, 2004 5:40 am
#87

Hi sorry for this repost.. before I put it under open discusion but its more propper fitting here =))




Entertainers role in the game =))


here are some ideas that I just like to get said =)


the Music and Dance prof needs improvment as well.. here are some ideas that probebly not will hapen but at least I have said them =))



Music/Dance


Make them like crafting systems with a tweak of ID.. meaning ..


make a compose window where u can use the already predefind flourishes to creat your own new melodys and dances and just as in ID u get more choices then the normal ones the better u become.. "not that it's like u can chose a song or dance when u creat your character" =)..


so in this compose windows u can chose and pick whatever flourishes u like and then make an entire new song.. u could also add some extra flourishes thats not withing the xisting songs.. and the higher lvl u get the more flourishes u can use in your composing.. then u could also decide what sound the different instrument would use in that particular song.. even here u could add some new sounds to some of the instruments. the compose window would probebly be a drag and drop window where the flourishes are like some sort of blueprint.. so u have 2 columes one where u decide what instrument to include in the song and one where u put rows of flourishes. on the instrument column u can decide what tune they use and in the flourish column u place the different flo to that specific instrument. This will probebly result in loads of crap music but also lots of good ones by the ppl who really enjoys this proffesion. what do I mean with the tune off an instrument.. well in different songs same instrument has different sounds .. and its those sounds that u should be able to set your self.. and even here u could add bonus material.


u could also make it so that the composing window could experiment with how much action each flourish should cost to make and instead of a crafting station entertainers could have studios that needs to be placed in a room or something... and the player cantinas should be able to have 2 posters on the outside and a few on the inside so u can make comercial about your giggs.. of course u could put fees on having a poster in those slots... the posters could also be a skill for a master Entertainer or music/dance.. that also needs a studio to be done =)))))


in the flourish window u must also have a tempo function.. where u set the tempo so all the flourishes u chose keeps the same tempo .. in that way they will all work to gether a bit better no matter wich ones u chose =)).. it would sound terrible if u had loads off different tempos =D


this will work without worrys for real life royalties and stuff caus u are just playing around with predefined flourishes madwe by u swg and I think this would really make a huge different about the entertainer proffession.


Here u also have the possibilitys to make it so that if u listen to an own composed song.. another player that is they had to pay a fee in order to take part of that service in the same way the access fee works on houses on houses.. same goes for dances... u cuold also make a royalty system so if ppl wanna play a song u have learned them and ppl pays that player to listen u get like 5% off its fees.. this is a try and an idea of how to make some more economics flowing for the entertainers.


Another thing that in my opinion is important is that u should add a silent flourish.. so u can pause your instrument in the song without having to stop and start the music.. that would increase the jam feeling abnormusly. Then u can also make a fill in skill.. just add it to the existing skill trees.. and when u start play u can chose if u either wanna playnormal or fill in music.... fill in music are mostly quiet and u throw in some touches and solos to the music.


and the own made songs/dances could contain 10 flourishes at master title.. and u get more flourishes then u alerady have with the songs today in all the songs that is ..


in other words u can make the beats and song tunes and dance moves to your own composed song/dance.


and a buff from a own created song/dance could go faster and last a bit longer and even be a bit better =)



skip the mission terminals completely for entertainers =D


and make agencys offices in theaters and hotels.. let us belong to different stables where the entertainers for the same agency can effect the worth of their "missions".. in other words lets say we have an agency where 5 entertainer has signed up.. depending on how many and how well they preform their missions the better that agency become to work for and the higher the pay offs per gigg will be. So these entertainers has to come up with showcases to sell thrue the agency and to take their job seriusly..


depending on how well the entertainer also affects the status off the agency.. now here is lots off things to do with it but agencys would be more apropriat then blody machines and I belive that there is lots off potential in it as well for other ideas to take growth from this.. u could probebly have differences on the agencys regarding what faction u have and also an agency could give some bonuses to the entertainer in stats or anything.. and depending on what kind of agency u chose u get different bonuses.. u could have scum agencys that probebly treats u bad and pay off bad but gives u bonuses in enhancement.. these are just brief ideas but worth building on..



with the Agencys u also have the possibility to give meaning to upkeep the master title in any of the proffs and to give it content.. in the begining the noermal entertainers could get focked and mostly fail these .. so they need to use the cantinas where they should be.. but then u slowely work your self up and finaly get inte to an agency.. the agencys compete with other agencys and the better u get till u reach master the more u need to do to remain in one.. and the longer u remain the more benefits u get from them... and when u reach master title in either music or dance u can actually start benefitting from them for real.. and get acces to good things that u dont have till that.. here there is plenty of things to fill with content for the ones that already are master title in either music or dance and if this is combine with my other idea with the composing and also the other entertainer profs this gives splended of content or at least great possibilitys to make that..


eventually u could perhaps start an own agency when u reached enough goals as master entertainer in your own player city.. but just the fact that u should focus on letting entertainer be entertainer and use their world to play in caus face facts.. u didnt make chefs creating killer tomatos and evil flying meatballs only they can have as pets when fighting... guess why... cheffs dont do that.. cheffs makes food.. architect makes furniture and nott killer chairs.. uhm well maybe electrical ones though.. my point is.. we have an "in my opinion" extream great base as entertainer here.. u made it to be just that.. entertainers.. now continue with the same concept and start giving us the rest of our world..


I like the ideas of the buffs and its great that they have been made better .. thats good .. and I love the streat performing theam ideas.. look at the music and dance bussiness of today and see whats there bring your ideas from there rather then eq and daoc witch havnt even comed close to having a musician as actually a musician or dancer as dancer.. let these profs be what they aer but now when u have all the things in place go deeper in it.. enlarge it for us.. we dont belong on the batlefield more then cheffs do but we have a great and rough world that is missing here.



ok on the Music.. there is the omnni box and the bandfill.. please make different beats on them.. there is lots off rythmic instrument u can diff them with just not exactly the same.. please..


and on the dance.. merge exotic 1 and 2 and exotic 3 and 4.. so there is 8 different flourish instead of just 4 in those dances..




ok here comes another thing on the Entertainers..


add juggling and fire breathing/eating acts.. the juggling has 1000 off paterns to put in a few acts.. and u can juggle with knifes balls and u can do it in large groups as well.. it can become really nice when a group off ppl are juggling accross to eachothers..


I heard that u been talking about it before and its been thought of.. thats good.. there is no problems in making juggling work caus its more pure math today then it has ever been .. today they even have computer programs to invent new patterns off juggling.. if u wanna make it an entire new prof well maybe then u could add the fire acts as well into that prof..


then the 4 branches could look like this Clubs, Balls, Passing, Fire


*in the Clubs branch u learn diff patterns and also the knifes and the tourches


*in the Balls branch u can learn to use more balls and patterns and then contact juggling.. contact juggling is when u have one ball that u role on your body all the time.. in your hands, on your arms, on your head etc withuot having it leaving your body. looks blody nice anyway.


*in the Passing branch u will learn to juggle with more and more ppl in the same time and u can also advance in what u can pass with as in balls, clubs, tourch, knife.. passing is when u juggle betwen people and not only by your self


*in the fire branch u can learn the fire eating and spitting and do diff patterns.. u could also learn the fire swinging with the chainballs. u can have aggrassive and sexy acts to use here.



The fire acts there is loads off moves that can be put together as acts and it also looks really nice when ppl do in groups.. these would deffinetly higher the ent proffs no matter if u chose to put these acts in the Entertainer tree or one act each in music and dance tree.. u can make it only as 2 or 3 acts of each it would be great u could put them on all the master titles for example so each gets it owns special act..


Then u could also make a journalist profession..


that could make newsholos and take ingame photos and publish them in the news holo.. and there merchant could buy adds and u could get inside info from your faction and stuff.. well it has loads off potential .. that Im to tired to bring up now..


this is a combined repost of several ideas that I have worked out over time.. loads of it has been said by other probebly before but I think its worth bringing up again.



Last but not the least


Where the hell is my banana skirt and why cant I dance the hunolulu dance =D



well enough with my wishfull thinking =))))))


but these profs needs improvment as well.. please dont forget them.


I thank the ppl that read this idea and Im aware abut that most probebly nothing of this will be done..


thanks again all =)))
Serae
Fri Feb 13, 2004 6:15 am
#88




I think more important than the do-what-to-whom-where part of the mission is the reward for actually doing it.

Most entertainers strive for one thing - Fame. Heres a link to a thread discussing it.


http://forums.station.sony.com/swg/board/message?board.id=entertainer&message.id=7397#M7397


If it would be possible to link some kind of fame-o-metre(tm) with diverse and interesting dance locations then that would work for me.

The higher the fame-o-meter(tm) the better the location, so we dont have 1000 Twi'leks gyrating for Jabba.


(Ps i posted this idea last June http://forums.station.sony.com/swg/board/message?board.id=entertainer&message.id=108#M108 )


So heres how it works...the fame-o-meter(tm) works like your average exp bar (you could also have bad gigs that occasionally lower it)

As you get higher then you get certain things like npc's outside of cantinas announcing that you will be performing there...your name in lights outside...the honour of dancing for Jabba or jamming with Max Rebo (and being fed to the Rancor if your AFK tag lights up)


Certain missions could ask you to heal battle fatigue in someones camp.....darn ok can't slip that one past you then?psssh


This would be equivalent of a combat profession gaining recognition for his/her L337 pvp skills...Or a crafter being recognised for making the best weapons/armor etc, but insteadthe entertainer has hername fly-posted all over Bestine starport. W00T!



-Fade

Kaim_Mytac
Fri Feb 13, 2004 6:52 am
#89


Ok...don't flame me for jumping into the Entertainer issue, but as a Master Bounty Hunter, I think it would be great if Dancers/Musicians could play some type of Spy Informant. This would be something that would be an great addition to a PC Bounty system (if one is ever created). Somehow, the Entertainer could be integrated into the BH cash payout reward if the entertainer has somehow helped the BH run down their Mark.


I know this sounds wishy-washy...but I'm just playing with this idea 'cause it sounds interesting. I think it would do SWG a whole lot of good if the Entertainers could take on a more proactive role in the GCW, and actingin the capcity ofsome sort of SpyNet / Informant would be the perfect fit for them





------------------------------------------------------
Kaim Mytac

"A good death does honor to a whole life."
chasyork
Fri Feb 13, 2004 7:57 am
#90

What I see here is an opportunity to enhance missions AND reduce the number of empty cantinas out there. A side benefit would be a reduction in the entertainers clustering in cantinas.

So, why do entertainers NOT take missions?
1) They're often lower-paying than the trip ticket there
2) There are rarely players there needing mind healing / battle fatigue (everyone knows that you have to travel to the clustering sites to get an entertainer)
3) They're more interested in chasing the XP than the cash. Unless you need new costumes, a dancer's expenses are lighter than most others.

My goals would be to encourage a re-distibution of dancers around the various cantinas by:
1) Increasing "gig" payment, but also gig duration.
2) Including questlike gigs that culminate inthe discovery of new dances / flourishes / tunes in.
3) Include NPC "audiences" that would give a small amount of entertainer healing XP... perhaps 1/4 that of regular audiences. (Just enough to encourage XP-chasers to take them)
4) Reduce the bonus to XP we get for being in groups. While I like bands, right now, there's a need for re-distributing dancers to all the empty cantinas out there.

- - - -
PoetDancer
Fri Feb 13, 2004 8:55 am
#91

Now let's think of this notion of quests. We as entertainers have always had quests. They are the quests that we have been doing all along in this game, be they theme park things, or the monthly stories. Quests are open to ANYBODY regardless of class, and MUST REMAIN SO, or else we turn the game into something it is not.


Because I tell you, if we have quests that are unique to entertainers, then we will have people who join this profession to do the quest content, not because they like to entertain. This is the holocron problem all over again where you have people who JUST DON'T CARE about doing what we do, who go AFK, who don't care about being tipped or not, and who clog up the cantinas doing things they would rather not be doing. I say fix missions. Perhaps even create some new NPCs. But if you turn out profession into a way to get story arcs and exclusive loot, then you'll have people who join this to get the loot, and NOT serve our clientele in the manner the developers intended. We have what I call, "the exquisite exotic leotard problem," that I mentioned above. It makes the qualities of the profession less about showmanship, attentiveness, and interaction with our patrons, and more about having the loot that makes your clients want you forthe piece of loot you perform in, attentiveness notwithstanding.


Conversley, I as an entertainer do not want to be left out of ANY new content, be they fighting, crafting, or whatnot. But that's the direction we are headed if we start to make skill acquisition the measure of whether or not a quest is available to one. Yes, I have a lot of skill points invested in entertainment.However, I am no better or no worse at completing quests and story arcs than the master craftsman. When I want to do quests and story arcs, gather loot, and whatnot I do it through the mechanisms I have already. I do my profession because I enjoy servicing my patrons. I do not need any other incentive to do it. Most entertainers I know are the same way, and the ones that hate doing our profession do it for getting goodies that have nothing really to do with the inherent nature of our profession at all.



Madame Sirii Ajaan
August 2003-September 15, 2005
"There is a difference between being /watched and being WATCHED."
Page 7 of 18