Development Cycle Archive

Thread: Publish 7 Feedback: Combat Changes

OceanMoon
Wed Mar 17, 2004 5:36 am
#79

Along with almost everyone else here, I will add my voice.

"Please answer our question, what are the hard caps on defence mods, what mods are capped, and can food/attachments take us beyond those caps?" Thank you.

And... Warcry is now completely and utterly useless. If you want it to be like a "mesmerize" to use a DAoC term, at least make it AoE because right now, it's just NOT working at ALL. It's a waste of HAM.
Moewanmoethe2nd
Wed Mar 17, 2004 5:56 am
#80

I signed up for this game about two months ago after a friend whos been playing for about two years turned me on to it. He told me the best professions to master and away I went. I've learned alot about the game since beginning and have to say it has been really enjoyable and the persuing of goals in the game were primarily the reason for my enjoyment. I was persuing what was dubbed "the matrix defense" by stacking two professions and was working really hard at it. It was always cool to see that tree go up one more. One more slot closer to the goal. I was getting tougher and tougher missions and was becoming what I wanted. This is the appeal of the game. The ability to become what you wanted.The ability to aquire advantage in the game for missions.And with that came advantages and disadvantages, and to each ACCORDING TO HIS/HER TIME AND EFFORT were given rewards of advantage and/or disadvantage. Ive been at this now for about two months. Ive spoken to people that have been at this much longer than I trying to acheive the same goal I had and when I heard caps were going to be placed on the defences we were working so hardto acheiveI knew the frustration was goin to hit hard. I have felt it as well. All my efforts are now for naught and the reasoning behind this is even more frustrating than the deed itself!!! I am sick and tired of people being penalized for success (wherever it is). This is so dumb its unbelievable!!! Instead of"fixing" the game so that players that are having a "hard time" beating the "stackers" are givenways to bring up their skills to compete, the people that worked their asses off to acheive what they have must be taken downa notch or two. Why, because some people cant beat them?!? Give me a break!!! You cant beat a pistoleer/fencer, dont start a fight with them!!! or how about bringing up your offences to match their defences. Instead of bringing up the weak, you bring down the strong, and thats what stinks the most. To"level the playing field" or "create balance" should not be a license to punish success. I no longer have the desire to play this game. After the patch was implemented, I tried to take on a Giant Wort (whichhad become easier over time)and was incapped.My character is no longer as strong as he once was. After putting all that effort into bringing up strength and defence, now Im backto square one. My two kids play the game (7 and 8) so I wont be canceling any time soon but as far as me playing, I doubt it. And I'll tellyou this, as per my friend, I know of many that have cancelled and will cancel in the near future. This should not have been done. Peace





"babies, you stick with me you'll be wearin gold-plated diapers!!!"


"never question Bruce Dickenson!!!"


IGN: Moewan

Tenant
Wed Mar 17, 2004 5:56 am
#81

Warcry is broken. I (and most other people that actually play the game) knew this was going to happen with the planned changes, guess there was hope that someone might look at it in Test as see it was now useless.


Some ideas to fix Warcry.


1. Lower the HAM cost. It's far too expensive for what it is or Increase it's effectiveness, perhaps close to 100% but give targets a resist chance. At the moment it has a small chance of working (can be bolstered with BE clothing) but it either works or doesn't. So against multiple targets you won't get some effected and some not. It's all or nothing.


2. Make it AoE, the cone effect is no use as a Crowd control, great I can delay the mob I am attacking and perhaps it's lair too but I'll never be able to line up more than one in that cone.


3. Give the Master Brawler profession some kind of compensation. Like bonuses to State Defenses or to Secondary defenses or Melee Defense. Something to make this profession worth while. If you don't then you won't be seeing many Master Brawlers left in game. It is no longer worth the points spent.


Or


4. Stop it being a delay of any sort and make it into how it is ACTUALLY described in game. An attack slow.


_________________


As for Range/Melee defense caps. Well I had posted to my server board they are definitely in effect. My melee defense is 141 and I am now getting hit a whole lot more than I used to BUT, after reading some posts on here from players of templates who do not come that close to the 125 (suspected) cap I am not so sure. I wonder if something else came into effect with one of the changes, something not planned, in otherwords, they broke something.


If the DEV's want to introduce a 125cap for melee/range defense fine, let us know. If the cap was already there just not working, fine again, when you fix it, let us know. What is reportedly effecting everyone seems to go beyond this so once again, can you let us know what has had this effect, is it intentional or will it be fixed?






Well, I told you once, told you twice.
I told you before.
Just 'cause I'm the bad guy, don´t mean I'm gonna lose 'em all
The opinions expressed herein are not necessarily those of my Guild, not necessarily mine, and probably not necessary
AltharXXX
Wed Mar 17, 2004 6:04 am
#82

Apparently the armor holes are wider now.


Why on earth would a fencer have to equip a pistol to get their ranged defence modifier??? Why the heck should a TKM/Commando have to use vibro knucklers to get their melee mitigation 3 mod???


Warcry should prevent PCs & NPCs from moving - this is why lunge needs to be 20m. Say I'm fighting THX-1138, he decides to run and I have no attacks in my combat que. I hit lunge the instant I see him run. He gets to 20m away before the attack goes off - EVEN STRAIGHT UP A CLIFF. The problem is running away is to easy - even using /follow the person fleeing has a serious advantage.Why is it thatsomeone wielding a sword while running suffers a -50 attack modifier - while the person whose back is 6m away gets the same -50 to shoot over their shoulder....





Althar Maru, Flurry Janta Assassin
status: retired

Would you care to test out a 400 year old sword to see if it's decayed to condition 0? All the prior testers have no comment. Perhaps a gun which was used in WW I and still fires with high accuracy upto 1km?

If that doesn't get you, then start reading current military specifications for combat equipment.
Ithyalgia
Wed Mar 17, 2004 6:23 am
#83



_InnerLight_ wrote:

I agree with the individual posting in very large red letters. We need data, integers, on the caps for Melee Defense, Ranged Defense, Dodge, Block, Counter Attack and all of the Defense vs. "......................". If we are using skill points for lines that give us no benefit, our characters can be improved taking up other skills..

I ask that haste be used in getting accurate figures to us.

Thank you in advance for your attention to our needs.


bountyhunter229 wrote:


Pykla wrote:
Please answer our question, what are the hard caps on defence mods, what mods are capped, and can food/attachments take us beyond those caps.



Please, this is important.








/agree we need this info



----------------------------------------------------------------------------------------------------------------------
Goredolly - Nutter Extraordinaire

Marksman / Scout / Bounty Hunter / Commando / Carbineer / Pistoleer / Smuggler / Rifleman /
Ranger / TKA / Artisan / Architect / Armorsmith / Image Designer / Entertainer / Squadleader /
Creature Handler / Brawler / Pikeman / Fencer
WookieOgre
Wed Mar 17, 2004 6:25 am
#84

TH, from what I've noticed Panic shot works as the notes stated.


However, I had to remove this special from my toolbar due to the fact it does not help in any situation. It's cone, not AoE so when I was attacked in the genosian cave yesterday I hit the genosian in front of me. It delayed him for 10 seconds but whats this my next attack hit him and negated the delay. The three other genosians behind me and on the side of me were never effected and just pounded me. I had to go Teras Kasi since there is not one Pistol special I can use that will benefit me at this time.Even when it was one on one with the Fire Spider, I was near death and delayed it then tried to run.....wow it just followed me until it could hit me again. I can't seem to find a reason to use the special anymore.


Seriously, you do understand every Smuggler has Warcry so we didn't need Panic to clone that now worthless special. Please change the state effect of Panic to something like intimidate or stun.....something that I can use to take thesting away from this nerf. Its really pathetic when I have mastered 3 combat professions at once, Pistoleer/Smuggler/Teras, and I only find I use one because the other 2 are so borked.


On a side note.....nice fixes for the carbineers. I was a Master Carbineer a couple months ago and it was a nightmare. This profession needed the fixes. Now I think you should really take a close look at the Pistoleer's because we are the absolute worse ranged profession in the game. The only difference between Carbineer's and Pistoleers before this fix was Carbineer's ham problems. (of course they still have that but I would be able to live with it if my specials worked )


Appro
Wed Mar 17, 2004 6:48 am
#85

Well done on the Carbineer changes, now another combat profession is even stronger against the Pistoleers!


Thunderheart, why are the Pistoleers the poor relation of the combat classes?


Once I master it, I might just be able to last more than 5 seconds against a novice rifleman. Something to look forward to!


Help me Obi Wan, you're my only hope!!!




Appro Crimson
DREAM - Eclipse
Master Shipwright
'The Purple Headed Warrior'
raxputin
Wed Mar 17, 2004 6:52 am
#86


hi


its obvious that nobody wants to answer about the hard cap question.


so at least it would be great to hear why nobody wants to answer?


are the devs or thunderheart not in the mood to do so?


didnt they have any time?


did they think this is a secret that is fun to keep up?


i saw the same question in the testing forum and now i see it in the live forum and all that happens is ingnorance.


sorry to be so bitter about that - but it wouldnt had been much of an effort to tell us straight away that u dont want to answerto this issue


(sorry for my english - non native speaker here)


have a nice day


mega3113
Wed Mar 17, 2004 7:00 am
#87



Please address the 20m Lunge range of brawlers. Not just TKAs, but even Novice Brawlers. 20m is just too great a range. I say 10m would be much better, it doesn't require a brawler to be literally on top of an opponent to hit, but at least it doesn't give the brawler a pistol's ideal range. I have tested this 20m range with a Novice Brawler character, when neither I nor my opponent were moving, and it really does work...butit shouldn't...





The same day they address a pure melee class's only way to counter kiters they also need to give any running range class a -200 accuracy modifier. /shrug Makes sense, right? It makes no sense that someone running at full speed still hits me more often then not. I've tested running while shooting with a friend, and it really does work...butit shouldn't...
Siith
Wed Mar 17, 2004 7:12 am
#88






Ithyalgia wrote:





_InnerLight_ wrote:

I agree with the individual posting in very large red letters. We need data, integers, on the caps for Melee Defense, Ranged Defense, Dodge, Block, Counter Attack and all of the Defense vs. "......................". If we are using skill points for lines that give us no benefit, our characters can be improved taking up other skills..


I ask that haste be used in getting accurate figures to us.


Thank you in advance for your attention to our needs.





bountyhunter229 wrote:





Pykla wrote:

Please answer our question, what are the hard caps on defence mods, what mods are capped, and can food/attachments take us beyond those caps.






Please, this is important.













/agree we need this info





/agree this is need to know info


Also, what's the deal with melee defenses only working with melee weapons and vise versa for ranged defenses? /smell ninja stealth nerf
Oracle74
Wed Mar 17, 2004 7:36 am
#89






Pale-Toraus wrote:

Since Warcry works as a cone instead of a radius, and nothing ever, ever attacks in such a way that there is more than one mob in the cone that close to a melee person, Warcry no longer has any functionality at all in the game. I can only delay the mob I am currently engaged in combat with, which I will hit again within one second, rendering the Warcry null and void for that mob.


I agree that it may have been overpowered before, however, without a radius effect there is no point whatsoever in its continued use or existance.





/agree. Wrong solution to the problem.



CebotvTyzenvDostinvMarlom@Parvec
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DoctorCoryn
Wed Mar 17, 2004 8:23 am
#90






Sosstuborx wrote:

Thank you very much for the Carbineer fixes.








mega-dittos...


Thanks much devs!!



-----------------------
Coryn Dularen (Shen)
Master Doctor, Master Carbineer
==Former HGate Chief Medical Officer==
Official Carbineer Motto: "Carbineer - Stunning crowds since Publish 7"

"The Irish MP's are NOT 'after me frosted lucky charms'"
OceanMoon
Wed Mar 17, 2004 8:34 am
#91

To all the people who got hit hard this patch because they liked being nearly invincible with their template stacking: please just be quiet and deal. When you're nearly invincible, it's no fun for anyone but YOU. Think this through logically: fun for YOU, not fun for EVERYONE ELSE that has to fight you. Hmmm. Just a little unbalanced? You're not more important than everyone else. I don't care that you put all this effort into min-maxing your character. SWG has promised not to cater to power gamers. So far, they're still trying to strike the right balance. So, you power gamers just go ruin some other game, please, and leave SWG alone.

The defense caps are sorely needed and 125 is reasonable.

Thank you devs.

Big kick in the tiny nuts to the first powergamer to come by this thread and shout something in dewdspeak.
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