Development Cycle Archive

Thread: Friday Feature Errata: PvP Insurance Yes, 1% decay, not gone.

Krayvex
Tue Feb 03, 2004 4:48 pm
#79

So, he's still following the post closely, but dodging the same question half the posts ask. Did Q give you a Question Dodge +25 tape?






Slaag Lazerbait


Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the peacemakers for lack of patriotism and exposing the country to danger. It works the same in any country. - Hermann Goering



Skinktor
Tue Feb 03, 2004 4:48 pm
#80

Mobs do db, but they dont get faction, and i dont loose any when they kill me.


You sir are mistaken and or misinformed.


There is a distinction, as one type of death currently carries additional penalties.


/bah


AriasImmortal
Tue Feb 03, 2004 4:48 pm
#81

wow, way to go SOE!


/sarcasm off.





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Reclusenet
Tue Feb 03, 2004 4:49 pm
#82

Lol, TH that pollen is still with you because armor already decays incredibly fast as it is. In one faction battle ive lost 6k or more condition on my armor, thats a bit over the top.




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Crazy_Rob
Tue Feb 03, 2004 4:49 pm
#83

seriously devs go screw yourselfs, you've killed PvP enough, thanks for making greedy crafters even more rich.



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Aakhperkare
Tue Feb 03, 2004 4:50 pm
#84






Thunderheart wrote:





That's simply not true. The fact that you lose faction points on a PvP death as opposed to a PvE death proves otherwise. Now if you said that the game does not know the difference if you CLONE from a PvP and PvE death, well that is another matter. But still its moot because the system is going to have to know the difference if its going to waive insurance costs from a PvP death.




The mechanic used to maintain insurance uses a different mechanic.








Um...ok. Whatever. I do tire of poor explanations...

EvoBeck
Tue Feb 03, 2004 4:52 pm
#85

So to summarize, there is no way to distinguish a PVP death from any other death, but magically your items will remain insured after suffering a PvP death only. We don't know how it works but its just going to.




One question I have is what the heck is this going to do for us. I remember a note saying that decay was being removed because it was causing undesirable playstyle changes. As far as I can tell, all this does is save about 5 seconds when exiting a cloning center (not pressing insure all on the terminal), and a very minimal amount of credits (minor compared to the cost of armor).


Is saving some insurance money the only thing this patch was supposed to accomplish? I am wondering why players would ever actually use something like RIS armor, if it will decay right out from under them (after working weeks to months to obtain).





Beck - Bloodfin
Nimhnoid
Tue Feb 03, 2004 4:52 pm
#86






Thunderheart wrote:







It is being changed to:








The Little Things: The little things matter as much as the big things. There were many sound upgrades, improvements to the graphic user-interface and even a few minor activities for players to find. Many POI's and places where NPC's interact with each other (or NPC theaters). One of the "biggest little" things with this publish will be the removal of "insurance" from the death penalty in Player versus Player combat.Players will no longer have to insure their items after each death in PVP.




The reason is because there is no way to tell the difference between a "PvP Death" and a "PvE Death".


Message Edited by Thunderheart on 02-03-2004 07:27 PM





I didn't read all posts on this thread, so this might have been asked and answered, but If there is no way to tell the difference in PvP death and PvE death, then how the heck can you say that we dont have to insure after a PvP death? You would have to know that we died via pvp to give us the option not to have to re-insure our items.


Thank you,

nimhnoid



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Zer0Mercy
Tue Feb 03, 2004 4:52 pm
#87

btw...you just lost another person to PvP....Good Job, was acually the only thing i was looking foward too in the next patch, and i just bought a set of composite armor for 500k so i could use it in pvp...Shafted again, THANKS !!!



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HanoftheSolos
Tue Feb 03, 2004 4:52 pm
#88

sooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo many people were totally looking forawrd to this patch. I cant believe this crap! F- YOU SOE F- YOU



~ Koruption ~
Commander of the Empire's Spec. Ops.
- Colonel of the Imperial Army -
"Death comes to all."

EricTheO
Tue Feb 03, 2004 4:52 pm
#89

I always thought that decay should be through use, not death or incapacitation.



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Krayvex
Tue Feb 03, 2004 4:54 pm
#90

Gravez, you lose the faction when you get db'd, not when you clone. Your items decay and lose their insurance flags when you clone. We're being told that somehow those 2 things happen using different "mechanics" and that the insurance system knows you were killed by a player and that the decay system has no clue.



Slaag Lazerbait


Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the peacemakers for lack of patriotism and exposing the country to danger. It works the same in any country. - Hermann Goering



Nimhnoid
Tue Feb 03, 2004 4:55 pm
#91

I was really looking forward to PvPing and not making armorsmiths ritcher than they already are =)



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