Development Cycle Archive
Thread: Friday Feature Errata: PvP Insurance Yes, 1% decay, not gone.
So, he's still following the post closely, but dodging the same question half the posts ask. Did Q give you a Question Dodge +25 tape?
Mobs do db, but they dont get faction, and i dont loose any when they kill me.
You sir are mistaken and or misinformed.
There is a distinction, as one type of death currently carries additional penalties.
/bah
Um...ok. Whatever. I do tire of poor explanations...
Thunderheart wrote:
That's simply not true. The fact that you lose faction points on a PvP death as opposed to a PvE death proves otherwise. Now if you said that the game does not know the difference if you CLONE from a PvP and PvE death, well that is another matter. But still its moot because the system is going to have to know the difference if its going to waive insurance costs from a PvP death.
The mechanic used to maintain insurance uses a different mechanic.
So to summarize, there is no way to distinguish a PVP death from any other death, but magically your items will remain insured after suffering a PvP death only. We don't know how it works but its just going to.
One question I have is what the heck is this going to do for us. I remember a note saying that decay was being removed because it was causing undesirable playstyle changes. As far as I can tell, all this does is save about 5 seconds when exiting a cloning center (not pressing insure all on the terminal), and a very minimal amount of credits (minor compared to the cost of armor).
Is saving some insurance money the only thing this patch was supposed to accomplish? I am wondering why players would ever actually use something like RIS armor, if it will decay right out from under them (after working weeks to months to obtain).
Thunderheart wrote:
It is being changed to:
The Little Things: The little things matter as much as the big things. There were many sound upgrades, improvements to the graphic user-interface and even a few minor activities for players to find. Many POI's and places where NPC's interact with each other (or NPC theaters). One of the "biggest little" things with this publish will be the removal of "insurance" from the death penalty in Player versus Player combat.Players will no longer have to insure their items after each death in PVP.
The reason is because there is no way to tell the difference between a "PvP Death" and a "PvE Death".
Message Edited by Thunderheart on 02-03-2004 07:27 PM