Development Cycle Archive

Thread: Friday Feature Pt.2 :: Advanced Player City Guide

zWolf
Tue Nov 18, 2003 9:03 am
#79

check Paragraph # 3 in the 'City Growth' part... it currently reads:



"...A week later, at the next city update, if the radius has increased to the required level, all structures that are still invalid are destroyed. "


My guess is that you want it to say:


either,


"A week later, at the next city update, if the radius has increased to the required level, all structures that are still invalid are NOT destroyed. "


or,


"A week later, at the next city update, if the radius has NOTincreased to the required level, all structures that are still invalid are destroyed. "


Hopefully I'm right hehe.




Thank you,

Zak - Master Doc. Master Merchant.
Vie - Master Dancer, Master Musician.
Skylax - Master Ship Wright, Master Droid Engineer.
zWolf - 2/2/4/4 Pistoleer -2/3/4/4/ Squad Leader.
--------- the Corbantis System -------------

"Ok I deleted my Jedi before server shutdown. So now I just wait?"
The Quote is from Chronic Highness, Right before CU.
Q-3PO
Tue Nov 18, 2003 2:32 pm
#80

Thanks for taking care of Part 2 for me, Thunderheart. For you European server fans, I'm sorry it is taking me so long to get the first city names for your two servers. There is a problem accessing the logs. Hopefully that will get fixed tonight. I'll post the names as soon as I have them.



Kevin "Q-3PO" O'Hara
SOE Associate Producer
Former SWG Community Relations Manager

raz1337
Tue Nov 18, 2003 3:17 pm
#81






Q-3PO wrote:
Thanks for taking care of Part 2 for me, Thunderheart. For you European server fans, I'm sorry it is taking me so long to get the first city names for your two servers. There is a problem accessing the logs. Hopefully that will get fixed tonight. I'll post the names as soon as I have them.




I don't find it heartwarming that you haven't said anything about the "Red Light District" part of that guide.



Annoka Starkep ~~~~~~ Danielle Sevi


Jedi are like ants in an ant farm, you watch them work and play, and if one is being bad, you squish them
Gallbearer
Tue Nov 18, 2003 4:15 pm
#82



Q-3PO wrote:
There is a problem accessing the logs.




THAT's good to know.



______________________________

ETO - Retired: Master Artisan, Master Architect, Master Medic
D-lirium
Wed Nov 19, 2003 3:10 am
#83






Q-3PO wrote:
For you European server fans, I'm sorry it is taking me so long to get the first city names for your two servers. There is a problem accessing the logs. Hopefully that will get fixed tonight. I'll post the names as soon as I have them.




So how far is it, will we ever know?



¤ Jae'Den Nuruodo ¤
Ex-mayor of Majestic City, combat medic, brawler & jedi
Tusken Outfits, crystals locked containers(7k) -4150 5940 Tatooine

TheNeoPatch
Wed Nov 19, 2003 4:28 am
#84

Bunch of replies


All city members requirement will be raised by 5 for all levels (including level 3 and 4).


City members requirement has been raised to allow the the city cap to be removed for outpost.
This is a one tiome increase and the requirement will NOT grow until every city reach metropolis.
As long as you got 10 citizen you can stay at outpost level from now on.


Once you passed the 24h city check, you next city size check is at the 7 days/maintenance time... so those of you between 5 and 10 will have up to then to reach 10.


"When a city hall is placed, you have 24 hours to get 10 citizens in your city." This only apply to people creating a city after the city requirement increase, for others the previous reply applies.


Outpost try to grow every 7 days at the 7 days/maintenance time ... they only grow if the city cap has not been reached.


Only City and Metropolis will have Shuttle Port (level 3 and 4) and that represent a minimum of 55 citizens.


You can't build a city at less then 1000m from a city.


It should read : "A week later, at the next city update, if the radius has NOT increased to the required level, all structures that are still invalid are destroyed. "


You can only grow 1 city rank per week. No matter how much citizen you have.


Cantina, med center, theater and merchant tents are player building that can only be placed in a city. Their maintenance cost are supported by the players that put them down and the maintenance get increased by taxes (they don't cost but bring money to the city).


Road will not grow. Sorry to disapoint you, maybe they will add this later but I doubt.


Red light district name has been changed to Entertainment district : the description was forgoten ... pure typo.



I hope this answer most !





Akanassi - CH/Weaponsmith
Akanassi Industries Weaponshop and Vespera Dream House Designs at 196 -6148 near Anchorhead - Tatooine - Eclipse !!!
For all your need in weapons, houses, factories and furnitures !!!

"Fought Dark Jedi Masters... What a blast !!!
Still got my 2 hands ... Nice !!!"

Nikken
Wed Nov 19, 2003 8:48 am
#85

HI Q,



Thanks for at least communicating on this. Mine is a simple question, asked a few times, but in a more complicated manor. If you could explain this I think a lot of people will not be as frustrated, even if it is an answer they do not want to hear .



"First 10 cities (or outposts) that were lucky to make it in on go live. They will always be a few days ahead in city growth checks. So, How can us with the new unlimited outpost be able to grow up to city or metropolis levels?"



Thanks in Advanced!!!


Ashiani
Wed Nov 19, 2003 9:40 am
#86








XyberViri wrote:


Because TH isnta DEV






Hate to burst your bubble but Thunderheart is a DEV!
LazarusAndSleub
Sat Nov 22, 2003 3:06 pm
#87



Ashiani wrote:

Hate to burst your bubble but Thunderheart is a DEV!





Actually, he's not. Dev = developer, which would be coders, graphic artists, etc. TH is in customer relations, not coding, hehe.


TH, any chance on an update to the Player building Advanced guide to add screenshots/floorplans for the new city buildings?

Also, as I've just become an architect, I noticed there's a little difficulty trying to figure out which building matches which schematic (especially for small corellia/generic houses). For instance, Small Corellian houses come in "Small Corellia House", "Small Corellia House (Floorplan 2)", "Small Corellia House (Style 2)", "Small Corellia House (Style 2, Floorplan 2)", however in the guide on the site, they're all "Small Corellia House", with Style: 1, 1a, 1b, 1c. If you've got good eyesight, you can see actual "Floorplan x" in handwriting on the scanned floorplans, but when I direct customers to the site, they sometimes get confused. How about for each building, list the actual schematic name?

Thanks,
Laz
Rianna_Rose
Fri Nov 28, 2003 7:08 am
#88

Since I don't really know where to place this where someone will actually read it, I'll post it here...


Bio Engineer seems to be the only skill trainer NOT able to be placed with the /recruitSkillTrainer command..


well except for Jedi of course...


For those wondering.. I was able to get an IG-88 droidas well as aRodian wearing ?Maldorian? (boba fett's) armor as the bounty hunter trainer.



and on a related note... We are not able to trade in Faction Points for about 3 types of Experience.. maybe more... such as Medical crafting XP... quite possibly the only XP I WOULD trade in FP for 8)


----------------------------------------------------





__Rianna Loveless__
"around since forever and a day and I'll be here tilltwo minutes past infinity"
My Bunker at 3800 -6445 is free for all to use, fully decorated for Guild meeting and is only 100m from Rori's Rebel outpost and its Starport
-snake-Eyes-ETAF
Thu Jan 22, 2004 8:23 am
#89



Hello,

I am on the Lowca server, I love this game, I have been playing online games since 1997 and this game to say the least is unmatched !!!


I just have one small issue, I have been wanting to start aplayer city for mmy guild ETAF, But as we all know there have been caps that were met on several planets, that is understandible from what dev say that they will increased in small parts, first I have not seen that in a month, and I do not want to put a player city in the couple of planets that caps have not been met, that alone tells you that other do not want to place cities on those either.


What I want to know is, when will you open other planets like Endor, Dath, Yavin So that we may start cities there ??? I will tell you that from what Ihave chatted with others 85% - 90% of people that want to start cities are waiting for the same they want to start in on one of these undeveloped planets.

I myself alnog with several guild members preffer to start and are waiting to start a player city on Endor, we have scouted the planet and have a few proposed spots picked out already. We are just waiting on you to open them, why have they not opened to player cities ???


I also want to know are we able to place a City Hall down on one of these planets, to hold a spot for us when they do open up or will they be destroyed or unplacable ???


Thank you,


-Snake-Eyes


ETAF
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