Development Cycle Archive
Thread: Weekly Rountdable Discussion (Week Ending 2-1-04)
is there any idea of when the character copy is going to be activated so we can get more testers on test center?
Ahoy, TH...
I'm curious about vendor and bazaar stability. I'm not sure if it's rampant on every server, but I know I've lost quite a bit of money due to purchases made during high lag/low ping play sessions on Eclipse (you purchase an item, the system freezes in the "Retrieval" stage, and you lose out on receiving the item but still lose credits).
Certain planets and locations have simply become 'unplayable' (for lack of a better term) on Eclipse.
Thanks!
To which the reply was:
Sorry to hear that. Please ping a CSR and give them the details. If your items dont come back in 24 hours, they can probably help you out.
One thing - - if you can give the CSR the Planet and location (x,y), its really helpful. Different areas are different servers and it helps us pinpoint where the porblem is.
From a high level point of view, the commodity market is a very important item to everyone inside and out and I hope to have some very good news for you soon...
Idon't know if this has been addressed or not, but there is a serious problem with /dismounting your vehicles and pets. This is what happens to me when I dismount and I'm sure many other players:
-You end up 10m+ from your vehicle (i've ended up about 100m from my dismounted vehicle once)
-You to end up in the middle of nowhere, then suddenly near your vehicle, or 10m+ away
-You dismount, and your vehicle suddenly starts driving off on it's own
I make sure to completely stop when I dismount, and I still experience this problem. I really don't know what causes the problem, maybe lag? It's caused a lot of frustration, especially when I'm hunting or scouting through a dangerous enviornment. Hope you can address this problem soon. Thanks!
This was posted elsewhere but in huge threads and i think it got burried.
Its not a perfect idea but if people like it we can round it out on this thread
I think it would help entertainer gig missions be fun and more useful then the 200cr they get now, encourage people to play atk, add more fun to solo missions and make people more reliant on cantina's and entertainers thus making them the hub again.
Make entertainer/ musician/ dancer missions (first scale by ability) be more quest like... In the quest fractions such as those to jaba would play a role... In the end you would be questing for knowlage that you can pass around the cantina. For instance, one of the things they are looking at for sumglers is the ability to actually smuggle.... well what if while that weary smugler was dusting off in the cantina, the lovely dancer or band leader lets them know not to use the starport they were going to because the imperial pressence is too strong, and if they went to X they have a better chance to succeed. Or for a BH we knew about one of there marks with slightly more acuracy then the spy net ops from what we had learned... Or for artisans that X vien of resources has just been found near X,y,Z. If this was done, then they would have a reason to come talk to the entertainers and if it required atk play, then afk'rs would be less prevelent. This also fits into the role that entertainres played in the sw universe. Cantina's while filled with vial scum and wreched villany, were spots that you could find "under the table help" it is true in all of lucas's games thus far. So my thought is don't just "fix" gig missions, do so in a method that adds content AND RP value to all of us. This would go great strides to fixingthe profession I belive as people would see the need for us, the cantina's would be more full and more full of atk players (so they could "distribute" their info). I also belive however, that if you are going to do this, that whispering should be targeted ie: "/whisper newjedi ok so i found that your target was last on rori, natarius" make the words fuzzy to everyone else so if it was about a resource vien, you wouldn't say it once and inform the whole server... I also free that specific loot given to us to give out or to tell where it is would be a good addition. Anything that would help customers pat themselves on the back for comming... after all that is one of the things people do when drunk
YODA: (looks up) No. There is another. (not 500 others, please remember the timeline)
Ok, I gave in because I wanted to participate in the GCW. So, I went covert Imp to play with some RL friends. I have avoided PvP as I frankly despise it, and will continue to only take part in PvE encounters.
One thing I must say--If I lose one single item or one friggin credit or resource because of your sudden urge to screw with the GCW with this contraband idea, I will cancel my accounts on that day and not look back.
Ya, people threaten this all the time, but this kind of stupidity in blaming us for using the sliced armor & weapons we all rely on is beyond idiotic. If you want to do this to us, then to hell with you.
Then there is the whole Jedi change--I have been 1 profession from my FS slot for months thanks to that **edit** silent holo #4. That effort should not be lost just because the rediculous 15 professions I have tried are not the 1 you wanted me to blindly stumble across. We should be just as close to the goal in the new progression you are concocting.
Fix what is broken and knock off such lame thinking.
Vinaddar
PvE Imp
EvilDrider wrote:Morning TH...
I think one of the major points to bring up is.. Contraband!
As a jedi and with another character who uses lots of sliced armor and spices, is there any way we can get some clarification on what is or is not contraband.
I assume that Spices and all sliced items are illegal.. as they should be. However what else is?
Im not telling - - thats part of the fun of the game.
Er, no.
If a government or ruling body are going to outlaw specific items, then they inform people what those items are.
They don't say "we have decided to fine people heavily for owning some things, but we are not going to tell you what things we will fine you for."
Thunderheart wrote:
D) Release date of the Jan Publish?
Soon. We're taking time to tweak it out so that the crackdown meets peoples expectations.
BRING BACK THE LOST PROFESSIONS.....
As a crafter since beta, I have found that I am spending sinificantly more time on resource collection than actually crafting. Being a Master Weaponsmith now requires more imagination in the management of myfleet of heavy harvesters than investigating schematics.
In fact its gone BONKERS on Wanderhome with spawns of better & better resources happening daily. If I don't check the SWGCRAFT.com boards every hour, then I risk missing out on a new quality resource and consquently being left behind in the endless race to make better & better weapons for a demanding customer base....!!
It's time to re-investgate the dropped profession of Miner.
As a Master Weaponsmith (that hasto get Engineering IV in theArtisan Tree,) I can: -
- See every available resource on any planet at any time
- Survey and mine any & all resources, on any planet at any time
- Build and operate any type of harvester in any location at any time
As much as this makes me almost 'all-powerful' I see it as fundementally wrong.As a Weaponsmith I should be able to do a sub-set of the above,not everything to the very best level.
With a little bit of imagination, it would not be difficult to re-implement the Miner professionto play an important role in the SWG world. With professional branches of Advanced Surveying, Advanced Mining Techniques, Harvester Operation, and Resource Refinement, I think that many players would find it a rewarding profession to follow.
[The Resource Refinementbranch could be one that allows a Miner to refine a single resource attribute of a particular resource, thereby creating unique resources for use in the crafting profession. just imagine a Master Miner that could 'refine' the conductivity of Plumbum Iron by an extra 200 points..!!]
Additionally, bringing back the mining profession would introduce some level ofinteraction withing the crafting professions with everyone wanting the services of a Master miner to bring me the best resources possible. After all, as a Master Weaponsmith, what have I got to spend my millions on anyway..?
So THUNDERHEART, any chance of another look at the mining profession....??
[and when you've done that, we'll look at the Manufacturer Profession too....]