Development Cycle Archive
Thread: Weekly Roundtable Discussion (Week Ending 6-7-04)
Looking to see if I can get an answer to this question....
On the upcoming Jedi Revamp... there will apparently be NO unlocks between Pub 9 and Pub 10. If you master the mystery profession between the 2 pubs... do we automatically unlock when Pub 10 hits or do we still have to do the quests w/ credit given for the professions completed (including the one that would have unlocked us if we were lucky enough to complete it before Pub 9)???
Thunderheart wrote:
To have a really challenging roundtable, one think we might do is pick a "topic of the week" and that might bring some more focus to this thread and it seems to be a natural evolution. If we did that, we should probably break it into two different threads. A weekly live issues thread that players post their info and reports on and a weekly roundatble which takes the shape of a more traditional conversation.
What do you think?
AKA Mobius - Starsider.
Hotfix Patch Notes From Launchpad on Live
Update notes for June 2nd,2004
THANK YOU SO MUCH............. now can we get the shuttle to prevent city banned people from taking a shuttle into a pc in which they are city banned?
currently when one gets city banned, one is not able to purchase tickets or use any tickets one already has to leave a pc in which one is city banned BUT one may arrive AT a shuttleport in a pc in which one is city banned as often as one wishes........... this is rather backwards in that it keeps the disruptive people in our citys instead of keeping them out ![]()
thanks alot for the change though
Hopefully your getting flooded with bug reports, but the supposed fix to minefields has caused weaponsmithing to be messed up and for weapons pulled from factory crates to become worthless stat wise...
http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=49011
for more info...please get a dev to post so people see that they should not craft weapons or pull them from crates today.
I once again have a small list of the main problems I've seen that affect all players, so without further ado:
1.) Inventory and backpack sort order does not save. The Inventory sort order not saving was fixed back in Publish 1 in August of 2003, which was a great improvement (kudos), but it still doesn't save after any sort of load occurs. (traveling, cloning, etc.) Backpack sort order doesn't even save from the time you close it to the next time you open it. This would help every crafting profession in the game immensely!
2.) Some of the graphical settings have a mind of their own. Specifically "Fade Objects" always defaults to "On" or "Checked" and "Show Detail World Objects" always defaults to "Off" or "Unchecked". I, for one, would like to see the little objects that make up the small details in Galaxies and I'd like the objects in the distance not to fade in and out as much. These settings should actually retain their values when I log off and back on.
3.) The datapad windowhas amnesia. The datapad window does not retain it's size and position since Publish 8 or so. It's not the end of the world, but it is an annoyance.
4.) The column width on the Bazaar and Vendors doesn't save after logging out. Not much else to say on that one.
5.) The /diagnose window defaults to a size that is not quite big enough. If the default size for this window was just a bit bigger, we wouldn't have to stretch it out for every patient we diagnose. Either that, or if the window size we set would save for every new patient instead of just the current one.
6.) Thecity markers in the travel ticketwindoware mis-aligned in 1280x 1024 and 1600 x 1200 resolutions. If you have the resolution of the game set at 1280 x 1024 or 1600 x 1200 and you click on a travel vendor, the map in the window that opensat a larger scale than the city marks so that they don't match up. Clicking "Galactic Map" and then "Planetary Map"makes it align properly, but I bet this can be resolved by the Devs on the other end instead of us using this workaround.
7.) The ALT key is stubborn and refuses to be unbound from "Toggle Mouse Mode". Some of us like to use ALT in key combinations for more shortcut mapping options. Unfortunately, since about Publish 4 or 5 players are unable tounbind the ALT key from "Toggle Mouse Mode". Sure we can use it in a combination, but it switches the mouse mode when you don't want it to. We used to be able to clear the keymapping for "Toggle Mouse Mode" and we no longer can. I'm sure this had to do with someone accidentally unbinding ALT from "Toggle Mouse Mode" and then not being able to toggle, but there has to be a better work around. Besides, if you open any window with the keyboard shortcut (CTRL-O for example) the mouse mode automatically switches. (If anyone would like an old INP file with the ALT key remapped to the Windows key, PM me)
8.) Pets follow too closely... Still. I think there was a fix for it, but my droids constantly stay on top of me. I love my droid, butsometimes a guy needs his space.
Many of these things are repeats of what is listed in KStarFire's excellent Issues With Persistant Settings Thread in the Core Systems forum, but I figured they were worth repeating.
Thank you. ![]()
Logged in at 10am pacific. Chased down a doc for buffs. Paid for buffs. And while waiting for the shuttle, I received a system message. There servers are coming down in 15 minutes, find a safe place to logoff..
...
So I hop into the chatroom and find out that the reason for this is to fix a crafting bug introduced in today's patch.
...
Makes me ask myself: You guys have a QA department, right? You have a test server that you push ALL changes to before you release to live servers, right? You have a standardized test suite that you run to verify core systems are still functional after each change, right?
This isnt bloody launch people. This kind of thing was acceptible while you identified and found existing bugs and applied patches as needed. You have a running game. You have the means to test patches before they're applied to live servers and to verify said patches don't break core systems. So why the heck do things like today happen?
I'm not upset by the loss of buffs, or credits for buffs, or even loss of play time. I am upset because the development process should simply _not_ allow this to happen.
Eliminate starport travel to the moons.
Why would a hyperspace route be established to travel between Corellia-Talus and Naboo-Rori? It doesn't make sense. Passengers should be able to use the shuttles to travel between a planet and its moon.
I think the open format is nice. Please just respond to some of the questions/comments made by people. For example: the guy who posts to put the waypoints and maint info in character sheet, tell him "great idea', or "no" or something.