Development Cycle Archive

Thread: Weekly Roundtable Discussion (Week Ending 6-7-04)

Bowoci
Wed Jun 02, 2004 7:13 am
#79

Looking to see if I can get an answer to this question....


On the upcoming Jedi Revamp... there will apparently be NO unlocks between Pub 9 and Pub 10. If you master the mystery profession between the 2 pubs... do we automatically unlock when Pub 10 hits or do we still have to do the quests w/ credit given for the professions completed (including the one that would have unlocked us if we were lucky enough to complete it before Pub 9)???





Bowoci ~ Elder Enemy of the Republic ~
Peele Notoo ~ Medic ~
Ymina ~ Master Shipwright - +2 Engine/Chassis/Weapon Exp ~
Notoo Shipyards - New Justice, Lok - West of the Shuttle
-I support crafting in SWG!

WesBelden
Wed Jun 02, 2004 7:27 am
#80






Thunderheart wrote:


To have a really challenging roundtable, one think we might do is pick a "topic of the week" and that might bring some more focus to this thread and it seems to be a natural evolution. If we did that, we should probably break it into two different threads. A weekly live issues thread that players post their info and reports on and a weekly roundatble which takes the shape of a more traditional conversation.


What do you think?



MaxPain
Wed Jun 02, 2004 7:52 am
#81

I've already posted this here, and there are replies as well: http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=73884


However, I will copy just my main post. I've added alot more in replies, but meh.




I just want to say thank you for producing a great game. It's been very enjoyable to play. I've been thankfull that I've been able to be here since Beta 2 and see it grow and change. However, with all great things, they have drawbacks. And the greater something is, the bigger the drawbacks will be.


First off, which I won't comment much on since it's changing, is Jedi's. It has been really, only accessable to those have spend far too much time, than anyone should, playing. You have to grind what seems endlessly, to become one. And yes, becoming one should be rather difficult, but jeeze, it's impossible for those of us like me who don't have that kind of time and 'commitment' to sit and do that. I only hope that the things I've heard about the Revamp aren't all true. And that however many professions you have mastered, the easier and shorter the training will be. I've been playing since it went Live and haven't had time to play all day long, so I've finally mastered my first profession! Like it matters, but it's TKM. Since, my Holo said to. But, being only master of one profession, that seeminly will make the training just as hard to finish as it is to Holo grind to become a Jedi.


Second thing and almost most importantly(IMO) is Looting. In beta looting was fun and something I looked forwards to. You could loot all sorts of interesting things, and I never once found a special weapon and I enjoyed looting alot! Now, I either don't get anything, or when I do, it's just something to delete. What the heck happened?! When the ST first were released in Beta, I was able to loot armor, like one would think, now you can't. I can't even loot the normal Imperial Clothing like I was able to befor! I miss my full Imp clothing suit. Looting Tusken clothin wasn't so difficult either. Basically, that's not my main "beef" with looting. It's the group portion. Group's are the worst thing to do. Their ONLY benefit is saving your arse. I've not liked the group looting system for some time, and only recently has it really gotten on my nerves. What sent me over was a few mornings ago. I heard about the NS "queen/top dog" that has some pretty special loots, but only spawns once a day. So I ventured out there, and there were others who were doing the same as me. They wanted the loot, of corse! So I did my part on killing her, and they did theirs, yet they sternly told me "Don't think that you're getting the loot". Well, I may not have done as much damage to her as they did, but why do I not get the right to loot? It's a VERY unfair system that needs to be revamped almost more than anything. It really needs to be setup just like creature kills. Everyone get's to loot. Not saying all the loot needs to be the same thing, but at least everyone needs to loot SOMETHING. And not the same "luck" percentage either. If one person gets loot, then everyone gets loot. Not, one gets it, 3 don't, and 2 others do. If one person say, get's a kick arse lance, then the others should at least get something of close to equal value. A gun, a sword, armor etc etc. It just really ticks a person off when you put in the hard work, and get beat to the punch on the reward. Totally defeated the purpose of me going out there! So please, re-do the system!


Special items are another thing that have kind of got me going as well. RIS, Bounty Hunter(BH), Mandalorian armors. Again, pretty much only available to those who spend day in and day out playing. There's only enough components in a year to make like, what 4 or 5 suits of RIS? BH armor is a little bit easier, but still takes forever to loot enough stuff to make it. I talked to a guy who had a full suit and he said it took over two weeks straight to get it. Kinda seems like a rediculous amount of time. And Mandalorian, you've seen the DWB threads. The damn bunker is impossible. How did you guys expect for ANYONE to keep enough of a group alive WITH a crafter, to get down far enough to get not only all the components, but time to craft it!! And since I'm not familiar with the system of DWB, I'm only assuming that, AGAIN, only ONE person gets the loot. Leaving only one person to get the armor. Which, who's to say the Armorsmith won't run off with it after getting it crafted. I sure as hell know I would! Then you'd have alot of pissed off people going after you, and flaming the forums because of it.


With saying all of this, I'm really forgetting all I wanted to "rant" on, but the last thing is Test Center Jedi's. I've been wanting to play as a Jedi since beta. But you guys never released it to us to test like I had hoped. Then I hear it's going on TC to those who log in between given times. So, since I had a character on TC already I log in a play for a bit. Thinking I finally get to test out what I've longed for. Go log in today, see my character is duped to the Bria server and log in. Oh.... I'm not FS. Talk about a let down. I even posted in the TC forums about it, and after I posted, noticed a few other people with my same feelings had made their own. And I get to sit in the TC server while damn near everyone around me and yelling and screaming about how they're a Jedi, and how all this is so cool. People dueling, trying out thier force powers. I don't even say a word. I just type /quit and leave. I'm once more, stuck with the same thing. My same ole character on Live. Nothing to look forwards to but Jump to Lightspeed. where I'm sure the cost of an upgrade, or a better ship will be WELL more than I've ever had in credits. But, there's hope right? No, not really. Being let down so many time's I've lost hope. I'm so close to calling it quits because nothing's changing.

I find myself logging in now, just to talk with the friends I've made. And see if they want to go kill Imps (yea sorry, I'm a Rebel) or goto one of the POIs. Usually tho, when I make it to the POI's they've already been whiped out by some other players. I haven't even made it out to the Corvette yet because my player is so damn weak he'd get mauled. Finally being a TKM, and with a few people who want to go, I'm giving it a try.

Basically all of this sums up to: Where's my break? I'm not asking for special treatment because I was in Beta, I mean I feel special sure, but that's all. I am kinda asking for something special because I've put so much time that I can SPARE. I enjoy everything about SWs, and I imensly enjoy the games and their stories. But SWG is just leaving me short, where all the FPS SW games aren't. And I don't want that, I like the community based game that SWG is! It's alot more exciting to be able to play with people, instead of NPCs. Except the 'fun factor' is starting to not be comparable to say Knights of the Old Republic.

I just think more needs to be done for those of us who can't put as much time as we would like. This is my "Cry For Help"

Thanks for reading,


Clint
AKA Mobius - Starsider.


PS- Sorry for missed typos
LeBob
Wed Jun 02, 2004 7:56 am
#82



Hotfix Patch Notes From Launchpad on Live


Update notes for June 2nd,2004
  • Players should no longer be able to clone at facilities in cities from which they have been citybanned.




  • THANK YOU SO MUCH............. now can we get the shuttle to prevent city banned people from taking a shuttle into a pc in which they are city banned?


    currently when one gets city banned, one is not able to purchase tickets or use any tickets one already has to leave a pc in which one is city banned BUT one may arrive AT a shuttleport in a pc in which one is city banned as often as one wishes........... this is rather backwards in that it keeps the disruptive people in our citys instead of keeping them out



    thanks alot for the change though




    SWGEntertainer.com
    Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
    "Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
    -I support ATK people and playstyles.
    Account cancelled as of June 23, 2005

    X-caliber-Bria
    Wed Jun 02, 2004 7:59 am
    #83

    POLITICIAN HAS 0 VALUE IN OBTAINING MASTER... AROUND PUBLISH 6 THE ABILITIES GRANTED TO MASTER POLITICIAN DISAPPEARED OUT OF THE MASTER SKILL BOX....


    MASTER POLITICIAN IS THE ONLY MASTER PROFESSION WITH ABSOLUTLY NOTHING IN THE MASTER SKILL BOX AND IS THE SECOND TOUGHEST PROFESSION TO OBTAIN MASTER IN BOTH IN TIME AND PBTAINING XP(NEXT TO JEDI)


    SINCE THIS IS SOMETHING THAT WORKED BEFORE AND ALL OF THE SUDDEN JUST STOPPED WORKING AND THE FACT THATBEING ABLE TO SET YOUR CITY TO INDUSTRIAL SOCIETYFOR EXAMPLE,IS ALL OVER THE PLACE IN SOE DOCUMENTATION.... I REALLY THINK THIS SHOULD BE ADDRESSED, OR DOCUMENTATION SHOULD BE UPDATED TO REFLECT THAT MASTER POLITICIAN HAS NO SPECIAL ABILITIES GRANTED ONCE OBTAINED.


    AND YEAH I WAS REALLY #%^ OFF WHEN I MASTEREDPOLITICIAN ONLY TO FIND OUT IT HAD BEEN BROKEN SINCE PUBLISH 6 WITH NO ATTENTION GIVEN TO IT AND NO DOCUMENTATION OF THIS.. AND EVEN MORE FRUSTRATING IS THE FACT THE DEVELOPER IN CHARGE OF POLITICIAN IS WORKING FULL SPEED ON JTLS SO WE PROBABLY WON'T BE SEEING ANY LOVE FOR A WHILE ON THIS ISSUE.
    LordMaxx
    Wed Jun 02, 2004 8:00 am
    #84

    Hopefully your getting flooded with bug reports, but the supposed fix to minefields has caused weaponsmithing to be messed up and for weapons pulled from factory crates to become worthless stat wise...


    http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=49011


    for more info...please get a dev to post so people see that they should not craft weapons or pull them from crates today.





    Maxx Wolfe
    "I...I...I...I...Im not your steppin' stone!" - The Monkees
    Leader of Team Desert Eagle and Founder of PATGWNIWNU a offshoot of RATGWNIWNU!
    Chilastra/Valcyn/TC
    DeQuosaek
    Wed Jun 02, 2004 9:59 am
    #85


    I once again have a small list of the main problems I've seen that affect all players, so without further ado:


    1.) Inventory and backpack sort order does not save. The Inventory sort order not saving was fixed back in Publish 1 in August of 2003, which was a great improvement (kudos), but it still doesn't save after any sort of load occurs. (traveling, cloning, etc.) Backpack sort order doesn't even save from the time you close it to the next time you open it. This would help every crafting profession in the game immensely!


    2.) Some of the graphical settings have a mind of their own. Specifically "Fade Objects" always defaults to "On" or "Checked" and "Show Detail World Objects" always defaults to "Off" or "Unchecked". I, for one, would like to see the little objects that make up the small details in Galaxies and I'd like the objects in the distance not to fade in and out as much. These settings should actually retain their values when I log off and back on.


    3.) The datapad windowhas amnesia. The datapad window does not retain it's size and position since Publish 8 or so. It's not the end of the world, but it is an annoyance.


    4.) The column width on the Bazaar and Vendors doesn't save after logging out. Not much else to say on that one.


    5.) The /diagnose window defaults to a size that is not quite big enough. If the default size for this window was just a bit bigger, we wouldn't have to stretch it out for every patient we diagnose. Either that, or if the window size we set would save for every new patient instead of just the current one.


    6.) Thecity markers in the travel ticketwindoware mis-aligned in 1280x 1024 and 1600 x 1200 resolutions. If you have the resolution of the game set at 1280 x 1024 or 1600 x 1200 and you click on a travel vendor, the map in the window that opensat a larger scale than the city marks so that they don't match up. Clicking "Galactic Map" and then "Planetary Map"makes it align properly, but I bet this can be resolved by the Devs on the other end instead of us using this workaround.


    7.) The ALT key is stubborn and refuses to be unbound from "Toggle Mouse Mode". Some of us like to use ALT in key combinations for more shortcut mapping options. Unfortunately, since about Publish 4 or 5 players are unable tounbind the ALT key from "Toggle Mouse Mode". Sure we can use it in a combination, but it switches the mouse mode when you don't want it to. We used to be able to clear the keymapping for "Toggle Mouse Mode" and we no longer can. I'm sure this had to do with someone accidentally unbinding ALT from "Toggle Mouse Mode" and then not being able to toggle, but there has to be a better work around. Besides, if you open any window with the keyboard shortcut (CTRL-O for example) the mouse mode automatically switches. (If anyone would like an old INP file with the ALT key remapped to the Windows key, PM me)


    8.) Pets follow too closely... Still. I think there was a fix for it, but my droids constantly stay on top of me. I love my droid, butsometimes a guy needs his space.


    Many of these things are repeats of what is listed in KStarFire's excellent Issues With Persistant Settings Thread in the Core Systems forum, but I figured they were worth repeating.


    Thank you.





    Some of my pet peeve bugs:
    •Armorsmith protection layers were not converted with the CU.
    •Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

    JoeyMojo
    Wed Jun 02, 2004 10:34 am
    #86

    The most amazing thing happened today..

    Logged in at 10am pacific. Chased down a doc for buffs. Paid for buffs. And while waiting for the shuttle, I received a system message. There servers are coming down in 15 minutes, find a safe place to logoff..

    ...

    So I hop into the chatroom and find out that the reason for this is to fix a crafting bug introduced in today's patch.

    ...

    Makes me ask myself: You guys have a QA department, right? You have a test server that you push ALL changes to before you release to live servers, right? You have a standardized test suite that you run to verify core systems are still functional after each change, right?

    This isnt bloody launch people. This kind of thing was acceptible while you identified and found existing bugs and applied patches as needed. You have a running game. You have the means to test patches before they're applied to live servers and to verify said patches don't break core systems. So why the heck do things like today happen?

    I'm not upset by the loss of buffs, or credits for buffs, or even loss of play time. I am upset because the development process should simply _not_ allow this to happen.
    mmaughme
    Wed Jun 02, 2004 1:02 pm
    #87

    Eliminate starport travel to the moons.


    Why would a hyperspace route be established to travel between Corellia-Talus and Naboo-Rori? It doesn't make sense. Passengers should be able to use the shuttles to travel between a planet and its moon.





    Fichesi Ishott, Ex-Jedi Wannabe ~ Scout | Bio-Engineer | Musician | Dancer | Entertainer
    Tailor | Ranger | Creature Handler | Carbineer | Image Designer | Armorsmith | ...Silent...
    Rifleman | Artisan | Droid Engineer | Chef | Weaponsmith | Architect | Medic | Combat Medic
    Marksman | Doctor | Pikeman | Brawler | Fencer (in progress) | Publish 9 (sigh) | Cancelled

    mmaughme
    Wed Jun 02, 2004 1:04 pm
    #88


    And here's my weekly request to...


    Fix the forum logins!






    Fichesi Ishott, Ex-Jedi Wannabe ~ Scout | Bio-Engineer | Musician | Dancer | Entertainer
    Tailor | Ranger | Creature Handler | Carbineer | Image Designer | Armorsmith | ...Silent...
    Rifleman | Artisan | Droid Engineer | Chef | Weaponsmith | Architect | Medic | Combat Medic
    Marksman | Doctor | Pikeman | Brawler | Fencer (in progress) | Publish 9 (sigh) | Cancelled

    Boldor
    Wed Jun 02, 2004 4:36 pm
    #89


    Destroy Missions: I would say that currently about 75% of these missions which I run on Kauri / Dantooine do not terminate properly providing the mission payout. Only recourse is to abort mission which defeats their purpose in the first place to raise capital. In the past week I would go so far as to say I have lost over 1 mil in CR due to this bug.


    Yes Bug reports have been sent typically with a sequential number for the given day. And more than one bug report a day.
    AltharXXX
    Wed Jun 02, 2004 6:41 pm
    #90



    Thunderheart wrote: "What do you think?"







    I think the open format is nice. Please just respond to some of the questions/comments made by people. For example: the guy who posts to put the waypoints and maint info in character sheet, tell him "great idea', or "no" or something.





    Althar Maru, Flurry Janta Assassin
    status: retired

    Would you care to test out a 400 year old sword to see if it's decayed to condition 0? All the prior testers have no comment. Perhaps a gun which was used in WW I and still fires with high accuracy upto 1km?

    If that doesn't get you, then start reading current military specifications for combat equipment.
    VoTech
    Wed Jun 02, 2004 10:59 pm
    #91

    Second thing and almost most importantly(IMO) is Looting.

    I understand what you're saying, but disagree about thenew armor and other rarities.The game can't be flooded with great loot, it will eventually turn into "regular items" and lose it's special value. Let's say I give you a blue pencil. Everyone is envious, you can gloat about your blue pencil. But two days later I give out 10 more blue pencils to different people. You blue pencil isn't so special anymore. See what I'm saying?


    However, I do agree with you on looting in general, 95% of my loot is destroyed.



    VoTech
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