Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 2-16-04)
Jorgie5150 wrote:
One thing I'd like to see is an option to turn off combat music. I think the combat music is really annoying after awhile, but I still like the other music in the game. I know you can just turn it off and play your own music in the background, but the devs put the music in the game to fit with certain situations and enhance the game. I shouldn't have to make that decision.
How about it?
Sorry to bring this up again if no one is interested in it, but do you think this is even possible? To me, it seems like it would be a nice, quick fix thatwould make some people happy (at least me), but I don't know a thing about game programming.
Combo 1 and Combo 2 for Tera Kasi are totally usless skills unless you want to impress someone with the cool animation that does 1 point of damage....
Any chance that Combo 1 and Combo 2 can be made a little more powerful so you don't see TKs spamming Unarmed 3. Perhaps the Combo attacks could be actual combos.
- Have a RANDOM spawn of Yuuzhan Vong scouts that appear on any planet once per day (just so no one can camp them and to add to the mystique)
- Make the vong that spawn on these locationsan advanced recon patrol that consists of a few shapers, warriors and an Executor as the boss NPC.
- If possible make the length of time they remain in spawn shorter than average. This, I believe, will keep the mystique surrounding them an important factor.
- As evidenced by the battles with the Jedi in the NJO series, the Yuuzhan Vong are tough! Like the nightsisters they should have extremely high kinetic resists as well as high resists in other stats as well. I believe that overall they should be the most challenging PvE combat in game.
- Perhaps also, to help with finding this completely random spawn, you can include an NPC that you can converse with who can guide you in the possible direction of the Vong location.
- The Vong should have extremely high resists to all Jedi force powers as evidenced in the NJO series.
I am out of ideas for now, as it is getting late, but hopefully this will continue into further discussion and hopefully implementation! Thanks to all who took the time to read this.
Player Cities.
If the cost of NPC city living is just too much for people, then they could just take the path of least resistance and set up shop or plop down a home(ormaybe an apartment)in a player city. This would be an incentive for people to just not go running into Coronet at the first sign of NPC building apartments and shops.
Hotels.
http://www.imagedump.com/index.cgi?pick=get&tp=38100
Only usable as single room storage, these hotels would cost low enough for a newbie to pay for but too high for any person to reasonably stick around at.
Low income buildings.
http://www.imagedump.com/index.cgi?pick=get&tp=38101
Pretty much scrapping bottom of the barrel here. For newbies and people who just like the 'ghetto life.'
Lower Middle buildings.
http://www.imagedump.com/index.cgi?pick=get&tp=38102
For people who aren't poor enough to get a lower house but aren't rich enough to get an upper middle house. These buildings could be used as two floor shops, on shop on top of the otheror onehouse on top of the other.
Upper Middle buildings.
http://www.imagedump.com/index.cgi?pick=get&tp=38103
These should be the buildings that just about everybody could afford (since they're so many of them around). They could either be used as two floor shops, one shop of on top ofthe otheror one apartment on top of the other.
High class skyscrapers.
http://www.imagedump.com/index.cgi?pick=get&tp=38105
This would be the highest (literally) you could go. Only the richest would be able to take up a home or shop in the Coronet skyline. Full of apartments and big shops, it would truely be the center of the city like every downtown area should be.
What do you think?
TH
Since I'm a Bounty Hunter let me start with our concepts I like to see added
1. Like to see NPC/Player Traps and DartsAdded to Bounty Hunters. (We saw both Boba and Jango Fetts use them in the Movies)
2. Like to see Bounty Hunter be able to use Dual Pistols (We saw Jango Fett using two pistols in Clone Wars)
3. Like to see Melee Migitation Defense place on Bounty Hunter Profession. Unlike other Combat Profession who have extra Skill Point to Master or dabble in other profession to recieve both Range and Melee Defense. A Bounty Hunter because of invested Skill points required to Master (217) can't do so. This leaves the Master Bounty Hunter lacking in Defense against other Player Combat HybredProfession.
4. Bounty Hunter JetPacks
5. Give Master Bounty Hunter (Content) a very hard multi-Part Quest to obtian the Mystical Mandalorian Armor.
General GCW
1. I like to see faction Uniform with Player faction ranks ensign displayed. (Like we see the NPC Imperial and Rebel Officer wear currently in game)
2. Like to see more Faction Perks added to the game. (Different types of Imperial Armor and Rebel Armor)
3. Allow for Master Armorsmith tobuy Schematic forFaction Armor from recruiters.
4. Make Faction Rank mean something in game. (Allow them to control more Faction pets depending on Rank.)
General
1. Add Headlights to Speeders
2. Add Trunck & Storage Compartments to speeders.
3. Landspeeder should sit more then one player.
4 Allow Cabinets, Bookcase & Dresser to actually store items.
5 Allow for Player to be able to lay down on Beds. (Maybe this would increase the Regeneration Rate on Hit Points. If in a Medical Center increase rate in recovering Wounds Damage.)
6 Allow for Mutliple players to sit down on Sofas (Large one of course)
Just a few things I like to see in SWG!
Thunderheart wrote:
Halmet wrote:
How about small HAM increases with each skill box gained. Maybe even limit this to elite professions only.
I'd say hang on and wait. The HAM balances are coming up and that should be a big change for everyone...
I wonder what HAM rebalancing will mean for Jedi. NPC Dark Jedi Masters have what, a 400k HAM?
Perhaps player Jedi (Knights & Masters at the very least)should have a natural HAM a tad bit more scary than a normal toon's HAM?
Until some kind of group loot method is created, I will continue to solo everything in this game. There is no point of me killing a high level creature just to loot no items and my share of credits. Credits mean nothing to me, I have so many of them now. The only thing I want is the chance for high end loot. But I refuse to participate in large hunting groups because now everyone just ninja loots like mad to try to get the good stuff.
Also, please fix Trandoshan natural armor to our hands and feet.
What is this I hear that they are getting rid of holo-grinding and making opening the force sensitive slot purely quest-based? Granted, I think quest-based is more accurate and would have been much happier with the game if that was the way that it had been from the beginning, but what about now? I've already destroyed my character and have accepted holo-grinding as my method of choice--I'm almost done. They should add a quest based way to get the jedi slot, but keep holo-grinding as well. Just like SOE to give everyone holos for christmas and make them useless 2 months later.
Jalar J'lithgo <CRA>
Rebel Colonel
Scylla