Development Cycle Archive

Thread: In-Concept Open Discussion (Week Ending 2-16-04)

Jorgie5150
Mon Feb 09, 2004 7:36 pm
#79






Jorgie5150 wrote:

One thing I'd like to see is an option to turn off combat music. I think the combat music is really annoying after awhile, but I still like the other music in the game. I know you can just turn it off and play your own music in the background, but the devs put the music in the game to fit with certain situations and enhance the game. I shouldn't have to make that decision.


How about it?







Sorry to bring this up again if no one is interested in it, but do you think this is even possible? To me, it seems like it would be a nice, quick fix thatwould make some people happy (at least me), but I don't know a thing about game programming.



__________________________________________________________
-Jorgie Archwalker
Master Smuggler
ShockTroop
Mon Feb 09, 2004 9:10 pm
#80

Faction perk for Rebels to help them against AT-ST without being commando


Ok, this is an Idea I have tossed around with a few friends irl that play this game both Imp and Reb.One perk that should be thought of for adding is rebel fire missions from Rouge squadrons or something. Example, I pay 1000 fp for a one use Radio in which I radio to a Team or single X-wing to come down and fire on the enemy. The Dmg can be negotiated, I don't think one mission should destroy an AT-ST but at least do some dmg or start some unique kind of bleed on the AT-ST. I don't want to even try to think of all the possiblities for this type of addition, so anyone interested please put your 2 credits in. Or pay a set number of FP for a one use item that places a rebel mission for a commando to come help you. Just things I have been thinking about.



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3D4D
Mon Feb 09, 2004 9:19 pm
#81

Combo 1 and Combo 2 for Tera Kasi are totally usless skills unless you want to impress someone with the cool animation that does 1 point of damage....


Any chance that Combo 1 and Combo 2 can be made a little more powerful so you don't see TKs spamming Unarmed 3. Perhaps the Combo attacks could be actual combos.





/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
WoenK
Mon Feb 09, 2004 10:02 pm
#82

APARTEMENTS IN NPC CITIES!

Differents sizes from a small one room to a big multilevel penthouse style.

An apartment should not use a deed, but be a bit more expensive.



Surviving publishes since 24.12.2003

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RohmEnari
Mon Feb 09, 2004 11:09 pm
#83

An idea for a new random spawn!


I saw that someone in the weekly roundtable mentioned adding Yuuzhan Vong to the game though they were unsure as to whether they existed in this time period. Well, they not only exist in this time period, but they have advanced recon patrols in the galaxy! This excerpt was taken directly from the Official Star Wars Website. "The Yuuzhan Vong invasion began insidiously, with secret agents sent to gather information about the galaxy."


So that having been said, here is my idea.



  • Have a RANDOM spawn of Yuuzhan Vong scouts that appear on any planet once per day (just so no one can camp them and to add to the mystique)

  • Make the vong that spawn on these locationsan advanced recon patrol that consists of a few shapers, warriors and an Executor as the boss NPC.

  • If possible make the length of time they remain in spawn shorter than average. This, I believe, will keep the mystique surrounding them an important factor.

  • As evidenced by the battles with the Jedi in the NJO series, the Yuuzhan Vong are tough! Like the nightsisters they should have extremely high kinetic resists as well as high resists in other stats as well. I believe that overall they should be the most challenging PvE combat in game.

  • Perhaps also, to help with finding this completely random spawn, you can include an NPC that you can converse with who can guide you in the possible direction of the Vong location.

  • The Vong should have extremely high resists to all Jedi force powers as evidenced in the NJO series.


I am out of ideas for now, as it is getting late, but hopefully this will continue into further discussion and hopefully implementation! Thanks to all who took the time to read this.




Your friendly neighborhood Ranger,


Reyune


TheMDude
Mon Feb 09, 2004 11:10 pm
#84


Well everybody else seems to bringing up ideas from the old thread, so allow me to revive my little NPC photoshoot. Anybody who wants look at my posts on NPC city shops and apts can look at the first Open Discussion thread.....






Okay, now I've been thinking about it, and here is how I think pricing should go. No specific costs here, but a ladder from lowest to highest costing places to stay/take up shop.

Player Cities.

If the cost of NPC city living is just too much for people, then they could just take the path of least resistance and set up shop or plop down a home(ormaybe an apartment)in a player city. This would be an incentive for people to just not go running into Coronet at the first sign of NPC building apartments and shops.

Hotels.

http://www.imagedump.com/index.cgi?pick=get&tp=38100


Only usable as single room storage, these hotels would cost low enough for a newbie to pay for but too high for any person to reasonably stick around at.

Low income buildings.

http://www.imagedump.com/index.cgi?pick=get&tp=38101


Pretty much scrapping bottom of the barrel here. For newbies and people who just like the 'ghetto life.' These would be used only as single houses or shops.

Lower Middle buildings.

http://www.imagedump.com/index.cgi?pick=get&tp=38102


For people who aren't poor enough to get a lower house but aren't rich enough to get an upper middle house. These buildings could be used as two floor shops, on shop on top of the otheror onehouse on top of the other.

Upper Middle buildings.

http://www.imagedump.com/index.cgi?pick=get&tp=38103

These should be the buildings that just about everybody could afford (since they're so many of them around). They could either be used as two floor shops, one shop of on top ofthe otheror one apartment on top of the other.

High class skyscrapers.

http://www.imagedump.com/index.cgi?pick=get&tp=38105

This would be the highest (literally) you could go. Only the richest would be able to take up a home or shop in the Coronet skyline. Full of apartments and big shops, it would truely be the center of the city like every downtown area should be.

What do you think?
FlintAH
Tue Feb 10, 2004 1:02 am
#85

Bria Offline/loading for over an hour and half and counting.....................................................
Josue15
Tue Feb 10, 2004 1:07 am
#86

TH


Since I'm a Bounty Hunter let me start with our concepts I like to see added


1. Like to see NPC/Player Traps and DartsAdded to Bounty Hunters. (We saw both Boba and Jango Fetts use them in the Movies)


2. Like to see Bounty Hunter be able to use Dual Pistols (We saw Jango Fett using two pistols in Clone Wars)


3. Like to see Melee Migitation Defense place on Bounty Hunter Profession. Unlike other Combat Profession who have extra Skill Point to Master or dabble in other profession to recieve both Range and Melee Defense. A Bounty Hunter because of invested Skill points required to Master (217) can't do so. This leaves the Master Bounty Hunter lacking in Defense against other Player Combat HybredProfession.


4. Bounty Hunter JetPacks


5. Give Master Bounty Hunter (Content) a very hard multi-Part Quest to obtian the Mystical Mandalorian Armor.



General GCW


1. I like to see faction Uniform with Player faction ranks ensign displayed. (Like we see the NPC Imperial and Rebel Officer wear currently in game)


2. Like to see more Faction Perks added to the game. (Different types of Imperial Armor and Rebel Armor)


3. Allow for Master Armorsmith tobuy Schematic forFaction Armor from recruiters.


4. Make Faction Rank mean something in game. (Allow them to control more Faction pets depending on Rank.)



General


1. Add Headlights to Speeders


2. Add Trunck & Storage Compartments to speeders.


3. Landspeeder should sit more then one player.


4 Allow Cabinets, Bookcase & Dresser to actually store items.


5 Allow for Player to be able to lay down on Beds. (Maybe this would increase the Regeneration Rate on Hit Points. If in a Medical Center increase rate in recovering Wounds Damage.)


6 Allow for Mutliple players to sit down on Sofas (Large one of course)



Just a few things I like to see in SWG!









Josue' Thomas Jedi Knight

Click here to support this great Vision of a better FRS to save SWG by Glzmo!
Jedi Robes
Long awaited are the Jedi robes! Gone will be the days of Jedi running about in armor. The Jedi robe will provide a hidden toughness value that will protect the Jedi, similar to armor, but providing more of a Jedi feel. -TH Jedi archive II
Yec
Tue Feb 10, 2004 1:07 am
#87






Thunderheart wrote:





Halmet wrote:

How about small HAM increases with each skill box gained. Maybe even limit this to elite professions only.





I'd say hang on and wait. The HAM balances are coming up and that should be a big change for everyone...








I wonder what HAM rebalancing will mean for Jedi. NPC Dark Jedi Masters have what, a 400k HAM?


Perhaps player Jedi (Knights & Masters at the very least)should have a natural HAM a tad bit more scary than a normal toon's HAM?




_________________________________________
Yec O'Lar - Retired - WoW 4tw
Damage Incorporated
ban liam again!

Rear_Admiral_Ackbar
Tue Feb 10, 2004 1:10 am
#88

Until some kind of group loot method is created, I will continue to solo everything in this game. There is no point of me killing a high level creature just to loot no items and my share of credits. Credits mean nothing to me, I have so many of them now. The only thing I want is the chance for high end loot. But I refuse to participate in large hunting groups because now everyone just ninja loots like mad to try to get the good stuff.


Also, please fix Trandoshan natural armor to our hands and feet.


Jalar
Tue Feb 10, 2004 1:11 am
#89

What is this I hear that they are getting rid of holo-grinding and making opening the force sensitive slot purely quest-based? Granted, I think quest-based is more accurate and would have been much happier with the game if that was the way that it had been from the beginning, but what about now? I've already destroyed my character and have accepted holo-grinding as my method of choice--I'm almost done. They should add a quest based way to get the jedi slot, but keep holo-grinding as well. Just like SOE to give everyone holos for christmas and make them useless 2 months later.



Jalar J'lithgo <CRA>


Rebel Colonel


Scylla


FlintAH
Tue Feb 10, 2004 1:17 am
#90

Bria offline/loading 1 hour and 45 minutes............. Any response would be appreciated.
morri01
Tue Feb 10, 2004 1:32 am
#91

I would like to see some more NPC missions akin to the Badge of Honor or Altruism scenarios. No badges need, just fun and interactive NPC missions that you just happen upon. Maybe something like in RotJ. You're traveling across Endor and you happen upon some ewoks carrying a marauder tied hands and feet toa stick. If you free the marauder by attacking the ewoks or maybe even buying his freedom (if you don't want the ewoks mad at you), the marauder gives you a gift or some other type of reward.

Just a one time mission that you can only happen across. The variety could be endless.

Just a thought.





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