Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 3-1-04)
1) Any news on garages for player cities? i can't see why these aren't ingame, will they be coming with publish 7?
2) I read in the a DEV chat that a new object placing system for items inside houses was been looked into, is there any confirmation and time scale on this? i know its not considered a "top priority" issue but i know alot of players would really like to see this in.
3) Possibility of new lighting for inside houses, like the lamps for outiside in player cities, i know alot of players put these in there houses but they only come on at night. Just so we could get some other lighting then torches.
4) a ability to see when a player last logged on? this would help alot of guilds with inactive players.
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Just so you people at SOE know, it is becoming more and more common for people active in PvP to master a profession or two to get the badges and then get all but the master slot in other professions as their actual template.
Thunderheart wrote:
DjHotpocket wrote:
Please fix the locked magseal containers in dungeons. They are always broken and can't be opened, like a failed attempt on a looted locked container. I examine them and it says there's something in there but I cant's get it and I wonder, "God, I wonder if that is a skilltape or something worthwhile?".
Please give us smugglers more of a role. Blast door blocking your way? Security system needs shutdown? Need a passkey from a terminal? Call a smuggler. Would add lots of Star Warsiness. Especially on faction bases. The door is wide open, like a barn. A door there would only make sense, and make it more fun to break in.
The MagSeal thing is tricky because it has to do with container permissions, though the team is addressing it with each Loot pass...
Smugglers Roles will be improved with the revamp - - please see the In Concept Smuggler Thread.
Thunderheart, can you please please please tell us, Smugglers, when(even if approximately)the revamp is scheduled to take place? With DE, GCW, and Combat Revamp scheduled for the next three Publishes many Smugglers are starting to lose faith ...
Travel
1 Could more cities have the ability to travel to all planets. So Theed and Corellia are not the only two planets to travel to and from. The lagin Theed and Coronet is terrible, I feel like I am running my old IBM PS1.
2. How about and all day travel ticket. Say 10k credits and you can travel as much as you want for the day.
3. If Theed can have no wait shuttleports, then let it be that way for the rest of the towns. An extreme pain the ars if you know what I mean. People dont gather around awaiting star ports anymore. I, like most people probably alt tab out of the game and surf the web until the shuttle appears. This seems to be pointless for people wait for shuttles.
Fighting
I played SWG when it first came out, I quit then decided to start back up after my buddies talked me into playing again. First thing I noticed was all the eye candy. IE player cities, mounts, vehicles. Wow I thought this game really has improved. Then a month later I have mastered four professions and stuck with two main professions.
The problem I have now that I had back when I originally quit is the same. There is nothing to do once you reach master!!!!!!
You dont need any more combat xp, I have personally killed more nightsisters & Rancors than Mcdonalds serves hamburgers and nothing for loot worth mentioning. I refuse to do quest that rewards you with a painting or some other trivial item that serves no use for you character. I know, I know loop items have been improved, but from what I can tell i have not found any good weapons.
I just want something to make a master want to keep playing. Besides changing professions because you are bored. My friend and I discussed this issue last night. He said he is glad of the holo grind because he still would not be playing because he would have been bored by now. What sense does that make? So now everyone powers through the professions to get to the next, extending the game out even longer, with the same final result nothing to do. How about letting people get more stats the longer they have been master, more drops of weapons and high quality weapons/armor. Something. I am afraid I'll be dropping this a second time. I like the game, I just want something to do.
Where did the developers ever sit back and look at the current game. When did they think wow this would be fun if everyone is afk macroing the cantina, or docs tumbling for med xp, and so on. I am sure this is not how the game was intended to be played.
If people can have Jedis on the samer server how about people who dont care about the jedi slot. I would love to be able to make my character a strictly fighter. But I have to provide some way of making credits.
So why punish people who do not want to be jediallow them to make a second character on the same server. I dont know one person who has a jedi and kept the original chracter a combat profession. No they are merchants making money for the jedi. SO let us do the same.
Why have skill points, allow people to master every profession if they want where the combat mods do not stack. Realistictly what would it matter if you are not any tougher in combat.
TO be flamed for sure, but buffs all around have made the game completely to easy. I should not say it, because I buffed all the time and still do but when you can solo red cons without worry then what is the point. Rancors are for the MTK amusement rather than be worried about them
Just my two and three cents
Thanks
Thunderheart wrote:
3. I'll look into the Aqualish thing - - are you sure it gets a badge? Not all POIs get badges... (Ill try to head out there tonight)
PhoenixOrion wrote:
1) when is the exact month the Smuggler Revamp will go in that we were promised back in September 2003 and it actually started to pickup steam around December 2003? Inquiring smuggler minds want to know! About every profession in the game has been fixed, tweaked or almost revamped EXCEPT smuggler. Jedi wasn't even IN the game when it shipped, and yet THEY get revamped first. I call unfair. Some of us paid and are still paying hoping smuggler will get fixed.
haven't read all posts so not sure if they might have already been suggested......
1) an in-game shuttle timer. if you get to the star/shuttleport and a shuttle has just left you can have a mini countdown clock on screen so you can make use of the minutes until next shuttle, by going to the bazaar or whatever.
2) make missions searchable, either by creature, payment or direction. might help clear some of the clogging up of certain places (Coronet for a start).
3) an option for group leaders to co-ordinate all group missions and plot a route rather than the 'right who is nearest' that currently happens. maybe make this a function for Squad Leaders only.
Kisedd wrote:
1) Make it so that people can see if players are manning player cantinas and med centers. As it stands now all player facilities are marked with a star (in use). The ony facilities that work are the ones in NPC cities.
2) Let us keep our xp. We earned it we should be able to use it. I have 300k pistol exp saved up. I had to drop the profession so I could peruse more in crafting. If I ever wish to go back to pistol, I'll loose 299k in exp the moment I train in pistols 1 because of the cap.
In effect you make us delete our work each and everytime we make changes to our character. Other games allow alts so you can experiment with various classes. If these games worked like SWG, you would have to delete you main to play another class. This certainly isn't the flexability that was touted.
That's so that people can't just jump back and forth whenever they feel like it.
CyberFett wrote:
Please get rid of TEF.
1) First problem is that when I am in a shop, PC cantina, PC Medcenter, ect..... When I trade or get healed with or by someone (since I am always Overt) they get a TEF and they are ejected from the structure. This is really annoying, not only for me but for the person who gets the TEF. I understand why this was put into place, because of all the people who would attack and run into a house, but it really needs to be refined the way it effects healing and trading.
2) Group TEF: The only thing I have to say on this is that it needs to be gone. It is almost as bad as the Revenge TEF. In it's place I propose a total revamp to the way PvP is done in regards to Covert and Overt.
Honestly I have no problem with a Covert Rebel being able to target an Overt Imperial (or Vise Versa) even with out a group TEF. That is just reality. If you are overt then you want to PvP, so some Rebel covert should be able to take a shot at you, but with a price. They Immediatly should become Overt when the take that shot. At this point not only can any Overt target him, but any Covert as well, so taking that shot could bring a whole town down on you. That is the price, and that would be more realistic.
Example: (No TEF's)
Overt Imperial is walking thru the streets of Bestine, 3 covert members of the Rebel Alliance spot him and decide to try and assasinate him. they all target him and fire. (Immediatly they all become overt) Seeing this the other Imperials standing arround the Starport immediatly come to the aid of thier fellow officer (not having to group or run and ask permission from the recruiter). they target the 3 Rebels and open fire. (all immediatly becoming Overt) Hearing the commotion outside several moreCovert members of the Rebel Alliance and the Empire come out of the Cantina and see what is going on and they immediatly engage to help thier fellow faction members. (and they all immediatly become Overt) A massive battle begins and fun is had by all.
All this has happened with out TEF and anyone who does not want to PvP does not have to, just do not shoot. The only possible problem with this is that usually the first person to shoot is the one who wins a PvP encounter. But hopefully this will be fixed in the combat Re-Vamp to where stratigy has something to do with it.
To me this just seemes more realistic and fun for all who like to PvP. IMHO
Maybe we should only incur a TEF if we do something to TEF ourselves while within a certain range of the enemy. Would make sense to get TEF only if you did something to give yourself away where the enemy could see you.
I would like to see more equipment towards factions i.e. imp/rebel like scout trooper armour, storm commandos armour, sand trooper backpack, sgts paldron, AT-STdriver uniform...things like that. dont know what rebels get anyway but i think they would want better things. for me there is nomore reason to get imp fp because i have an imp uniform and stormtrooper suit
maybe when you become a sgt in the imps you get the sgts paldron and the higher up the rank you get better rank markings
would all so like to see banthas mountable and to side sandtroopers mount dewbacks and tuskens mount banthas and jawas mount rontos
I think other faction points should in one way or other be able to get you good stuff. like if you have a high gungan rating you could buy energy weapons/armour/cloths/shields or change the other big factions to be like imp and rebel
maybe Nym, Gungan, Naboo, Corsec, Trade federation etc or just the main ones from the films
I would like to see Rebel Fleet Troopers because they were in the first film made, battling stormtroopers, maybe there could be a rebel base hidden that has x-wings, y-wings in etc and a rebel fleet trooper training area it would would be a good mission to do in groups for imps and rebels could be asked to defend it from attack or to help keep it secret may be a new main mission like the deadeye project for those people who did not have a chance to start the deadeye project from the beginning....just an idea
More types of armour and weaponary would be good.
I think there should be more to do once you have completed the theme parks like a specialmission terminal to not get money but items the higher the difficulty the better the loot and reward (really rare stuff)
would like to see more proffessions
would like to see combat speeders or military types so cambat on speeders can happen