Development Cycle Archive
Thread: Weekly Roundtable Discussion (Week Ending 3-15-04)
This thread is a WASTE OF TIME. 90% of the posts are from little kids wanting "Jedi Cookies". The other 10% of the posts are on legitimate bugs/exploits/concerns and get 1-starred to hell then ignored by the devs.
Devs, if you want to know what's wrong with your game then this is NOT the place to be going.
Hire someone for 10 freaking dollars an hour to spend the days going through the PROFFESION and GCW boards! THESE are where the REAL issues are. THOSE are the boards that you COMPLETELY ignore.
Hell, even when you DO make a good thread, like the "IT 7-2" thread on the In Testing forum, you IGNORE the 90 questions that are all asking the SAME LEGITIMATE QUESTIONS and answer the1 or 2 idiots that come in and ask some retarded question thatNO ONE CARES ABOUT.
Either do this or tell the community you have no intention of improving your horrible reputation for communication. We all (in the GCW, server, and proffesion boards) know what your "communication" is worth: absolutely nothing.
Oh, and if I may make one further suggestion. Stop telling everyone your going to nerf already broken proffesions (smuggler: panic shot). It's not like your going to our feedback. Just keep the stupidity to yourselves and spring it on us at the last minute.
That, at least, is better than having us know you actually THOUGHT about the idiotic change for months before implementing it.
Scorus wrote:
Since I'm reposting my ideas on how to solve problems and since you mentioned the ludicrous dev solution to the vendor storage issues, here is another:
13) Idea to reduce crafter inventory AND database space:
A storage machine that looks like a vendor (I know most crafters use their vendors for storage anyway, but keep reading). Open the storage gui, 'sell' your 3K container of Domesticated Corn to it, the item itself is destroyed but the information (3000 units of Aekgiheb Domesticated Corn) is saved. It would exist in there much as resources exist in a harvester hopper before retrieved, only you would be able to view the resource's properties (preferably in a sortable form?). When you need it again, you pull it out just like you pull something out of a harvester hopper, telling it how much you need and it creates the object.
Fewer items in the database, crafters no longer have to have second and third houses for storage, vendors no longer have to be used as storage, everybody is happy.
Scorus wrote:
(I know most crafters use their vendors for storage anyway, but keep reading).
Thunderheart wrote:
KiIIgore wrote:
Thunderheart, I posted on last weeks round table, with no response ... there is a serious issue with publish 7s crafting nerf.
I will irriterate At this point on intrepid alone, there are 260 + accounts from crafters that are ready to say bye to SWG if no one will listen to them.
Everyone figures the CSRs and DEVs just don't care and will do whatever they like, I hope this is not true and you guys will listen to the community on this nerf ... PLEASE LISTEN TO THE PLAYERS !
http://forums.station.sony.com/swg/board/message?board.id=Intrepid&message.id=221969
above is the link to the petition ! .. I hope you at least reply this time to us with anything ...
Thanks killgore'
I've been reading the thread since this morning with GarVa.
The team met late last week and we're working on a long post. It should be up some time this week, but its dependent on the folks putting it together.
All this seems in direct conflict to the FP reward and mission difficultly. The commando with the flamethrower is clearly higher level - he gets fewer faction points and harder missions from both the regular and faction mission terminals. The TKA, who gets less xp, also gets easier missions and more faction points for faction kills.
RohmEnari wrote:
Just wondering where the Ranger profession stands in the eyes of the Devs. It seems to be forgotten. The Outdoorsman idea is still much loved by the current ranger population and we would love to see it implemented. We are all very patient in regards to getting a revamp, which rangers sorely need right now, but we would like a little information as to where we stand though. A little info is better than none at all.
Quite frankly everytime I hear this I am amazed. Ranger could easily be the most satisfying and richest profession in the game. I wish they got a bigger harvest bonus though.
1.) When I get killed - I loose the buffs/spice , but buff/spice timer continues. happens everytime, not randomly.
2.) Is there even a remote possibility that we'll ever be able to stack more that 100k of like resources together? One stack of 400K would be better than four stacks of 100k (This might help with some of the inventory problems)
3.) I would also like to see the ability to "Crate-up" items. Take several items (i.e. torches,chairs, whatever) and perform a crate-up function on them. This would delete all the serial numbers and assign them all a new "Crated" serial number.
I could see where crating things might be a problem, but the resource stacking should be do-able.
Right now, the two biggest issues (there are many other issues, but these are the ones I think are most important) are: Communication and Customer Service.
Communication
Needs improvement, to say the least. I'm not trying to say that you (and by you I mean the dev team as a whole) aren't busy people, and that reading through the forums every day would be quick ... but communication needs to be improved. There are a number of profession forums filled with dissatisfied customers ... customers who, for the most part, only want to know that they are being listened to. Unfortunately, you (and now I mean both SOE and you specifically, TH) are giving the perception that you aren't listening to your customers and, by extension, that you don't care about their concerns. I'm not suggesting that this is true ... but perception is nine-tenths of reality.
The easiest way to dispell this perception is, quite simply, to post! Last month, JustG posted in the Commando forum that, while they may not be posting frequently, the devs are lurking the forums and reading. One problem - we don't see you lurk. Many, many customers have giving numerous suggestions to fix various problems over the past months ... but most of them never see any response. How can they tell if they're being heard? The perception grows that we're preaching to the choir (and the deleted and locked threads that only offered constructive criticism don't help,oh mods).
Yes, you instituted the Profession Correspondents and that was a good start ... but by themselves they aren't enough. Thats 30-odd customers getting direct feedback out of how many thousands? And how many correspondents have quit in frustration since the program started?
Post. Post often. Post in as many forums and as many threads as humanly possible. Hire more people to assist you, if you have to.
And when you post, post something worthwhile. I hate to be blunt (well, not really), but many dev responses are as unhelpful as no response at all. Snide-seeming non-sequiteurs on the lines of "wait for the combat revamp" and "there's tons of content, you just aren't looking hard enough" don't cut it. I really hate the entitlement mentality that many people on these boards have ...but we're paying customers. We deserve some specifics - actual details, timetables, that sort of thing.